| Index: src/gpu/GrDrawTarget.cpp
|
| diff --git a/src/gpu/GrDrawTarget.cpp b/src/gpu/GrDrawTarget.cpp
|
| index 4f91a3cf96ff340d34ce6654fc8de2bc0bb378d8..9b7fa31ab03c8a55a1a4109a514a487cd489f1c7 100644
|
| --- a/src/gpu/GrDrawTarget.cpp
|
| +++ b/src/gpu/GrDrawTarget.cpp
|
| @@ -43,8 +43,6 @@
|
| fContext = fGpu->getContext();
|
| fClipMaskManager.reset(new GrClipMaskManager(this, options.fClipBatchToBounds));
|
|
|
| - fDrawBatchBounds = options.fDrawBatchBounds;
|
| -
|
| rt->setLastDrawTarget(this);
|
|
|
| #ifdef SK_DEBUG
|
| @@ -197,18 +195,7 @@
|
|
|
| void GrDrawTarget::drawBatches(GrBatchFlushState* flushState) {
|
| // Draw all the generated geometry.
|
| - SkRandom random;
|
| for (int i = 0; i < fBatches.count(); ++i) {
|
| - if (fDrawBatchBounds) {
|
| - const SkRect& bounds = fBatches[i]->bounds();
|
| - SkIRect ibounds;
|
| - bounds.roundOut(&ibounds);
|
| - // In multi-draw buffer all the batches use the same render target and we won't need to
|
| - // get the batchs bounds.
|
| - if (GrRenderTarget* rt = fBatches[i]->renderTarget()) {
|
| - fGpu->drawDebugWireRect(rt, ibounds, 0xFF000000 | random.nextU());
|
| - }
|
| - }
|
| fBatches[i]->draw(flushState);
|
| }
|
|
|
|
|