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Side by Side Diff: src/gpu/glsl/GrGLSLPrimitiveProcessor.h

Issue 1490283004: Create GLSLUniformHandler class for gpu backend (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: clean up public api of uniformhandler Created 5 years ago
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1 /* 1 /*
2 * Copyright 2013 Google Inc. 2 * Copyright 2013 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef GrGLSLPrimitiveProcessor_DEFINED 8 #ifndef GrGLSLPrimitiveProcessor_DEFINED
9 #define GrGLSLPrimitiveProcessor_DEFINED 9 #define GrGLSLPrimitiveProcessor_DEFINED
10 10
11 #include "GrPrimitiveProcessor.h" 11 #include "GrPrimitiveProcessor.h"
12 #include "glsl/GrGLSLProcessorTypes.h" 12 #include "glsl/GrGLSLProcessorTypes.h"
13 #include "glsl/GrGLSLProgramDataManager.h" 13 #include "glsl/GrGLSLProgramDataManager.h"
14 #include "glsl/GrGLSLTextureSampler.h" 14 #include "glsl/GrGLSLTextureSampler.h"
15 15
16 class GrBatchTracker; 16 class GrBatchTracker;
17 class GrPrimitiveProcessor; 17 class GrPrimitiveProcessor;
18 class GrGLSLCaps; 18 class GrGLSLCaps;
19 class GrGLSLFragmentBuilder; 19 class GrGLSLFragmentBuilder;
20 class GrGLSLGPBuilder; 20 class GrGLSLGPBuilder;
21 class GrGLSLUniformHandler;
21 class GrGLSLVaryingHandler; 22 class GrGLSLVaryingHandler;
22 class GrGLSLVertexBuilder; 23 class GrGLSLVertexBuilder;
23 24
24 class GrGLSLPrimitiveProcessor { 25 class GrGLSLPrimitiveProcessor {
25 public: 26 public:
26 virtual ~GrGLSLPrimitiveProcessor() {} 27 virtual ~GrGLSLPrimitiveProcessor() {}
27 28
28 typedef GrGLSLProgramDataManager::UniformHandle UniformHandle; 29 typedef GrGLSLProgramDataManager::UniformHandle UniformHandle;
29 typedef GrGLSLTextureSampler::TextureSamplerArray TextureSamplerArray; 30 typedef GrGLSLTextureSampler::TextureSamplerArray TextureSamplerArray;
30 31
31 typedef SkSTArray<2, const GrCoordTransform*, true> ProcCoords; 32 typedef SkSTArray<2, const GrCoordTransform*, true> ProcCoords;
32 typedef SkSTArray<8, ProcCoords> TransformsIn; 33 typedef SkSTArray<8, ProcCoords> TransformsIn;
33 typedef SkSTArray<8, GrGLSLTransformedCoordsArray> TransformsOut; 34 typedef SkSTArray<8, GrGLSLTransformedCoordsArray> TransformsOut;
34 35
35 struct EmitArgs { 36 struct EmitArgs {
36 EmitArgs(GrGLSLGPBuilder* pb, 37 EmitArgs(GrGLSLVertexBuilder* vertBuilder,
37 GrGLSLVertexBuilder* vertBuilder,
38 GrGLSLFragmentBuilder* fragBuilder, 38 GrGLSLFragmentBuilder* fragBuilder,
39 GrGLSLVaryingHandler* varyingHandler, 39 GrGLSLVaryingHandler* varyingHandler,
40 GrGLSLUniformHandler* uniformHandler,
40 const GrGLSLCaps* caps, 41 const GrGLSLCaps* caps,
41 const GrPrimitiveProcessor& gp, 42 const GrPrimitiveProcessor& gp,
42 const char* outputColor, 43 const char* outputColor,
43 const char* outputCoverage, 44 const char* outputCoverage,
44 const TextureSamplerArray& samplers, 45 const TextureSamplerArray& samplers,
45 const TransformsIn& transformsIn, 46 const TransformsIn& transformsIn,
46 TransformsOut* transformsOut) 47 TransformsOut* transformsOut)
47 : fPB(pb) 48 : fVertBuilder(vertBuilder)
48 , fVertBuilder(vertBuilder)
