OLD | NEW |
1 /* | 1 /* |
2 * Copyright (C) 2006, 2007, 2009, 2010, 2011, 2012 Apple Inc. All rights reserv
ed. | 2 * Copyright (C) 2006, 2007, 2009, 2010, 2011, 2012 Apple Inc. All rights reserv
ed. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
(...skipping 131 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
142 void fill(const String& winding = "nonzero"); | 142 void fill(const String& winding = "nonzero"); |
143 void stroke(); | 143 void stroke(); |
144 void clip(const String& winding = "nonzero"); | 144 void clip(const String& winding = "nonzero"); |
145 | 145 |
146 bool isPointInPath(const float x, const float y, const String& winding = "no
nzero"); | 146 bool isPointInPath(const float x, const float y, const String& winding = "no
nzero"); |
147 bool isPointInStroke(const float x, const float y); | 147 bool isPointInStroke(const float x, const float y); |
148 | 148 |
149 void clearRect(float x, float y, float width, float height); | 149 void clearRect(float x, float y, float width, float height); |
150 void fillRect(float x, float y, float width, float height); | 150 void fillRect(float x, float y, float width, float height); |
151 void strokeRect(float x, float y, float width, float height); | 151 void strokeRect(float x, float y, float width, float height); |
152 void strokeRect(float x, float y, float width, float height, float lineWidth
); | |
153 | 152 |
154 void setShadow(float width, float height, float blur); | 153 void setShadow(float width, float height, float blur); |
155 void setShadow(float width, float height, float blur, const String& color); | 154 void setShadow(float width, float height, float blur, const String& color); |
156 void setShadow(float width, float height, float blur, float grayLevel); | 155 void setShadow(float width, float height, float blur, float grayLevel); |
157 void setShadow(float width, float height, float blur, const String& color, f
loat alpha); | 156 void setShadow(float width, float height, float blur, const String& color, f
loat alpha); |
158 void setShadow(float width, float height, float blur, float grayLevel, float
alpha); | 157 void setShadow(float width, float height, float blur, float grayLevel, float
alpha); |
159 void setShadow(float width, float height, float blur, float r, float g, floa
t b, float a); | 158 void setShadow(float width, float height, float blur, float r, float g, floa
t b, float a); |
160 void setShadow(float width, float height, float blur, float c, float m, floa
t y, float k, float a); | 159 void setShadow(float width, float height, float blur, float c, float m, floa
t y, float k, float a); |
161 | 160 |
162 void clearShadow(); | 161 void clearShadow(); |
(...skipping 164 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
327 | 326 |
328 Vector<State, 1> m_stateStack; | 327 Vector<State, 1> m_stateStack; |
329 unsigned m_unrealizedSaveCount; | 328 unsigned m_unrealizedSaveCount; |
330 bool m_usesCSSCompatibilityParseMode; | 329 bool m_usesCSSCompatibilityParseMode; |
331 bool m_hasAlpha; | 330 bool m_hasAlpha; |
332 }; | 331 }; |
333 | 332 |
334 } // namespace WebCore | 333 } // namespace WebCore |
335 | 334 |
336 #endif | 335 #endif |
OLD | NEW |