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Side by Side Diff: src/gpu/effects/GrDistanceFieldTextureEffect.cpp

Issue 149853002: Improved distance field sampling (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Remove unnecessary offset attribute. Created 6 years, 10 months ago
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1 /* 1 /*
2 * Copyright 2013 Google Inc. 2 * Copyright 2013 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrDistanceFieldTextureEffect.h" 8 #include "GrDistanceFieldTextureEffect.h"
9 #include "gl/GrGLEffect.h" 9 #include "gl/GrGLEffect.h"
10 #include "gl/GrGLSL.h" 10 #include "gl/GrGLSL.h"
11 #include "gl/GrGLTexture.h" 11 #include "gl/GrGLTexture.h"
12 #include "gl/GrGLVertexEffect.h" 12 #include "gl/GrGLVertexEffect.h"
13 #include "GrTBackendEffectFactory.h" 13 #include "GrTBackendEffectFactory.h"
14 #include "GrTexture.h" 14 #include "GrTexture.h"
15 15
16 // The distance field is constructed as unsigned char values, so that the zero v alue is at 128. 16 // The distance field is constructed as unsigned char values, so that the zero v alue is at 128,
17 // Hence our zero threshold is 128/255. 17 // and the range is [-4, 4 - 1/255). Hence our multiplier is 8 - 1/32 and zero t hreshold is 128/255.
18 #define MULTIPLIER "7.96875"
18 #define THRESHOLD "0.50196078431" 19 #define THRESHOLD "0.50196078431"
19 20
20 class GrGLDistanceFieldTextureEffect : public GrGLVertexEffect { 21 class GrGLDistanceFieldTextureEffect : public GrGLVertexEffect {
21 public: 22 public:
22 GrGLDistanceFieldTextureEffect(const GrBackendEffectFactory& factory, const GrDrawEffect& drawEffect) 23 GrGLDistanceFieldTextureEffect(const GrBackendEffectFactory& factory,
23 : INHERITED (factory) {} 24 const GrDrawEffect& drawEffect)
25 : INHERITED (factory)
26 , fTextureSize(SkSize::Make(-1.f,-1.f)) {}
24 27
25 virtual void emitCode(GrGLFullShaderBuilder* builder, 28 virtual void emitCode(GrGLFullShaderBuilder* builder,
26 const GrDrawEffect& drawEffect, 29 const GrDrawEffect& drawEffect,
27 EffectKey key, 30 EffectKey key,
28 const char* outputColor, 31 const char* outputColor,
29 const char* inputColor, 32 const char* inputColor,
30 const TransformedCoordsArray&, 33 const TransformedCoordsArray&,
31 const TextureSamplerArray& samplers) SK_OVERRIDE { 34 const TextureSamplerArray& samplers) SK_OVERRIDE {
32 SkASSERT(1 == drawEffect.castEffect<GrDistanceFieldTextureEffect>().numV ertexAttribs()); 35 SkASSERT(1 == drawEffect.castEffect<GrDistanceFieldTextureEffect>().numV ertexAttribs());
33 36
37 SkAssertResult(builder->enableFeature(GrGLShaderBuilder::kStandardDeriva tives_GLSLFeature));
38
34 SkString fsCoordName; 39 SkString fsCoordName;
35 const char* vsVaryingName; 40 const char* vsCoordName;
36 const char* fsVaryingNamePtr; 41 const char* fsCoordNamePtr;
37 builder->addVarying(kVec2f_GrSLType, "textureCoords", &vsVaryingName, &f sVaryingNamePtr); 42 builder->addVarying(kVec2f_GrSLType, "textureCoords", &vsCoordName, &fsC oordNamePtr);
38 fsCoordName = fsVaryingNamePtr; 43 fsCoordName = fsCoordNamePtr;
