| Index: src/gpu/GrDrawTarget.cpp | 
| diff --git a/src/gpu/GrDrawTarget.cpp b/src/gpu/GrDrawTarget.cpp | 
| index 4f91a3cf96ff340d34ce6654fc8de2bc0bb378d8..9b7fa31ab03c8a55a1a4109a514a487cd489f1c7 100644 | 
| --- a/src/gpu/GrDrawTarget.cpp | 
| +++ b/src/gpu/GrDrawTarget.cpp | 
| @@ -43,8 +43,6 @@ | 
| fContext = fGpu->getContext(); | 
| fClipMaskManager.reset(new GrClipMaskManager(this, options.fClipBatchToBounds)); | 
|  | 
| -    fDrawBatchBounds = options.fDrawBatchBounds; | 
| - | 
| rt->setLastDrawTarget(this); | 
|  | 
| #ifdef SK_DEBUG | 
| @@ -197,18 +195,7 @@ | 
|  | 
| void GrDrawTarget::drawBatches(GrBatchFlushState* flushState) { | 
| // Draw all the generated geometry. | 
| -    SkRandom random; | 
| for (int i = 0; i < fBatches.count(); ++i) { | 
| -        if (fDrawBatchBounds) { | 
| -            const SkRect& bounds = fBatches[i]->bounds(); | 
| -            SkIRect ibounds; | 
| -            bounds.roundOut(&ibounds); | 
| -            // In multi-draw buffer all the batches use the same render target and we won't need to | 
| -            // get the batchs bounds. | 
| -            if (GrRenderTarget* rt = fBatches[i]->renderTarget()) { | 
| -                fGpu->drawDebugWireRect(rt, ibounds, 0xFF000000 | random.nextU()); | 
| -            } | 
| -        } | 
| fBatches[i]->draw(flushState); | 
| } | 
|  | 
|  |