Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(7)

Unified Diff: src/gpu/glsl/GrGLSLUniformHandler.h

Issue 1490283004: Create GLSLUniformHandler class for gpu backend (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: clean up public api of uniformhandler Created 5 years ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View side-by-side diff with in-line comments
Download patch
« no previous file with comments | « src/gpu/glsl/GrGLSLShaderBuilder.cpp ('k') | src/gpu/glsl/GrGLSLVertexShaderBuilder.h » ('j') | no next file with comments »
Expand Comments ('e') | Collapse Comments ('c') | Show Comments Hide Comments ('s')
Index: src/gpu/glsl/GrGLSLUniformHandler.h
diff --git a/src/gpu/glsl/GrGLSLUniformHandler.h b/src/gpu/glsl/GrGLSLUniformHandler.h
new file mode 100644
index 0000000000000000000000000000000000000000..e72716d04e437c682145c33abf76f3338a782972
--- /dev/null
+++ b/src/gpu/glsl/GrGLSLUniformHandler.h
@@ -0,0 +1,79 @@
+/*
+ * Copyright 2015 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#ifndef GrGLSLUniformHandler_DEFINED
+#define GrGLSLUniformHandler_DEFINED
+
+#include "GrGLSLProgramDataManager.h"
+#include "GrGLSLShaderVar.h"
+
+class GrGLSLProgramBuilder;
+
+class GrGLSLUniformHandler {
+public:
+ enum ShaderVisibility {
+ kVertex_Visibility = 1 << kVertex_GrShaderType,
+ kGeometry_Visibility = 1 << kGeometry_GrShaderType,
+ kFragment_Visibility = 1 << kFragment_GrShaderType,
+ };
+
+ virtual ~GrGLSLUniformHandler() {}
+
+ typedef GrGLSLProgramDataManager::UniformHandle UniformHandle;
+
+ /** Add a uniform variable to the current program, that has visibility in one or more shaders.
+ visibility is a bitfield of ShaderVisibility values indicating from which shaders the
+ uniform should be accessible. At least one bit must be set. Geometry shader uniforms are not
+ supported at this time. The actual uniform name will be mangled. If outName is not nullptr
+ then it will refer to the final uniform name after return. Use the addUniformArray variant
+ to add an array of uniforms. */
+ UniformHandle addUniform(uint32_t visibility,
+ GrSLType type,
+ GrSLPrecision precision,
+ const char* name,
+ const char** outName = nullptr) {
+ return this->addUniformArray(visibility, type, precision, name, 0, outName);
+ }
+
+ UniformHandle addUniformArray(uint32_t visibility,
+ GrSLType type,
+ GrSLPrecision precision,
+ const char* name,
+ int arrayCount,
+ const char** outName = nullptr) {
+ return this->internalAddUniformArray(visibility, type, precision, name, true, arrayCount,
+ outName);
+ }
+
+ virtual const GrGLSLShaderVar& getUniformVariable(UniformHandle u) const = 0;
+
+ /**
+ * Shortcut for getUniformVariable(u).c_str()
+ */
+ virtual const char* getUniformCStr(UniformHandle u) const = 0;
+protected:
+ explicit GrGLSLUniformHandler(GrGLSLProgramBuilder* program) : fProgramBuilder(program) {}
+
+ // This is not owned by the class
+ GrGLSLProgramBuilder* fProgramBuilder;
+
+private:
+ virtual UniformHandle internalAddUniformArray(uint32_t visibility,
+ GrSLType type,
+ GrSLPrecision precision,
+ const char* name,
+ bool mangleName,
+ int arrayCount,
+ const char** outName) = 0;
+
+ virtual void appendUniformDecls(ShaderVisibility, SkString*) const = 0;
+
+ friend class GrGLSLProgramBuilder;
+};
+
+#endif
+
« no previous file with comments | « src/gpu/glsl/GrGLSLShaderBuilder.cpp ('k') | src/gpu/glsl/GrGLSLVertexShaderBuilder.h » ('j') | no next file with comments »

Powered by Google App Engine
This is Rietveld 408576698