39 44
40 const char* attrName = 45 const char* attrName0 =
41 builder->getEffectAttributeName(drawEffect.getVertexAttribIndices()[ 0])->c_str(); 46 builder->getEffectAttributeName(drawEffect.getVertexAttribIndices()[ 0])->c_str();
42 builder->vsCodeAppendf("\t%s = %s;\n", vsVaryingName, attrName); 47 builder->vsCodeAppendf("\t%s = %s;\n", vsCoordName, attrName0);
48
49 const char* textureSizeUniName = NULL;
50 fTextureSizeUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visib ility,
51 kVec2f_GrSLType, "TextureSize",
52 &textureSizeUniName);
43 53
44 builder->fsCodeAppend("\tvec4 texColor = "); 54 builder->fsCodeAppend("\tvec4 texColor = ");
45 builder->fsAppendTextureLookup(samplers[0], 55 builder->fsAppendTextureLookup(samplers[0],
46 fsCoordName.c_str(), 56 fsCoordName.c_str(),
47 kVec2f_GrSLType); 57 kVec2f_GrSLType);
48 builder->fsCodeAppend(";\n"); 58 builder->fsCodeAppend(";\n");
49 builder->fsCodeAppend("\tfloat distance = texColor.r;\n"); 59 builder->fsCodeAppend("\tfloat distance = "MULTIPLIER"*(texColor.r - "TH RESHOLD");\n");
60
61 // we adjust for the effect of the transformation on the distance by usi ng
62 // the length of the gradient of the texture coordinates. We use st coor dinates
63 // to ensure we're mapping 1:1 from texel space to pixel space.
64 builder->fsCodeAppendf("\tvec2 st = %s*%s;\n", fsCoordName.c_str(), text ureSizeUniName);
65 builder->fsCodeAppend("\tvec2 Jdx = dFdx(st);\n");
66 builder->fsCodeAppend("\tvec2 Jdy = dFdy(st);\n");
67 builder->fsCodeAppend("\tvec2 st_grad = normalize(st);\n");
68 builder->fsCodeAppend("\tvec2 grad = vec2(st_grad.x*Jdx.x + st_grad.y*Jd y.x,\n");
69 builder->fsCodeAppend("\t st_grad.x*Jdx.y + st_grad.y*Jd y.y);\n");
70
50 // this gives us a smooth step across approximately one fragment 71 // this gives us a smooth step across approximately one fragment
51 // (assuming a radius of the diagonal of the fragment, hence a factor of sqrt(2)/2) 72 // (assuming a radius of the diagonal of the fragment, hence a factor of sqrt(2)/2)
52 builder->fsCodeAppend("\tfloat afwidth = 0.7071*length(vec2(dFdx(distanc e), dFdy(distance)));\n"); 73 builder->fsCodeAppend("\tfloat afwidth = 0.7071*length(grad);\n");
53 builder->fsCodeAppend("\tfloat val = smoothstep("THRESHOLD"-afwidth, "TH RESHOLD"+afwidth, distance);\n"); 74 builder->fsCodeAppend("\tfloat val = smoothstep(-afwidth, afwidth, dista nce);\n");
54 75
55 builder->fsCodeAppendf("\t%s = %s;\n", outputColor, 76 builder->fsCodeAppendf("\t%s = %s;\n", outputColor,
56 (GrGLSLExpr4(inputColor) * GrGLSLExpr1("val") ).c_str()); 77 (GrGLSLExpr4(inputColor) * GrGLSLExpr1("val") ).c_str());
57 } 78 }
58 79
59 virtual void setData(const GrGLUniformManager& uman, 80 virtual void setData(const GrGLUniformManager& uman,
60 const GrDrawEffect& drawEffect) SK_OVERRIDE {} 81 const GrDrawEffect& drawEffect) SK_OVERRIDE {
82 SkASSERT(fTextureSizeUni.isValid());
83 const GrDistanceFieldTextureEffect& distanceFieldEffect =
84 drawEffect.castEffect<GrDistanceFi eldTextureEffect>();
85 if (distanceFieldEffect.getSize().width() != fTextureSize.width() ||
