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+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> |
+<HTML> |
+<HEAD> |
+<TITLE>Lua 5.2 readme</TITLE> |
+<LINK REL="stylesheet" TYPE="text/css" HREF="lua.css"> |
+<META HTTP-EQUIV="content-type" CONTENT="text/html; charset=iso-8859-1"> |
+<STYLE TYPE="text/css"> |
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+ |
+.display { |
+ word-spacing: 0.25em ; |
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+dl.display dd { |
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+ font-size: 12pt ; |
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+</STYLE> |
+</HEAD> |
+ |
+<BODY> |
+ |
+<HR> |
+<H1> |
+<A HREF="http://www.lua.org/"><IMG SRC="logo.gif" ALT="Lua" BORDER=0></A> |
+Welcome to Lua 5.2 |
+</H1> |
+ |
+<P> |
+<A HREF="#about">about</A> |
+· |
+<A HREF="#install">installation</A> |
+· |
+<A HREF="#changes">changes</A> |
+· |
+<A HREF="#license">license</A> |
+· |
+<A HREF="contents.html">reference manual</A> |
+ |
+<H2><A NAME="about">About Lua</A></H2> |
+ |
+<P> |
+Lua is a powerful, fast, lightweight, embeddable scripting language |
+developed by a |
+<A HREF="http://www.lua.org/authors.html">team</A> |
+at |
+<A HREF="http://www.puc-rio.br/">PUC-Rio</A>, |
+the Pontifical Catholic University of Rio de Janeiro in Brazil. |
+Lua is |
+<A HREF="#license">free software</A> |
+used in many products and projects around the world. |
+ |
+<P> |
+Lua's |
+<A HREF="http://www.lua.org/">official web site</A> |
+provides complete information |
+about Lua, |
+including |
+an |
+<A HREF="http://www.lua.org/about.html">executive summary</A> |
+and |
+updated |
+<A HREF="http://www.lua.org/docs.html">documentation</A>, |
+especially the |
+<A HREF="http://www.lua.org/manual/5.2/">reference manual</A>, |
+which may differ slightly from the |
+<A HREF="contents.html">local copy</A> |
+distributed in this package. |
+ |
+<H2><A NAME="install">Installing Lua</A></H2> |
+ |
+<P> |
+Lua is distributed in |
+<A HREF="http://www.lua.org/ftp/">source</A> |
+form. |
+You need to build it before using it. |
+Building Lua should be straightforward |
+because |
+Lua is implemented in pure ANSI C and compiles unmodified in all known |
+platforms that have an ANSI C compiler. |
+Lua also compiles unmodified as C++. |
+The instructions given below for building Lua are for Unix-like platforms. |
+See also |
+<A HREF="#other">instructions for other systems</A> |
+and |
+<A HREF="#customization">customization options</A>. |
+ |
+<P> |
+If you don't have the time or the inclination to compile Lua yourself, |
+get a binary from |
+<A HREF="http://lua-users.org/wiki/LuaBinaries">LuaBinaries</A>. |
+Try also |
+<A HREF="http://luaforwindows.luaforge.net/">Lua for Windows</A>, |
+an easy-to-use distribution of Lua that includes many useful libraries. |
+ |
+<H3>Building Lua</H3> |
+ |
+<P> |
+In most Unix-like platforms, simply do "<KBD>make</KBD>" with a suitable target. |
+Here are the details. |
+ |
+<OL> |
+<LI> |
+Open a terminal window and move to |
+the top-level directory, which is named <TT>lua-5.2.2</TT>. |
+The Makefile there controls both the build process and the installation process. |
+<P> |
+<LI> |
+ Do "<KBD>make</KBD>" and see if your platform is listed. |
+ The platforms currently supported are: |
+<P> |
+<P CLASS="display"> |
+ aix ansi bsd freebsd generic linux macosx mingw posix solaris |
+</P> |
+<P> |
