| Index: ui/gfx/nine_image_painter.cc
|
| diff --git a/ui/gfx/nine_image_painter.cc b/ui/gfx/nine_image_painter.cc
|
| index 584e522982d5fe4f3e7647f4f1d73549096c5008..3e5b9907313ea0c81e3016af58cf952d89d2fb59 100644
|
| --- a/ui/gfx/nine_image_painter.cc
|
| +++ b/ui/gfx/nine_image_painter.cc
|
| @@ -22,35 +22,28 @@ namespace gfx {
|
|
|
| namespace {
|
|
|
| -// The following functions calculate width and height of the image in pixels
|
| -// for the scale factor.
|
| -int ImageWidthInPixels(const ImageSkia& i, float scale) {
|
| - if (i.isNull())
|
| +int ImageRepWidthInPixels(const ImageSkiaRep& rep) {
|
| + if (rep.is_null())
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| return 0;
|
| - ImageSkiaRep image_rep = i.GetRepresentation(scale);
|
| - return image_rep.pixel_width() * scale / image_rep.scale();
|
| + return rep.pixel_width();
|
| }
|
|
|
| -int ImageHeightInPixels(const ImageSkia& i, float scale) {
|
| - if (i.isNull())
|
| +int ImageRepHeightInPixels(const ImageSkiaRep& rep) {
|
| + if (rep.is_null())
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| return 0;
|
| - ImageSkiaRep image_rep = i.GetRepresentation(scale);
|
| - return image_rep.pixel_height() * scale / image_rep.scale();
|
| + return rep.pixel_height();
|
| }
|
|
|
| -// Stretches the given image over the specified canvas area.
|
| void Fill(Canvas* c,
|
| - const ImageSkia& i,
|
| + const ImageSkiaRep& rep,
|
| int x,
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| int y,
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| int w,
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| int h,
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| const SkPaint& paint) {
|
| - if (i.isNull())
|
| + if (rep.is_null())
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| return;
|
| - c->DrawImageIntInPixel(i, 0, 0, ImageWidthInPixels(i, c->image_scale()),
|
| - ImageHeightInPixels(i, c->image_scale()),
|
| - x, y, w, h, false, paint);
|
| + c->DrawImageIntInPixel(rep, x, y, w, h, false, paint);
|
| }
|
|
|
| } // namespace
|
| @@ -95,49 +88,47 @@ void NineImagePainter::Paint(Canvas* canvas,
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| if (IsEmpty())
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| return;
|
|
|
| - ScopedCanvas scoped_canvas(canvas);
|
| - canvas->Translate(bounds.OffsetFromOrigin());
|
| + // Painting at physical device pixels (undo device scale factor).
|
| + float scale = canvas->SaveAndUnscale();
|
|
|
| - // Get the current transform from the canvas and apply it to the logical
|
| - // bounds passed in. This will give us the pixel bounds which can be used
|
| - // to draw the images at the correct locations.
|
| - // We should not scale the bounds by the canvas->image_scale() as that can be
|
| - // different from the real scale in the canvas transform.
|
| - SkRect bounds_in_pixels_f;
|
| - if (!canvas->sk_canvas()->getTotalMatrix().mapRect(
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| - &bounds_in_pixels_f, RectToSkRect(gfx::Rect(bounds.size()))))
|
| - return; // Invalid transform.
|
| + // Since the drawing from the following Fill() calls assumes the mapped origin
|
| + // is at (0,0), we need to translate the canvas to the mapped origin.
|
| + const int left_in_pixels = ToRoundedInt(bounds.x() * scale);
|
| + const int top_in_pixels = ToRoundedInt(bounds.y() * scale);
|
| + const int right_in_pixels = ToRoundedInt(bounds.right() * scale);
|
| + const int bottom_in_pixels = ToRoundedInt(bounds.bottom() * scale);
|
|
|
| - SkIRect bounds_in_pixels;
|
| - bounds_in_pixels_f.dround(&bounds_in_pixels);
|
| + const int width_in_pixels = right_in_pixels - left_in_pixels;
|
| + const int height_in_pixels = bottom_in_pixels - top_in_pixels;
|
|
|
| - SkMatrix matrix = canvas->sk_canvas()->getTotalMatrix();
|
| - matrix.setTranslateX(SkIntToScalar(bounds_in_pixels.x()));
|
| - matrix.setTranslateY(SkIntToScalar(bounds_in_pixels.y()));
|
| - canvas->sk_canvas()->setMatrix(matrix);
|
| + // Since the drawing from the following Fill() calls assumes the mapped origin
|
| + // is at (0,0), we need to translate the canvas to the mapped origin.
