| Index: src/gpu/glsl/GrGLSLPrimitiveProcessor.h
|
| diff --git a/src/gpu/glsl/GrGLSLPrimitiveProcessor.h b/src/gpu/glsl/GrGLSLPrimitiveProcessor.h
|
| index d164bbe53e03c0fea0fe4439599e27c37c0beacc..9fa5150e8288854bb5b6a54ebabd044e88c24d11 100644
|
| --- a/src/gpu/glsl/GrGLSLPrimitiveProcessor.h
|
| +++ b/src/gpu/glsl/GrGLSLPrimitiveProcessor.h
|
| @@ -18,6 +18,7 @@ class GrPrimitiveProcessor;
|
| class GrGLSLCaps;
|
| class GrGLSLFragmentBuilder;
|
| class GrGLSLGPBuilder;
|
| +class GrGLSLUniformHandler;
|
| class GrGLSLVaryingHandler;
|
| class GrGLSLVertexBuilder;
|
|
|
| @@ -33,10 +34,10 @@ public:
|
| typedef SkSTArray<8, GrGLSLTransformedCoordsArray> TransformsOut;
|
|
|
| struct EmitArgs {
|
| - EmitArgs(GrGLSLGPBuilder* pb,
|
| - GrGLSLVertexBuilder* vertBuilder,
|
| + EmitArgs(GrGLSLVertexBuilder* vertBuilder,
|
| GrGLSLFragmentBuilder* fragBuilder,
|
| GrGLSLVaryingHandler* varyingHandler,
|
| + GrGLSLUniformHandler* uniformHandler,
|
| const GrGLSLCaps* caps,
|
| const GrPrimitiveProcessor& gp,
|
| const char* outputColor,
|
| @@ -44,10 +45,10 @@ public:
|
| const TextureSamplerArray& samplers,
|
| const TransformsIn& transformsIn,
|
| TransformsOut* transformsOut)
|
| - : fPB(pb)
|
| - , fVertBuilder(vertBuilder)
|
| + : fVertBuilder(vertBuilder)
|
| , fFragBuilder(fragBuilder)
|
| , fVaryingHandler(varyingHandler)
|
| + , fUniformHandler(uniformHandler)
|
| , fGLSLCaps(caps)
|
| , fGP(gp)
|
| , fOutputColor(outputColor)
|
| @@ -55,10 +56,10 @@ public:
|
| , fSamplers(samplers)
|
| , fTransformsIn(transformsIn)
|
| , fTransformsOut(transformsOut) {}
|
| - GrGLSLGPBuilder* fPB;
|
| GrGLSLVertexBuilder* fVertBuilder;
|
| GrGLSLFragmentBuilder* fFragBuilder;
|
| GrGLSLVaryingHandler* fVaryingHandler;
|
| + GrGLSLUniformHandler* fUniformHandler;
|
| const GrGLSLCaps* fGLSLCaps;
|
| const GrPrimitiveProcessor& fGP;
|
| const char* fOutputColor;
|
| @@ -91,8 +92,8 @@ public:
|
| const SkTArray<const GrCoordTransform*, true>& transforms) = 0;
|
|
|
| protected:
|
| - void setupUniformColor(GrGLSLGPBuilder* pb,
|
| - GrGLSLFragmentBuilder* fragBuilder,
|
| + void setupUniformColor(GrGLSLFragmentBuilder* fragBuilder,
|
| + GrGLSLUniformHandler* uniformHandler,
|
| const char* outputName,
|
| UniformHandle* colorUniform);
|
|
|
|
|