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Unified Diff: src/gpu/effects/GrDistanceFieldTextureEffect.cpp

Issue 149853002: Improved distance field sampling (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Remove unnecessary offset attribute. Created 6 years, 10 months ago
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Index: src/gpu/effects/GrDistanceFieldTextureEffect.cpp
diff --git a/src/gpu/effects/GrDistanceFieldTextureEffect.cpp b/src/gpu/effects/GrDistanceFieldTextureEffect.cpp
index 8c38f9bebf919071af1c7a079deef5adbca983d2..88a36fdc8d6718948e15b2ded06606f3fba87bb8 100755
--- a/src/gpu/effects/GrDistanceFieldTextureEffect.cpp
+++ b/src/gpu/effects/GrDistanceFieldTextureEffect.cpp
@@ -13,14 +13,17 @@
#include "GrTBackendEffectFactory.h"
#include "GrTexture.h"
-// The distance field is constructed as unsigned char values, so that the zero value is at 128.
-// Hence our zero threshold is 128/255.
+// The distance field is constructed as unsigned char values, so that the zero value is at 128,
+// and the range is [-4, 4 - 1/255). Hence our multiplier is 8 - 1/32 and zero threshold is 128/255.
+#define MULTIPLIER "7.96875"
#define THRESHOLD "0.50196078431"
class GrGLDistanceFieldTextureEffect : public GrGLVertexEffect {
public:
- GrGLDistanceFieldTextureEffect(const GrBackendEffectFactory& factory, const GrDrawEffect& drawEffect)
- : INHERITED (factory) {}
+ GrGLDistanceFieldTextureEffect(const GrBackendEffectFactory& factory,
+ const GrDrawEffect& drawEffect)
+ : INHERITED (factory)
+ , fTextureSize(SkSize::Make(-1.f,-1.f)) {}
virtual void emitCode(GrGLFullShaderBuilder* builder,
const GrDrawEffect& drawEffect,
@@ -31,43 +34,77 @@ public:
const TextureSamplerArray& samplers) SK_OVERRIDE {
SkASSERT(1 == drawEffect.castEffect<GrDistanceFieldTextureEffect>().numVertexAttribs());
+ SkAssertResult(builder->enableFeature(GrGLShaderBuilder::kStandardDerivatives_GLSLFeature));
+
SkString fsCoordName;
- const char* vsVaryingName;
- const char* fsVaryingNamePtr;
- builder->addVarying(kVec2f_GrSLType, "textureCoords", &vsVaryingName, &fsVaryingNamePtr);
- fsCoordName = fsVaryingNamePtr;
+ const char* vsCoordName;
+ const char* fsCoordNamePtr;
+ builder->addVarying(kVec2f_GrSLType, "textureCoords", &vsCoordName, &fsCoordNamePtr);
+ fsCoordName = fsCoordNamePtr;
- const char* attrName =
+ const char* attrName0 =
builder->getEffectAttributeName(drawEffect.getVertexAttribIndices()[0])->c_str();
- builder->vsCodeAppendf("\t%s = %s;\n", vsVaryingName, attrName);
+ builder->vsCodeAppendf("\t%s = %s;\n", vsCoordName, attrName0);
+
+ const char* textureSizeUniName = NULL;
+ fTextureSizeUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
+ kVec2f_GrSLType, "TextureSize",
+ &textureSizeUniName);
builder->fsCodeAppend("\tvec4 texColor = ");
builder->fsAppendTextureLookup(samplers[0],
fsCoordName.c_str(),
kVec2f_GrSLType);
builder->fsCodeAppend(";\n");
- builder->fsCodeAppend("\tfloat distance = texColor.r;\n");
+ builder->fsCodeAppend("\tfloat distance = "MULTIPLIER"*(texColor.r - "THRESHOLD");\n");
+
+ // we adjust for the effect of the transformation on the distance by using
+ // the length of the gradient of the texture coordinates. We use st coordinates
+ // to ensure we're mapping 1:1 from texel space to pixel space.
+ builder->fsCodeAppendf("\tvec2 st = %s*%s;\n", fsCoordName.c_str(), textureSizeUniName);
+ builder->fsCodeAppend("\tvec2 Jdx = dFdx(st);\n");
+ builder->fsCodeAppend("\tvec2 Jdy = dFdy(st);\n");
+ builder->fsCodeAppend("\tvec2 st_grad = normalize(st);\n");
+ builder->fsCodeAppend("\tvec2 grad = vec2(st_grad.x*Jdx.x + st_grad.y*Jdy.x,\n");
+ builder->fsCodeAppend("\t st_grad.x*Jdx.y + st_grad.y*Jdy.y);\n");
+
// this gives us a smooth step across approximately one fragment
// (assuming a radius of the diagonal of the fragment, hence a factor of sqrt(2)/2)
- builder->fsCodeAppend("\tfloat afwidth = 0.7071*length(vec2(dFdx(distance), dFdy(distance)));\n");
- builder->fsCodeAppend("\tfloat val = smoothstep("THRESHOLD"-afwidth, "THRESHOLD"+afwidth, distance);\n");
+ builder->fsCodeAppend("\tfloat afwidth = 0.7071*length(grad);\n");
+ builder->fsCodeAppend("\tfloat val = smoothstep(-afwidth, afwidth, distance);\n");
builder->fsCodeAppendf("\t%s = %s;\n", outputColor,
(GrGLSLExpr4(inputColor) * GrGLSLExpr1("val")).c_str());
}
virtual void setData(const GrGLUniformManager& uman,
- const GrDrawEffect& drawEffect) SK_OVERRIDE {}
+ const GrDrawEffect& drawEffect) SK_OVERRIDE {
+ SkASSERT(fTextureSizeUni.isValid());
+ const GrDistanceFieldTextureEffect& distanceFieldEffect =
+ drawEffect.castEffect<GrDistanceFieldTextureEffect>();
+ if (distanceFieldEffect.getSize().width() != fTextureSize.width() ||
+ distanceFieldEffect.getSize().height() != fTextureSize.height()) {
+ fTextureSize = distanceFieldEffect.getSize();
+ uman.set2f(fTextureSizeUni,
+ distanceFieldEffect.getSize().width(),
+ distanceFieldEffect.getSize().height());
+ }
+ }
private:
+ GrGLUniformManager::UniformHandle fTextureSizeUni;
+ SkSize fTextureSize;
+
typedef GrGLVertexEffect INHERITED;
};
///////////////////////////////////////////////////////////////////////////////
GrDistanceFieldTextureEffect::GrDistanceFieldTextureEffect(GrTexture* texture,
- const GrTextureParams& params)
- : fTextureAccess(texture, params) {
+ const GrTextureParams& params,
+ const SkISize& size)
+ : fTextureAccess(texture, params)
+ , fSize(SkSize::Make(SkIntToScalar(size.width()), SkIntToScalar(size.height()))) {
this->addTextureAccess(&fTextureAccess);
this->addVertexAttrib(kVec2f_GrSLType);
}
@@ -112,6 +149,7 @@ GrEffectRef* GrDistanceFieldTextureEffect::TestCreate(SkRandom* random,
};
GrTextureParams params(tileModes, random->nextBool() ? GrTextureParams::kBilerp_FilterMode :
GrTextureParams::kNone_FilterMode);
+ SkISize size = SkISize::Make(1024, 2048);
- return GrDistanceFieldTextureEffect::Create(textures[texIdx], params);
+ return GrDistanceFieldTextureEffect::Create(textures[texIdx], params, size);
}
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