|
| + canvas->Translate(gfx::Vector2d(left_in_pixels, top_in_pixels));
|
|
|
| - const int width_in_pixels = bounds_in_pixels.width();
|
| - const int height_in_pixels = bounds_in_pixels.height();
|
| - const float scale_x = matrix.getScaleX();
|
| - const float scale_y = matrix.getScaleY();
|
| + ImageSkiaRep image_reps[9];
|
| + static_assert(arraysize(image_reps) == arraysize(images_), "");
|
| + for (size_t i = 0; i < arraysize(image_reps); ++i) {
|
| + image_reps[i] = images_[i].GetRepresentation(scale);
|
| + DCHECK(image_reps[i].is_null() || image_reps[i].scale() == scale);
|
| + }
|
|
|
| // In case the corners and edges don't all have the same width/height, we draw
|
| // the center first, and extend it out in all directions to the edges of the
|
| // images with the smallest widths/heights. This way there will be no
|
| // unpainted areas, though some corners or edges might overlap the center.
|
| - int i0w = ImageWidthInPixels(images_[0], scale_x);
|
| - int i2w = ImageWidthInPixels(images_[2], scale_x);
|
| - int i3w = ImageWidthInPixels(images_[3], scale_x);
|
| - int i5w = ImageWidthInPixels(images_[5], scale_x);
|
| - int i6w = ImageWidthInPixels(images_[6], scale_x);
|
| - int i8w = ImageWidthInPixels(images_[8], scale_x);
|
| -
|
| - int i0h = ImageHeightInPixels(images_[0], scale_y);
|
| - int i1h = ImageHeightInPixels(images_[1], scale_y);
|
| - int i2h = ImageHeightInPixels(images_[2], scale_y);
|
| - int i6h = ImageHeightInPixels(images_[6], scale_y);
|
| - int i7h = ImageHeightInPixels(images_[7], scale_y);
|
| - int i8h = ImageHeightInPixels(images_[8], scale_y);
|
| + int i0w = ImageRepWidthInPixels(image_reps[0]);
|
| + int i2w = ImageRepWidthInPixels(image_reps[2]);
|
| + int i3w = ImageRepWidthInPixels(image_reps[3]);
|
| + int i5w = ImageRepWidthInPixels(image_reps[5]);
|
| + int i6w = ImageRepWidthInPixels(image_reps[6]);
|
| + int i8w = ImageRepWidthInPixels(image_reps[8]);
|
| +
|
| + int i0h = ImageRepHeightInPixels(image_reps[0]);
|
| + int i1h = ImageRepHeightInPixels(image_reps[1]);
|
| + int i2h = ImageRepHeightInPixels(image_reps[2]);
|
| + int i6h = ImageRepHeightInPixels(image_reps[6]);
|
| + int i7h = ImageRepHeightInPixels(image_reps[7]);
|
| + int i8h = ImageRepHeightInPixels(image_reps[8]);
|
|
|
| i0w = std::min(i0w, width_in_pixels);
|
| i2w = std::min(i2w, width_in_pixels - i0w);
|
| @@ -163,26 +154,22 @@ void NineImagePainter::Paint(Canvas* canvas,
|
| SkPaint paint;
|
| paint.setAlpha(alpha);
|
|
|
| - Fill(canvas, images_[4], i4x, i4y, i4w, i4h, paint);
|
| -
|
| - Fill(canvas, images_[0], 0, 0, i0w, i0h, paint);
|
| -
|
| - Fill(canvas, images_[1], i0w, 0, width_in_pixels - i0w - i2w, i1h, paint);
|
| -
|
| - Fill(canvas, images_[2], width_in_pixels - i2w, 0, i2w, i2h, paint);
|
| -
|
| - Fill(canvas, images_[3], 0, i0h, i3w, height_in_pixels - i0h - i6h, paint);
|
| -
|
| - Fill(canvas, images_[5], width_in_pixels - i5w, i2h, i5w,
|
| + Fill(canvas, image_reps[4], i4x, i4y, i4w, i4h, paint);
|
| + Fill(canvas, image_reps[0], 0, 0, i0w, i0h, paint);
|
| + Fill(canvas, image_reps[1], i0w, 0, width_in_pixels - i0w - i2w, i1h,
|
| + paint);
|
| + Fill(canvas, image_reps[2], width_in_pixels - i2w, 0, i2w, i2h, paint);
|
| + Fill(canvas, image_reps[3], 0, i0h, i3w, height_in_pixels - i0h - i6h,
|
| + paint);
|
| + Fill(canvas, image_reps[5], width_in_pixels - i5w, i2h, i5w,
|
| height_in_pixels - i2h - i8h, paint);
|
| -
|
| - Fill(canvas, images_[6], 0, height_in_pixels - i6h, i6w, i6h, paint);
|
| -
|
| - Fill(canvas, images_[7], i6w, height_in_pixels - i7h,
|
| + Fill(canvas, image_reps[6], 0, height_in_pixels - i6h, i6w, i6h, paint);
|
| + Fill(canvas, image_reps[7], i6w, height_in_pixels - i7h,
|
| width_in_pixels - i6w - i8w, i7h, paint);
|
| + Fill(canvas, image_reps[8], width_in_pixels - i8w, height_in_pixels - i8h,
|
| + i8w, i8h, paint);
|
|
|
| - Fill(canvas, images_[8], width_in_pixels - i8w, height_in_pixels - i8h, i8w,
|
| - i8h, paint);
|
| + canvas->Restore();
|
| }
|
|
|
| // static
|
|
|