Index: cc/scheduler/scheduler_state_machine.cc |
diff --git a/cc/scheduler/scheduler_state_machine.cc b/cc/scheduler/scheduler_state_machine.cc |
index 63ba4149a169400480d36ffef9885402ce341439..9475fb1dffa4f55669868f2ef6f2686252624f71 100644 |
--- a/cc/scheduler/scheduler_state_machine.cc |
+++ b/cc/scheduler/scheduler_state_machine.cc |
@@ -26,7 +26,7 @@ SchedulerStateMachine::SchedulerStateMachine(const SchedulerSettings& settings) |
needs_forced_commit_(false), |
expect_immediate_begin_frame_(false), |
main_thread_needs_layer_textures_(false), |
- inside_vsync_(false), |
+ inside_begin_frame_(false), |
visible_(false), |
can_start_(false), |
can_draw_(false), |
@@ -78,7 +78,7 @@ std::string SchedulerStateMachine::ToString() { |
base::StringAppendF(&str, |
"main_thread_needs_layer_textures_ = %d; ", |
main_thread_needs_layer_textures_); |
- base::StringAppendF(&str, "inside_vsync_ = %d; ", inside_vsync_); |
+ base::StringAppendF(&str, "inside_begin_frame_ = %d; ", inside_begin_frame_); |
base::StringAppendF(&str, "visible_ = %d; ", visible_); |
base::StringAppendF(&str, "can_start_ = %d; ", can_start_); |
base::StringAppendF(&str, "can_draw_ = %d; ", can_draw_); |
@@ -129,7 +129,7 @@ bool SchedulerStateMachine::ShouldDraw() const { |
if (!ScheduledToDraw()) |
return false; |
- if (!inside_vsync_) |
+ if (!inside_begin_frame_) |
return false; |
if (HasDrawnThisFrame()) |
return false; |
@@ -139,7 +139,7 @@ bool SchedulerStateMachine::ShouldDraw() const { |
} |
bool SchedulerStateMachine::ShouldAttemptTreeActivation() const { |
- return has_pending_tree_ && inside_vsync_ && |
+ return has_pending_tree_ && inside_begin_frame_ && |
!HasAttemptedTreeActivationThisFrame(); |
} |
@@ -163,7 +163,7 @@ bool SchedulerStateMachine::ShouldAcquireLayerTexturesForMainThread() const { |
// impl thread is not even scheduled to draw. Guards against deadlocking. |
if (!ScheduledToDraw()) |
return true; |
- if (!VSyncCallbackNeeded()) |
+ if (!BeginFrameCallbackNeeded()) |
return true; |
return false; |
} |
@@ -293,7 +293,7 @@ void SchedulerStateMachine::UpdateState(Action action) { |
needs_forced_redraw_ = false; |
draw_if_possible_failed_ = false; |
swap_used_incomplete_tile_ = false; |
- if (inside_vsync_) |
+ if (inside_begin_frame_) |
last_frame_number_where_draw_was_called_ = current_frame_number_; |
if (commit_state_ == COMMIT_STATE_WAITING_FOR_FIRST_FORCED_DRAW) { |
DCHECK(expect_immediate_begin_frame_); |
@@ -327,7 +327,7 @@ void SchedulerStateMachine::SetMainThreadNeedsLayerTextures() { |
main_thread_needs_layer_textures_ = true; |
} |
-bool SchedulerStateMachine::VSyncCallbackNeeded() const { |
+bool SchedulerStateMachine::BeginFrameCallbackNeeded() const { |
// If we have a pending tree, need to keep getting notifications until |
// the tree is ready to be swapped. |
if (has_pending_tree_) |
@@ -347,11 +347,11 @@ bool SchedulerStateMachine::VSyncCallbackNeeded() const { |
output_surface_state_ == OUTPUT_SURFACE_ACTIVE; |
} |
-void SchedulerStateMachine::DidEnterVSync() { inside_vsync_ = true; } |
+void SchedulerStateMachine::DidEnterBeginFrame() { inside_begin_frame_ = true; } |
-void SchedulerStateMachine::DidLeaveVSync() { |
+void SchedulerStateMachine::DidLeaveBeginFrame() { |
current_frame_number_++; |
- inside_vsync_ = false; |
+ inside_begin_frame_ = false; |
} |
void SchedulerStateMachine::SetVisible(bool visible) { visible_ = visible; } |