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Issue 14907017: add SkLuaCanvas (Closed) Base URL: https://skia.googlecode.com/svn/trunk
Patch Set: Created 7 years, 7 months ago
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1 <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
2 <HTML>
3 <HEAD>
4 <TITLE>Lua 5.2 readme</TITLE>
5 <LINK REL="stylesheet" TYPE="text/css" HREF="lua.css">
6 <META HTTP-EQUIV="content-type" CONTENT="text/html; charset=iso-8859-1">
7 <STYLE TYPE="text/css">
8 blockquote, .display {
9 border: solid #a0a0a0 2px ;
10 padding: 1em ;
11 margin: 0px ;
12 }
13
14 .display {
15 word-spacing: 0.25em ;
16 }
17
18 dl.display dd {
19 padding-bottom: 0.2em ;
20 }
21
22 tt, kbd, code {
23 font-size: 12pt ;
24 }
25 </STYLE>
26 </HEAD>
27
28 <BODY>
29
30 <HR>
31 <H1>
32 <A HREF="http://www.lua.org/"><IMG SRC="logo.gif" ALT="Lua" BORDER=0></A>
33 Welcome to Lua 5.2
34 </H1>
35
36 <P>
37 <A HREF="#about">about</A>
38 &middot;
39 <A HREF="#install">installation</A>
40 &middot;
41 <A HREF="#changes">changes</A>
42 &middot;
43 <A HREF="#license">license</A>
44 &middot;
45 <A HREF="contents.html">reference manual</A>
46
47 <H2><A NAME="about">About Lua</A></H2>
48
49 <P>
50 Lua is a powerful, fast, lightweight, embeddable scripting language
51 developed by a
52 <A HREF="http://www.lua.org/authors.html">team</A>
53 at
54 <A HREF="http://www.puc-rio.br/">PUC-Rio</A>,
55 the Pontifical Catholic University of Rio de Janeiro in Brazil.
56 Lua is
57 <A HREF="#license">free software</A>
58 used in many products and projects around the world.
59
60 <P>
61 Lua's
62 <A HREF="http://www.lua.org/">official web site</A>
63 provides complete information
64 about Lua,
65 including
66 an
67 <A HREF="http://www.lua.org/about.html">executive summary</A>
68 and
69 updated
70 <A HREF="http://www.lua.org/docs.html">documentation</A>,
71 especially the
72 <A HREF="http://www.lua.org/manual/5.2/">reference manual</A>,
73 which may differ slightly from the
74 <A HREF="contents.html">local copy</A>
75 distributed in this package.
76
77 <H2><A NAME="install">Installing Lua</A></H2>
78
79 <P>
80 Lua is distributed in
81 <A HREF="http://www.lua.org/ftp/">source</A>
82 form.
83 You need to build it before using it.
84 Building Lua should be straightforward
85 because
86 Lua is implemented in pure ANSI C and compiles unmodified in all known
87 platforms that have an ANSI C compiler.
88 Lua also compiles unmodified as C++.
89 The instructions given below for building Lua are for Unix-like platforms.
90 See also
91 <A HREF="#other">instructions for other systems</A>
92 and
93 <A HREF="#customization">customization options</A>.
94
95 <P>
96 If you don't have the time or the inclination to compile Lua yourself,
97 get a binary from
98 <A HREF="http://lua-users.org/wiki/LuaBinaries">LuaBinaries</A>.
99 Try also
100 <A HREF="http://luaforwindows.luaforge.net/">Lua for Windows</A>,
101 an easy-to-use distribution of Lua that includes many useful libraries.
102
103 <H3>Building Lua</H3>
104
105 <P>
106 In most Unix-like platforms, simply do "<KBD>make</KBD>" with a suitable target.
107 Here are the details.
108
109 <OL>
110 <LI>
111 Open a terminal window and move to
112 the top-level directory, which is named <TT>lua-5.2.2</TT>.