49 , fFragBuilder(fragBuilder) 49 , fFragBuilder(fragBuilder)
50 , fVaryingHandler(varyingHandler) 50 , fVaryingHandler(varyingHandler)
51 , fUniformHandler(uniformHandler)
51 , fGLSLCaps(caps) 52 , fGLSLCaps(caps)
52 , fGP(gp) 53 , fGP(gp)
53 , fOutputColor(outputColor) 54 , fOutputColor(outputColor)
54 , fOutputCoverage(outputCoverage) 55 , fOutputCoverage(outputCoverage)
55 , fSamplers(samplers) 56 , fSamplers(samplers)
56 , fTransformsIn(transformsIn) 57 , fTransformsIn(transformsIn)
57 , fTransformsOut(transformsOut) {} 58 , fTransformsOut(transformsOut) {}
58 GrGLSLGPBuilder* fPB;
59 GrGLSLVertexBuilder* fVertBuilder; 59 GrGLSLVertexBuilder* fVertBuilder;
60 GrGLSLFragmentBuilder* fFragBuilder; 60 GrGLSLFragmentBuilder* fFragBuilder;
61 GrGLSLVaryingHandler* fVaryingHandler; 61 GrGLSLVaryingHandler* fVaryingHandler;
62 GrGLSLUniformHandler* fUniformHandler;
62 const GrGLSLCaps* fGLSLCaps; 63 const GrGLSLCaps* fGLSLCaps;
63 const GrPrimitiveProcessor& fGP; 64 const GrPrimitiveProcessor& fGP;
64 const char* fOutputColor; 65 const char* fOutputColor;
65 const char* fOutputCoverage; 66 const char* fOutputCoverage;
66 const TextureSamplerArray& fSamplers; 67 const TextureSamplerArray& fSamplers;
67 const TransformsIn& fTransformsIn; 68 const TransformsIn& fTransformsIn;
68 TransformsOut* fTransformsOut; 69 TransformsOut* fTransformsOut;
69 }; 70 };
70 71
71 /** 72 /**
(...skipping 12 matching lines...) Expand all
84 virtual void setData(const GrGLSLProgramDataManager&, const GrPrimitiveProce ssor&) = 0; 85 virtual void setData(const GrGLSLProgramDataManager&, const GrPrimitiveProce ssor&) = 0;
85 86
86 static SkMatrix GetTransformMatrix(const SkMatrix& localMatrix, const GrCoor dTransform&); 87 static SkMatrix GetTransformMatrix(const SkMatrix& localMatrix, const GrCoor dTransform&);
87 88
88 virtual void setTransformData(const GrPrimitiveProcessor&, 89 virtual void setTransformData(const GrPrimitiveProcessor&,
89 const GrGLSLProgramDataManager& pdman, 90 const GrGLSLProgramDataManager& pdman,
90 int index, 91 int index,
91 const SkTArray<const GrCoordTransform*, true>& transforms) = 0; 92 const SkTArray<const GrCoordTransform*, true>& transforms) = 0;
92 93
93 protected: 94 protected:
94 void setupUniformColor(GrGLSLGPBuilder* pb, 95 void setupUniformColor(GrGLSLFragmentBuilder* fragBuilder,
95 GrGLSLFragmentBuilder* fragBuilder, 96 GrGLSLUniformHandler* uniformHandler,
96 const char* outputName, 97 const char* outputName,
97 UniformHandle* colorUniform); 98 UniformHandle* colorUniform);
98 99
99 struct Transform { 100 struct Transform {
100 Transform() : fType(kVoid_GrSLType) { fCurrentValue = SkMatrix::InvalidM atrix(); } 101 Transform() : fType(kVoid_GrSLType) { fCurrentValue = SkMatrix::InvalidM atrix(); }
101 UniformHandle fHandle; 102 UniformHandle fHandle;
102 SkMatrix fCurrentValue; 103 SkMatrix fCurrentValue;
103 GrSLType fType; 104 GrSLType fType;
104 }; 105 };
105 106
106 SkSTArray<8, SkSTArray<2, Transform, true> > fInstalledTransforms; 107 SkSTArray<8, SkSTArray<2, Transform, true> > fInstalledTransforms;
107 }; 108 };
108 109
109 #endif 110 #endif
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