Index: ash/wm/window_resizer.cc |
diff --git a/ash/wm/window_resizer.cc b/ash/wm/window_resizer.cc |
index 3773d0735099072ee932d1ffc915df274181a16b..9f77cbe2d3432125d88495dcc81a7f82df83c2f4 100644 |
--- a/ash/wm/window_resizer.cc |
+++ b/ash/wm/window_resizer.cc |
@@ -4,6 +4,8 @@ |
#include "ash/wm/window_resizer.h" |
+#include <cmath> |
+ |
#include "ash/screen_ash.h" |
#include "ash/shell.h" |
#include "ash/wm/property_util.h" |
@@ -107,7 +109,8 @@ WindowResizer::Details::Details() |
bounds_change(0), |
position_change_direction(0), |
size_change_direction(0), |
- is_resizable(false) { |
+ is_resizable(false), |
+ is_touch(false) { |
} |
WindowResizer::Details::Details(aura::Window* window, |
@@ -124,7 +127,8 @@ WindowResizer::Details::Details(aura::Window* window, |
GetPositionChangeDirectionForWindowComponent(window_component)), |
size_change_direction( |
GetSizeChangeDirectionForWindowComponent(window_component)), |
- is_resizable(bounds_change != kBoundsChangeDirection_None) { |
+ is_resizable(bounds_change != kBoundsChangeDirection_None), |
+ is_touch(window->GetRootWindow()->current_event()->IsGestureEvent()) { |
if (wm::IsWindowNormal(window) && |
GetRestoreBoundsInScreen(window) && |
window_component == HTCAPTION) |
@@ -181,6 +185,9 @@ gfx::Rect WindowResizer::CalculateBoundsForDrag( |
int delta_x = location.x() - details.initial_location_in_parent.x(); |
int delta_y = location.y() - details.initial_location_in_parent.y(); |
+ // Adjust values of |delta_x| and |delta_y| for touch resizes. |
+ AdjustDeltaForTouch(details, &delta_x, &delta_y); |
sadrul
2013/05/29 04:01:51
My suggestion was to make AdjustDeltaForTouch more
|
+ |
// The minimize size constraint may limit how much we change the window |
// position. For example, dragging the left edge to the right should stop |
// repositioning the window when the minimize size is reached. |
@@ -265,6 +272,49 @@ gfx::Rect WindowResizer::CalculateBoundsForDrag( |
} |
// static |
+void WindowResizer::AdjustDeltaForTouch(const Details& details, |
+ int* delta_x, |
+ int* delta_y) { |
+ if (!details.is_touch || !(details.bounds_change & kBoundsChange_Resizes)) |
+ return; |
+ |
+ if (details.size_change_direction & kBoundsChangeDirection_Horizontal) { |
+ if (IsRightEdge(details.window_component) && *delta_x > 0) { |
+ int display_width = Shell::GetScreen()->GetDisplayNearestWindow( |
+ details.window).bounds().width(); |
+ int right = details.initial_bounds_in_parent.right(); |
+ float window_distance = display_width - right; |
+ float touch_distance = display_width - |
+ details.initial_location_in_parent.x(); |
+ *delta_x = static_cast<int>( |
+ ceil(*delta_x * window_distance / touch_distance)); |
+ } else if (!IsRightEdge(details.window_component) && *delta_x < 0) { |
+ float window_distance = details.initial_bounds_in_parent.x(); |
+ float touch_distance = details.initial_location_in_parent.x(); |
+ *delta_x = static_cast<int>( |
+ ceil(*delta_x * window_distance / touch_distance)); |
+ } |
+ } |
+ if (details.size_change_direction & kBoundsChangeDirection_Vertical) { |
+ if (IsBottomEdge(details.window_component) && *delta_y > 0) { |
+ int display_height = Shell::GetScreen()->GetDisplayNearestWindow( |
+ details.window).bounds().height(); |
+ int bottom = details.initial_bounds_in_parent.bottom(); |
+ float window_distance = display_height - bottom; |
+ float touch_distance = display_height - |
+ details.initial_location_in_parent.y(); |
+ *delta_y = static_cast<int>( |
+ ceil(*delta_y * window_distance / touch_distance)); |
+ } else if (!IsBottomEdge(details.window_component) && *delta_y < 0) { |
+ float window_distance = details.initial_bounds_in_parent.y(); |
+ float touch_distance = details.initial_location_in_parent.y(); |
+ *delta_y = static_cast<int>( |
+ ceil(*delta_y * window_distance / touch_distance)); |
+ } |
+ } |
+} |
+ |
+// static |
bool WindowResizer::IsBottomEdge(int window_component) { |
return window_component == HTBOTTOMLEFT || |
window_component == HTBOTTOM || |