113 The Makefile there controls both the build process and the installation process.
114 <P>
115 <LI>
116 Do "<KBD>make</KBD>" and see if your platform is listed.
117 The platforms currently supported are:
118 <P>
119 <P CLASS="display">
120 aix ansi bsd freebsd generic linux macosx mingw posix solaris
121 </P>
122 <P>
123 If your platform is listed, just do "<KBD>make xxx</KBD>", where xxx
124 is your platform name.
125 <P>
126 If your platform is not listed, try the closest one or posix, generic,
127 ansi, in this order.
128 <P>
129 <LI>
130 The compilation takes only a few moments
131 and produces three files in the <TT>src</TT> directory:
132 lua (the interpreter),
133 luac (the compiler),
134 and liblua.a (the library).
135 <P>
136 <LI>
137 To check that Lua has been built correctly, do "<KBD>make test</KBD>"
138 after building Lua. This will run the interpreter and print its version string .
139 </OL>
140 <P>
141 If you're running Linux and get compilation errors,
142 make sure you have installed the <TT>readline</TT> development package.
143 If you get link errors after that,
144 then try "<KBD>make linux MYLIBS=-ltermcap</KBD>".
145
146 <H3>Installing Lua</H3>
147 <P>
148 Once you have built Lua, you may want to install it in an official
149 place in your system. In this case, do "<KBD>make install</KBD>". The official
150 place and the way to install files are defined in the Makefile. You'll
151 probably need the right permissions to install files.
152
153 <P>
154 To build and install Lua in one step, do "<KBD>make xxx install</KBD>",
155 where xxx is your platform name.
156
157 <P>
158 To install Lua locally, do "<KBD>make local</KBD>".
159 This will create a directory <TT>install</TT> with subdirectories
160 <TT>bin</TT>, <TT>include</TT>, <TT>lib</TT>, <TT>man</TT>,
161 and install Lua as listed below.
162
163 To install Lua locally, but in some other directory, do
164 "<KBD>make install INSTALL_TOP=xxx</KBD>", where xxx is your chosen directory.
165
166 <DL CLASS="display">
167 <DT>
168 bin:
169 <DD>
170 lua luac
171 <DT>
172 include:
173 <DD>
174 lua.h luaconf.h lualib.h lauxlib.h lua.hpp
175 <DT>
176 lib:
177 <DD>
178 liblua.a
179 <DT>
180 man/man1:
181 <DD>
182 lua.1 luac.1
183 </DL>
184
185 <P>
186 These are the only directories you need for development.
187 If you only want to run Lua programs,
188 you only need the files in bin and man.
189 The files in include and lib are needed for
190 embedding Lua in C or C++ programs.
191
192 <H3><A NAME="customization">Customization</A></H3>
193 <P>
194 Three kinds of things can be customized by editing a file:
195 <UL>
196 <LI> Where and how to install Lua &mdash; edit <TT>Makefile</TT>.
197 <LI> How to build Lua &mdash; edit <TT>src/Makefile</TT>.
198 <LI> Lua features &mdash; edit <TT>src/luaconf.h</TT>.
199 </UL>
200
201 <P>
202 You don't actually need to edit the Makefiles because you may set the
203 relevant variables in the command line when invoking make.
204 Nevertheless, it's probably best to edit and save the Makefiles to
205 record the changes you need.
206
207 <P>
208 On the other hand, if you need to customize some Lua features, you'll need
209 to edit <TT>src/luaconf.h</TT> before building and installing Lua.
210 The edited file will be the one installed, and
211 it will be used by any Lua clients that you build, to ensure consistency.
212 Further customization is available to experts by editing the Lua sources.
213
214 <P>
215 We strongly recommend that you enable dynamic loading in <TT>src/luaconf.h</TT >.
216 This is done automatically for all platforms listed above that have
217 this feature and also for Windows.
