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| 1 | 1 |
| 2 /* | 2 /* |
| 3 * Copyright 2010 Google Inc. | 3 * Copyright 2010 Google Inc. |
| 4 * | 4 * |
| 5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
| 6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
| 7 */ | 7 */ |
| 8 | 8 |
| 9 #include "GrDrawTarget.h" | 9 #include "GrDrawTarget.h" |
| 10 | 10 |
| (...skipping 25 matching lines...) Expand all Loading... |
| 36 const Options& options) | 36 const Options& options) |
| 37 : fGpu(SkRef(gpu)) | 37 : fGpu(SkRef(gpu)) |
| 38 , fResourceProvider(resourceProvider) | 38 , fResourceProvider(resourceProvider) |
| 39 , fFlushing(false) | 39 , fFlushing(false) |
| 40 , fFlags(0) | 40 , fFlags(0) |
| 41 , fRenderTarget(rt) { | 41 , fRenderTarget(rt) { |
| 42 // TODO: Stop extracting the context (currently needed by GrClipMaskManager) | 42 // TODO: Stop extracting the context (currently needed by GrClipMaskManager) |
| 43 fContext = fGpu->getContext(); | 43 fContext = fGpu->getContext(); |
| 44 fClipMaskManager.reset(new GrClipMaskManager(this, options.fClipBatchToBound
s)); | 44 fClipMaskManager.reset(new GrClipMaskManager(this, options.fClipBatchToBound
s)); |
| 45 | 45 |
| 46 fDrawBatchBounds = options.fDrawBatchBounds; | |
| 47 | |
| 48 rt->setLastDrawTarget(this); | 46 rt->setLastDrawTarget(this); |
| 49 | 47 |
| 50 #ifdef SK_DEBUG | 48 #ifdef SK_DEBUG |
| 51 static int debugID = 0; | 49 static int debugID = 0; |
| 52 fDebugID = debugID++; | 50 fDebugID = debugID++; |
| 53 #endif | 51 #endif |
| 54 } | 52 } |
| 55 | 53 |
| 56 GrDrawTarget::~GrDrawTarget() { | 54 GrDrawTarget::~GrDrawTarget() { |
| 57 if (fRenderTarget && this == fRenderTarget->getLastDrawTarget()) { | 55 if (fRenderTarget && this == fRenderTarget->getLastDrawTarget()) { |
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| 190 this->makeClosed(); | 188 this->makeClosed(); |
| 191 | 189 |
| 192 // Loop over the batches that haven't yet generated their geometry | 190 // Loop over the batches that haven't yet generated their geometry |
| 193 for (int i = 0; i < fBatches.count(); ++i) { | 191 for (int i = 0; i < fBatches.count(); ++i) { |
| 194 fBatches[i]->prepare(flushState); | 192 fBatches[i]->prepare(flushState); |
| 195 } | 193 } |
| 196 } | 194 } |
| 197 | 195 |
| 198 void GrDrawTarget::drawBatches(GrBatchFlushState* flushState) { | 196 void GrDrawTarget::drawBatches(GrBatchFlushState* flushState) { |
| 199 // Draw all the generated geometry. | 197 // Draw all the generated geometry. |
| 200 SkRandom random; | |
| 201 for (int i = 0; i < fBatches.count(); ++i) { | 198 for (int i = 0; i < fBatches.count(); ++i) { |
| 202 if (fDrawBatchBounds) { | |
| 203 const SkRect& bounds = fBatches[i]->bounds(); | |
| 204 SkIRect ibounds; | |
| 205 bounds.roundOut(&ibounds); | |
| 206 // In multi-draw buffer all the batches use the same render target a
nd we won't need to | |
| 207 // get the batchs bounds. | |
| 208 if (GrRenderTarget* rt = fBatches[i]->renderTarget()) { | |
| 209 fGpu->drawDebugWireRect(rt, ibounds, 0xFF000000 | random.nextU()
); | |
| 210 } | |
| 211 } | |
| 212 fBatches[i]->draw(flushState); | 199 fBatches[i]->draw(flushState); |
| 213 } | 200 } |
| 214 | 201 |
| 215 fFlushing = false; | 202 fFlushing = false; |
| 216 } | 203 } |
| 217 | 204 |
| 218 void GrDrawTarget::reset() { | 205 void GrDrawTarget::reset() { |
| 219 fBatches.reset(); | 206 fBatches.reset(); |
| 220 } | 207 } |
| 221 | 208 |
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| 568 } | 555 } |
| 569 | 556 |
| 570 return true; | 557 return true; |
| 571 } | 558 } |
| 572 | 559 |
| 573 void GrDrawTarget::clearStencilClip(const SkIRect& rect, bool insideClip, GrRend
erTarget* rt) { | 560 void GrDrawTarget::clearStencilClip(const SkIRect& rect, bool insideClip, GrRend
erTarget* rt) { |
| 574 GrBatch* batch = new GrClearStencilClipBatch(rect, insideClip, rt); | 561 GrBatch* batch = new GrClearStencilClipBatch(rect, insideClip, rt); |
| 575 this->recordBatch(batch); | 562 this->recordBatch(batch); |
| 576 batch->unref(); | 563 batch->unref(); |
| 577 } | 564 } |
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