| Index: src/gpu/effects/GrDistanceFieldTextureEffect.cpp
|
| diff --git a/src/gpu/effects/GrDistanceFieldTextureEffect.cpp b/src/gpu/effects/GrDistanceFieldTextureEffect.cpp
|
| index 8c38f9bebf919071af1c7a079deef5adbca983d2..88a36fdc8d6718948e15b2ded06606f3fba87bb8 100755
|
| --- a/src/gpu/effects/GrDistanceFieldTextureEffect.cpp
|
| +++ b/src/gpu/effects/GrDistanceFieldTextureEffect.cpp
|
| @@ -13,14 +13,17 @@
|
| #include "GrTBackendEffectFactory.h"
|
| #include "GrTexture.h"
|
|
|
| -// The distance field is constructed as unsigned char values, so that the zero value is at 128.
|
| -// Hence our zero threshold is 128/255.
|
| +// The distance field is constructed as unsigned char values, so that the zero value is at 128,
|
| +// and the range is [-4, 4 - 1/255). Hence our multiplier is 8 - 1/32 and zero threshold is 128/255.
|
| +#define MULTIPLIER "7.96875"
|
| #define THRESHOLD "0.50196078431"
|
|
|
| class GrGLDistanceFieldTextureEffect : public GrGLVertexEffect {
|
| public:
|
| - GrGLDistanceFieldTextureEffect(const GrBackendEffectFactory& factory, const GrDrawEffect& drawEffect)
|
| - : INHERITED (factory) {}
|
| + GrGLDistanceFieldTextureEffect(const GrBackendEffectFactory& factory,
|
| + const GrDrawEffect& drawEffect)
|
| + : INHERITED (factory)
|
| + , fTextureSize(SkSize::Make(-1.f,-1.f)) {}
|
|
|
| virtual void emitCode(GrGLFullShaderBuilder* builder,
|
| const GrDrawEffect& drawEffect,
|
| @@ -31,43 +34,77 @@ public:
|
| const TextureSamplerArray& samplers) SK_OVERRIDE {
|
| SkASSERT(1 == drawEffect.castEffect<GrDistanceFieldTextureEffect>().numVertexAttribs());
|
|
|
| + SkAssertResult(builder->enableFeature(GrGLShaderBuilder::kStandardDerivatives_GLSLFeature));
|
| +
|
| SkString fsCoordName;
|
| - const char* vsVaryingName;
|
| - const char* fsVaryingNamePtr;
|
| - builder->addVarying(kVec2f_GrSLType, "textureCoords", &vsVaryingName, &fsVaryingNamePtr);
|
| - fsCoordName = fsVaryingNamePtr;
|
| + const char* vsCoordName;
|
| + const char* fsCoordNamePtr;
|
| + builder->addVarying(kVec2f_GrSLType, "textureCoords", &vsCoordName, &fsCoordNamePtr);
|
| + fsCoordName = fsCoordNamePtr;
|
|
|
| - const char* attrName =
|
| + const char* attrName0 =
|
| builder->getEffectAttributeName(drawEffect.getVertexAttribIndices()[0])->c_str();
|
| - builder->vsCodeAppendf("\t%s = %s;\n", vsVaryingName, attrName);
|
| + builder->vsCodeAppendf("\t%s = %s;\n", vsCoordName, attrName0);
|
| +
|
| + const char* textureSizeUniName = NULL;
|
| + fTextureSizeUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
|
| + kVec2f_GrSLType, "TextureSize",
|
| + &textureSizeUniName);
|
|
|
| builder->fsCodeAppend("\tvec4 texColor = ");
|
| builder->fsAppendTextureLookup(samplers[0],
|
| fsCoordName.c_str(),
|
| kVec2f_GrSLType);
|
| builder->fsCodeAppend(";\n");
|
| - builder->fsCodeAppend("\tfloat distance = texColor.r;\n");
|
| + builder->fsCodeAppend("\tfloat distance = "MULTIPLIER"*(texColor.r - "THRESHOLD");\n");
|
| +
|
| + // we adjust for the effect of the transformation on the distance by using
|
| + // the length of the gradient of the texture coordinates. We use st coordinates
|
| + // to ensure we're mapping 1:1 from texel space to pixel space.