218
219 <H3><A NAME="other">Building Lua on other systems</A></H3>
220
221 <P>
222 If you're not using the usual Unix tools, then the instructions for
223 building Lua depend on the compiler you use. You'll need to create
224 projects (or whatever your compiler uses) for building the library,
225 the interpreter, and the compiler, as follows:
226
227 <DL CLASS="display">
228 <DT>
229 library:
230 <DD>
231 lapi.c lcode.c lctype.c ldebug.c ldo.c ldump.c lfunc.c lgc.c llex.c
232 lmem.c lobject.c lopcodes.c lparser.c lstate.c lstring.c ltable.c
233 ltm.c lundump.c lvm.c lzio.c
234 lauxlib.c lbaselib.c lbitlib.c lcorolib.c ldblib.c liolib.c
235 lmathlib.c loslib.c lstrlib.c ltablib.c loadlib.c linit.c
236 <DT>
237 interpreter:
238 <DD>
239 library, lua.c
240 <DT>
241 compiler:
242 <DD>
243 library, luac.c
244 </DL>
245
246 <P>
247 To use Lua as a library in your own programs you'll need to know how to
248 create and use libraries with your compiler. Moreover, to dynamically load
249 C libraries for Lua you'll need to know how to create dynamic libraries
250 and you'll need to make sure that the Lua API functions are accessible to
251 those dynamic libraries &mdash; but <EM>don't</EM> link the Lua library
252 into each dynamic library. For Unix, we recommend that the Lua library
253 be linked statically into the host program and its symbols exported for
254 dynamic linking; <TT>src/Makefile</TT> does this for the Lua interpreter.
255 For Windows, we recommend that the Lua library be a DLL.
256
257 <P>
258 As mentioned above, you may edit <TT>src/luaconf.h</TT> to customize
259 some features before building Lua.
260
261 <H2><A NAME="changes">Changes since Lua 5.1</A></H2>
262
263 <P>
264 Here are the main changes introduced in Lua 5.2.
265 The
266 <A HREF="contents.html">reference manual</A>
267 lists the
268 <A HREF="manual.html#8">incompatibilities</A> that had to be introduced.
269
270 <H3>Main changes</H3>
271 <UL>
272 <LI> yieldable pcall and metamethods
273 <LI> new lexical scheme for globals
274 <LI> ephemeron tables
275 <LI> new library for bitwise operations
276 <LI> light C functions
277 <LI> emergency garbage collector
278 <LI> <CODE>goto</CODE> statement
279 <LI> finalizers for tables
280 </UL>
281
282 Here are the other changes introduced in Lua 5.2:
283 <H3>Language</H3>
284 <UL>
285 <LI> no more fenv for threads or functions
286 <LI> tables honor the <CODE>__len</CODE> metamethod
287 <LI> hex and <CODE>\z</CODE> escapes in strings
288 <LI> support for hexadecimal floats
289 <LI> order metamethods work for different types
290 <LI> no more verification of opcode consistency
291 <LI> hook event "tail return" replaced by "tail call"
292 <LI> empty statement
293 <LI> <CODE>break</CODE> statement may appear in the middle of a block
294 </UL>
295
296 <H3>Libraries</H3>
297 <UL>
298 <LI> arguments for function called through <CODE>xpcall</CODE>
299 <LI> optional 'mode' argument to load and loadfile (to control binary x text)
300 <LI> optional 'env' argument to load and loadfile (environment for loaded chunk)
301 <LI> <CODE>loadlib</CODE> may load libraries with global names (RTLD_GLOBAL)
302 <LI> new function <CODE>package.searchpath</CODE>
303 <LI> modules receive their paths when loaded
304 <LI> optional base in <CODE>math.log</CODE>
305 <LI> optional separator in <CODE>string.rep</CODE>
306 <LI> <CODE>file:write</CODE> returns <CODE>file</CODE>
307 <LI> closing a pipe returns exit status
308 <LI> <CODE>os.exit</CODE> may close state
309 <LI> new metamethods <CODE>__pairs</CODE> and <CODE>__ipairs</CODE>
310 <LI> new option 'isrunning' for <CODE>collectgarbage</CODE> and <CODE>lua_gc</CO DE>
311 <LI> frontier patterns
312 <LI> <CODE>\0</CODE> in patterns
313 <LI> new option <CODE>*L</CODE> for <CODE>io.read</CODE>
314 <LI> options for <CODE>io.lines</CODE>
315 <LI> <CODE>debug.getlocal</CODE> can access function varargs
316 </UL>
317
318 <H3>C API</H3>
319 <UL>
320 <LI> main thread predefined in the registry
321 <LI> new functions
322 <CODE>lua_absindex</CODE>,
323 <CODE>lua_arith</CODE>,
324 <CODE>lua_compare</CODE>,
325 <CODE>lua_copy</CODE>,
326 <CODE>lua_len</CODE>,
327 <CODE>lua_rawgetp</CODE>,
328 <CODE>lua_rawsetp</CODE>,
329 <CODE>lua_upvalueid</CODE>,
330 <CODE>lua_upvaluejoin</CODE>,
331 <CODE>lua_version</CODE>.