+ If your platform is listed, just do "<KBD>make xxx</KBD>", where xxx |
+ is your platform name. |
+<P> |
+ If your platform is not listed, try the closest one or posix, generic, |
+ ansi, in this order. |
+<P> |
+<LI> |
+The compilation takes only a few moments |
+and produces three files in the <TT>src</TT> directory: |
+lua (the interpreter), |
+luac (the compiler), |
+and liblua.a (the library). |
+<P> |
+<LI> |
+ To check that Lua has been built correctly, do "<KBD>make test</KBD>" |
+ after building Lua. This will run the interpreter and print its version string. |
+</OL> |
+<P> |
+If you're running Linux and get compilation errors, |
+make sure you have installed the <TT>readline</TT> development package. |
+If you get link errors after that, |
+then try "<KBD>make linux MYLIBS=-ltermcap</KBD>". |
+ |
+<H3>Installing Lua</H3> |
+<P> |
+ Once you have built Lua, you may want to install it in an official |
+ place in your system. In this case, do "<KBD>make install</KBD>". The official |
+ place and the way to install files are defined in the Makefile. You'll |
+ probably need the right permissions to install files. |
+ |
+<P> |
+ To build and install Lua in one step, do "<KBD>make xxx install</KBD>", |
+ where xxx is your platform name. |
+ |
+<P> |
+ To install Lua locally, do "<KBD>make local</KBD>". |
+ This will create a directory <TT>install</TT> with subdirectories |
+ <TT>bin</TT>, <TT>include</TT>, <TT>lib</TT>, <TT>man</TT>, |
+ and install Lua as listed below. |
+ |
+ To install Lua locally, but in some other directory, do |
+ "<KBD>make install INSTALL_TOP=xxx</KBD>", where xxx is your chosen directory. |
+ |
+<DL CLASS="display"> |
+<DT> |
+ bin: |
+<DD> |
+ lua luac |
+<DT> |
+ include: |
+<DD> |
+ lua.h luaconf.h lualib.h lauxlib.h lua.hpp |
+<DT> |
+ lib: |
+<DD> |
+ liblua.a |
+<DT> |
+ man/man1: |
+<DD> |
+ lua.1 luac.1 |
+</DL> |
+ |
+<P> |
+ These are the only directories you need for development. |
+ If you only want to run Lua programs, |
+ you only need the files in bin and man. |
+ The files in include and lib are needed for |
+ embedding Lua in C or C++ programs. |
+ |
+<H3><A NAME="customization">Customization</A></H3> |
+<P> |
+ Three kinds of things can be customized by editing a file: |
+<UL> |
+ <LI> Where and how to install Lua — edit <TT>Makefile</TT>. |
+ <LI> How to build Lua — edit <TT>src/Makefile</TT>. |
+ <LI> Lua features — edit <TT>src/luaconf.h</TT>. |
+</UL> |
+ |
+<P> |
+ You don't actually need to edit the Makefiles because you may set the |
+ relevant variables in the command line when invoking make. |
+ Nevertheless, it's probably best to edit and save the Makefiles to |
+ record the changes you need. |
+ |
+<P> |
+ On the other hand, if you need to customize some Lua features, you'll need |
+ to edit <TT>src/luaconf.h</TT> before building and installing Lua. |
+ The edited file will be the one installed, and |
+ it will be used by any Lua clients that you build, to ensure consistency. |
+ Further customization is available to experts by editing the Lua sources. |
+ |
+<P> |
+ We strongly recommend that you enable dynamic loading in <TT>src/luaconf.h</TT>. |
+ This is done automatically for all platforms listed above that have |
+ this feature and also for Windows. |
+ |
+<H3><A NAME="other">Building Lua on other systems</A></H3> |
+ |
+<P> |
+ If you're not using the usual Unix tools, then the instructions for |