86 distanceFieldEffect.getSize().height() != fTextureSize.height()) {
87 fTextureSize = distanceFieldEffect.getSize();
88 uman.set2f(fTextureSizeUni,
89 distanceFieldEffect.getSize().width(),
90 distanceFieldEffect.getSize().height());
91 }
92 }
61 93
62 private: 94 private:
95 GrGLUniformManager::UniformHandle fTextureSizeUni;
96 SkSize fTextureSize;
97
63 typedef GrGLVertexEffect INHERITED; 98 typedef GrGLVertexEffect INHERITED;
64 }; 99 };
65 100
66 /////////////////////////////////////////////////////////////////////////////// 101 ///////////////////////////////////////////////////////////////////////////////
67 102
68 GrDistanceFieldTextureEffect::GrDistanceFieldTextureEffect(GrTexture* texture, 103 GrDistanceFieldTextureEffect::GrDistanceFieldTextureEffect(GrTexture* texture,
69 const GrTextureParams& params) 104 const GrTextureParams & params,
70 : fTextureAccess(texture, params) { 105 const SkISize& size)
106 : fTextureAccess(texture, params)
107 , fSize(SkSize::Make(SkIntToScalar(size.width()), SkIntToScalar(size.height( )))) {
71 this->addTextureAccess(&fTextureAccess); 108 this->addTextureAccess(&fTextureAccess);
72 this->addVertexAttrib(kVec2f_GrSLType); 109 this->addVertexAttrib(kVec2f_GrSLType);
73 } 110 }
74 111
75 bool GrDistanceFieldTextureEffect::onIsEqual(const GrEffect& other) const { 112 bool GrDistanceFieldTextureEffect::onIsEqual(const GrEffect& other) const {
76 const GrDistanceFieldTextureEffect& cte = CastEffect<GrDistanceFieldTextureE ffect>(other); 113 const GrDistanceFieldTextureEffect& cte = CastEffect<GrDistanceFieldTextureE ffect>(other);
77 return fTextureAccess == cte.fTextureAccess; 114 return fTextureAccess == cte.fTextureAccess;
78 } 115 }
79 116
80 void GrDistanceFieldTextureEffect::getConstantColorComponents(GrColor* color, 117 void GrDistanceFieldTextureEffect::getConstantColorComponents(GrColor* color,
(...skipping 24 matching lines...) Expand all
105 SkShader::kClamp_TileMode, 142 SkShader::kClamp_TileMode,
106 SkShader::kRepeat_TileMode, 143 SkShader::kRepeat_TileMode,
107 SkShader::kMirror_TileMode, 144 SkShader::kMirror_TileMode,
108 }; 145 };
109 SkShader::TileMode tileModes[] = { 146 SkShader::TileMode tileModes[] = {
110 kTileModes[random->nextULessThan(SK_ARRAY_COUNT(kTileModes))], 147 kTileModes[random->nextULessThan(SK_ARRAY_COUNT(kTileModes))],
111 kTileModes[random->nextULessThan(SK_ARRAY_COUNT(kTileModes))], 148 kTileModes[random->nextULessThan(SK_ARRAY_COUNT(kTileModes))],
112 }; 149 };
113 GrTextureParams params(tileModes, random->nextBool() ? GrTextureParams::kBil erp_FilterMode : 150 GrTextureParams params(tileModes, random->nextBool() ? GrTextureParams::kBil erp_FilterMode :
114 GrTextureParams::kNon e_FilterMode); 151 GrTextureParams::kNon e_FilterMode);
152 SkISize size = SkISize::Make(1024, 2048);
115 153
116 return GrDistanceFieldTextureEffect::Create(textures[texIdx], params); 154 return GrDistanceFieldTextureEffect::Create(textures[texIdx], params, size);
117 } 155 }
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