332 <LI> new functions
333 <CODE>luaL_checkversion</CODE>,
334 <CODE>luaL_setmetatable</CODE>,
335 <CODE>luaL_testudata</CODE>,
336 <CODE>luaL_tolstring</CODE>.
337 <LI> <CODE>lua_pushstring</CODE> and <CODE>pushlstring</CODE> return string
338 <LI> <CODE>nparams</CODE> and <CODE>isvararg</CODE> available in debug API
339 <LI> new <CODE>lua_Unsigned</CODE>
340 </UL>
341
342 <H3>Implementation</H3>
343 <UL>
344 <LI> max constants per function raised to 2<SUP>26</SUP>
345 <LI> generational mode for garbage collection (experimental)
346 <LI> NaN trick (experimental)
347 <LI> internal (immutable) version of ctypes
348 <LI> simpler implementation for string buffers
349 <LI> parser uses much less C-stack space (no more auto arrays)
350 </UL>
351
352 <H3>Lua standalone interpreter</H3>
353 <UL>
354 <LI> new <CODE>-E</CODE> option to avoid environment variables
355 <LI> handling of non-string error messages
356 </UL>
357
358 <H2><A NAME="license">License</A></H2>
359 <A HREF="http://www.opensource.org/docs/definition.php">
360 <IMG SRC="osi-certified-72x60.png" ALIGN="right" BORDER="0" ALT="[osi certified] " STYLE="padding-left: 30px ;">
361 </A>
362
363 <P>
364 Lua is free software distributed under the terms of the
365 <A HREF="http://www.opensource.org/licenses/mit-license.html">MIT license</A>
366 reproduced below;
367 it may be used for any purpose, including commercial purposes,
368 at absolutely no cost without having to ask us.
369
370 The only requirement is that if you do use Lua,
371 then you should give us credit by including the appropriate copyright notice som ewhere in your product or its documentation.
372
373 For details, see
374 <A HREF="http://www.lua.org/license.html">this</A>.
375
376 <BLOCKQUOTE STYLE="padding-bottom: 0em">
377 Copyright &copy; 1994&ndash;2013 Lua.org, PUC-Rio.
378
379 <P>
380 Permission is hereby granted, free of charge, to any person obtaining a copy
381 of this software and associated documentation files (the "Software"), to deal
382 in the Software without restriction, including without limitation the rights
383 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
384 copies of the Software, and to permit persons to whom the Software is
385 furnished to do so, subject to the following conditions:
386
387 <P>
388 The above copyright notice and this permission notice shall be included in
389 all copies or substantial portions of the Software.
390
391 <P>
392 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
393 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
394 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
395 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
396 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
397 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
398 THE SOFTWARE.
399 </BLOCKQUOTE>
400 <P>
401
402 <HR>
403 <SMALL CLASS="footer">
404 Last update:
405 Fri Feb 22 09:24:20 BRT 2013
406 </SMALL>
407 <!--
408 Last change: revised for Lua 5.2.2
409 -->
410
411 </BODY>
412 </HTML>
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