+ building Lua depend on the compiler you use. You'll need to create |
+ projects (or whatever your compiler uses) for building the library, |
+ the interpreter, and the compiler, as follows: |
+ |
+<DL CLASS="display"> |
+<DT> |
+library: |
+<DD> |
+lapi.c lcode.c lctype.c ldebug.c ldo.c ldump.c lfunc.c lgc.c llex.c |
+lmem.c lobject.c lopcodes.c lparser.c lstate.c lstring.c ltable.c |
+ltm.c lundump.c lvm.c lzio.c |
+lauxlib.c lbaselib.c lbitlib.c lcorolib.c ldblib.c liolib.c |
+lmathlib.c loslib.c lstrlib.c ltablib.c loadlib.c linit.c |
+<DT> |
+interpreter: |
+<DD> |
+ library, lua.c |
+<DT> |
+compiler: |
+<DD> |
+ library, luac.c |
+</DL> |
+ |
+<P> |
+ To use Lua as a library in your own programs you'll need to know how to |
+ create and use libraries with your compiler. Moreover, to dynamically load |
+ C libraries for Lua you'll need to know how to create dynamic libraries |
+ and you'll need to make sure that the Lua API functions are accessible to |
+ those dynamic libraries — but <EM>don't</EM> link the Lua library |
+ into each dynamic library. For Unix, we recommend that the Lua library |
+ be linked statically into the host program and its symbols exported for |
+ dynamic linking; <TT>src/Makefile</TT> does this for the Lua interpreter. |
+ For Windows, we recommend that the Lua library be a DLL. |
+ |
+<P> |
+ As mentioned above, you may edit <TT>src/luaconf.h</TT> to customize |
+ some features before building Lua. |
+ |
+<H2><A NAME="changes">Changes since Lua 5.1</A></H2> |
+ |
+<P> |
+Here are the main changes introduced in Lua 5.2. |
+The |
+<A HREF="contents.html">reference manual</A> |
+lists the |
+<A HREF="manual.html#8">incompatibilities</A> that had to be introduced. |
+ |
+<H3>Main changes</H3> |
+<UL> |
+<LI> yieldable pcall and metamethods |
+<LI> new lexical scheme for globals |
+<LI> ephemeron tables |
+<LI> new library for bitwise operations |
+<LI> light C functions |
+<LI> emergency garbage collector |
+<LI> <CODE>goto</CODE> statement |
+<LI> finalizers for tables |
+</UL> |
+ |
+Here are the other changes introduced in Lua 5.2: |
+<H3>Language</H3> |
+<UL> |
+<LI> no more fenv for threads or functions |
+<LI> tables honor the <CODE>__len</CODE> metamethod |
+<LI> hex and <CODE>\z</CODE> escapes in strings |
+<LI> support for hexadecimal floats |
+<LI> order metamethods work for different types |
+<LI> no more verification of opcode consistency |
+<LI> hook event "tail return" replaced by "tail call" |
+<LI> empty statement |
+<LI> <CODE>break</CODE> statement may appear in the middle of a block |
+</UL> |
+ |
+<H3>Libraries</H3> |
+<UL> |
+<LI> arguments for function called through <CODE>xpcall</CODE> |
+<LI> optional 'mode' argument to load and loadfile (to control binary x text) |
+<LI> optional 'env' argument to load and loadfile (environment for loaded chunk) |
+<LI> <CODE>loadlib</CODE> may load libraries with global names (RTLD_GLOBAL) |
+<LI> new function <CODE>package.searchpath</CODE> |
+<LI> modules receive their paths when loaded |
+<LI> optional base in <CODE>math.log</CODE> |
+<LI> optional separator in <CODE>string.rep</CODE> |
+<LI> <CODE>file:write</CODE> returns <CODE>file</CODE> |
+<LI> closing a pipe returns exit status |
+<LI> <CODE>os.exit</CODE> may close state |
+<LI> new metamethods <CODE>__pairs</CODE> and <CODE>__ipairs</CODE> |
+<LI> new option 'isrunning' for <CODE>collectgarbage</CODE> and <CODE>lua_gc</CODE> |
