| Index: src/gpu/glsl/GrGLSLVertexShaderBuilder.cpp
|
| diff --git a/src/gpu/glsl/GrGLSLVertexShaderBuilder.cpp b/src/gpu/glsl/GrGLSLVertexShaderBuilder.cpp
|
| index 0504bbb354b2244de9e7f1778146d4d75dbe37d4..005b2725fffc8c412f283e551090bb32c0070809 100644
|
| --- a/src/gpu/glsl/GrGLSLVertexShaderBuilder.cpp
|
| +++ b/src/gpu/glsl/GrGLSLVertexShaderBuilder.cpp
|
| @@ -18,13 +18,8 @@ GrGLSLVertexBuilder::GrGLSLVertexBuilder(GrGLSLProgramBuilder* program)
|
| void GrGLSLVertexBuilder::transformToNormalizedDeviceSpace(const GrShaderVar& posVar) {
|
| SkASSERT(!fRtAdjustName);
|
|
|
| - GrSLPrecision precision = kDefault_GrSLPrecision;
|
| - if (fProgramBuilder->glslCaps()->forceHighPrecisionNDSTransform()) {
|
| - precision = kHigh_GrSLPrecision;
|
| - }
|
| -
|
| // setup RT Uniform
|
| - fProgramBuilder->addRTAdjustmentUniform(precision,
|
| + fProgramBuilder->addRTAdjustmentUniform(kHigh_GrSLPrecision,
|
| fProgramBuilder->rtAdjustment(),
|
| &fRtAdjustName);
|
| if (this->getProgramBuilder()->desc().header().fSnapVerticesToPixelCenters) {
|
|
|