|
| + builder->fsCodeAppendf("\tvec2 st = %s*%s;\n", fsCoordName.c_str(), textureSizeUniName);
|
| + builder->fsCodeAppend("\tvec2 Jdx = dFdx(st);\n");
|
| + builder->fsCodeAppend("\tvec2 Jdy = dFdy(st);\n");
|
| + builder->fsCodeAppend("\tvec2 st_grad = normalize(st);\n");
|
| + builder->fsCodeAppend("\tvec2 grad = vec2(st_grad.x*Jdx.x + st_grad.y*Jdy.x,\n");
|
| + builder->fsCodeAppend("\t st_grad.x*Jdx.y + st_grad.y*Jdy.y);\n");
|
| +
|
| // this gives us a smooth step across approximately one fragment
|
| // (assuming a radius of the diagonal of the fragment, hence a factor of sqrt(2)/2)
|
| - builder->fsCodeAppend("\tfloat afwidth = 0.7071*length(vec2(dFdx(distance), dFdy(distance)));\n");
|
| - builder->fsCodeAppend("\tfloat val = smoothstep("THRESHOLD"-afwidth, "THRESHOLD"+afwidth, distance);\n");
|
| + builder->fsCodeAppend("\tfloat afwidth = 0.7071*length(grad);\n");
|
| + builder->fsCodeAppend("\tfloat val = smoothstep(-afwidth, afwidth, distance);\n");
|
|
|
| builder->fsCodeAppendf("\t%s = %s;\n", outputColor,
|
| (GrGLSLExpr4(inputColor) * GrGLSLExpr1("val")).c_str());
|
| }
|
|
|
| virtual void setData(const GrGLUniformManager& uman,
|
| - const GrDrawEffect& drawEffect) SK_OVERRIDE {}
|
| + const GrDrawEffect& drawEffect) SK_OVERRIDE {
|
| + SkASSERT(fTextureSizeUni.isValid());
|
| + const GrDistanceFieldTextureEffect& distanceFieldEffect =
|
| + drawEffect.castEffect<GrDistanceFieldTextureEffect>();
|
| + if (distanceFieldEffect.getSize().width() != fTextureSize.width() ||
|
| + distanceFieldEffect.getSize().height() != fTextureSize.height()) {
|
| + fTextureSize = distanceFieldEffect.getSize();
|
| + uman.set2f(fTextureSizeUni,
|
| + distanceFieldEffect.getSize().width(),
|
| + distanceFieldEffect.getSize().height());
|
| + }
|
| + }
|
|
|
| private:
|
| + GrGLUniformManager::UniformHandle fTextureSizeUni;
|
| + SkSize fTextureSize;
|
| +
|
| typedef GrGLVertexEffect INHERITED;
|
| };
|
|
|
| ///////////////////////////////////////////////////////////////////////////////
|
|
|
| GrDistanceFieldTextureEffect::GrDistanceFieldTextureEffect(GrTexture* texture,
|
| - const GrTextureParams& params)
|
| - : fTextureAccess(texture, params) {
|
| + const GrTextureParams& params,
|
| + const SkISize& size)
|
| + : fTextureAccess(texture, params)
|
| + , fSize(SkSize::Make(SkIntToScalar(size.width()), SkIntToScalar(size.height()))) {
|
| this->addTextureAccess(&fTextureAccess);
|
| this->addVertexAttrib(kVec2f_GrSLType);
|
| }
|
| @@ -112,6 +149,7 @@ GrEffectRef* GrDistanceFieldTextureEffect::TestCreate(SkRandom* random,
|
| };
|
| GrTextureParams params(tileModes, random->nextBool() ? GrTextureParams::kBilerp_FilterMode :
|
| GrTextureParams::kNone_FilterMode);
|
| + SkISize size = SkISize::Make(1024, 2048);
|
|
|
| - return GrDistanceFieldTextureEffect::Create(textures[texIdx], params);
|
| + return GrDistanceFieldTextureEffect::Create(textures[texIdx], params, size);
|
| }
|
|
|