+<LI> frontier patterns |
+<LI> <CODE>\0</CODE> in patterns |
+<LI> new option <CODE>*L</CODE> for <CODE>io.read</CODE> |
+<LI> options for <CODE>io.lines</CODE> |
+<LI> <CODE>debug.getlocal</CODE> can access function varargs |
+</UL> |
+ |
+<H3>C API</H3> |
+<UL> |
+<LI> main thread predefined in the registry |
+<LI> new functions |
+<CODE>lua_absindex</CODE>, |
+<CODE>lua_arith</CODE>, |
+<CODE>lua_compare</CODE>, |
+<CODE>lua_copy</CODE>, |
+<CODE>lua_len</CODE>, |
+<CODE>lua_rawgetp</CODE>, |
+<CODE>lua_rawsetp</CODE>, |
+<CODE>lua_upvalueid</CODE>, |
+<CODE>lua_upvaluejoin</CODE>, |
+<CODE>lua_version</CODE>. |
+<LI> new functions |
+<CODE>luaL_checkversion</CODE>, |
+<CODE>luaL_setmetatable</CODE>, |
+<CODE>luaL_testudata</CODE>, |
+<CODE>luaL_tolstring</CODE>. |
+<LI> <CODE>lua_pushstring</CODE> and <CODE>pushlstring</CODE> return string |
+<LI> <CODE>nparams</CODE> and <CODE>isvararg</CODE> available in debug API |
+<LI> new <CODE>lua_Unsigned</CODE> |
+</UL> |
+ |
+<H3>Implementation</H3> |
+<UL> |
+<LI> max constants per function raised to 2<SUP>26</SUP> |
+<LI> generational mode for garbage collection (experimental) |
+<LI> NaN trick (experimental) |
+<LI> internal (immutable) version of ctypes |
+<LI> simpler implementation for string buffers |
+<LI> parser uses much less C-stack space (no more auto arrays) |
+</UL> |
+ |
+<H3>Lua standalone interpreter</H3> |
+<UL> |
+<LI> new <CODE>-E</CODE> option to avoid environment variables |
+<LI> handling of non-string error messages |
+</UL> |
+ |
+<H2><A NAME="license">License</A></H2> |
+<A HREF="http://www.opensource.org/docs/definition.php"> |
+<IMG SRC="osi-certified-72x60.png" ALIGN="right" BORDER="0" ALT="[osi certified]" STYLE="padding-left: 30px ;"> |
+</A> |
+ |
+<P> |
+Lua is free software distributed under the terms of the |
+<A HREF="http://www.opensource.org/licenses/mit-license.html">MIT license</A> |
+reproduced below; |
+it may be used for any purpose, including commercial purposes, |
+at absolutely no cost without having to ask us. |
+ |
+The only requirement is that if you do use Lua, |
+then you should give us credit by including the appropriate copyright notice somewhere in your product or its documentation. |
+ |
+For details, see |
+<A HREF="http://www.lua.org/license.html">this</A>. |
+ |
+<BLOCKQUOTE STYLE="padding-bottom: 0em"> |
+Copyright © 1994–2013 Lua.org, PUC-Rio. |
+ |
+<P> |
+Permission is hereby granted, free of charge, to any person obtaining a copy |
+of this software and associated documentation files (the "Software"), to deal |
+in the Software without restriction, including without limitation the rights |
+to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
+copies of the Software, and to permit persons to whom the Software is |
+furnished to do so, subject to the following conditions: |
+ |
+<P> |
+The above copyright notice and this permission notice shall be included in |
+all copies or substantial portions of the Software. |
+ |
+<P> |
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
+AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
+LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
+OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN |
+THE SOFTWARE. |
+</BLOCKQUOTE> |
+<P> |
+ |
+<HR> |
+<SMALL CLASS="footer"> |
+Last update: |
+Fri Feb 22 09:24:20 BRT 2013 |
+</SMALL> |
+<!-- |
+Last change: revised for Lua 5.2.2 |
+--> |
+ |
+</BODY> |
+</HTML> |