| Index: src/gpu/gl/builders/GrGLProgramBuilder.h
|
| diff --git a/src/gpu/gl/builders/GrGLProgramBuilder.h b/src/gpu/gl/builders/GrGLProgramBuilder.h
|
| index 329e5d7d08158221e68ebd481e6411bb54e791c8..cbec5a9863539b125b75560ed6de8e5f55647782 100644
|
| --- a/src/gpu/gl/builders/GrGLProgramBuilder.h
|
| +++ b/src/gpu/gl/builders/GrGLProgramBuilder.h
|
| @@ -10,6 +10,7 @@
|
|
|
| #include "GrPipeline.h"
|
| #include "gl/GrGLProgramDataManager.h"
|
| +#include "gl/GrGLUniformHandler.h"
|
| #include "gl/GrGLVaryingHandler.h"
|
| #include "glsl/GrGLSLPrimitiveProcessor.h"
|
| #include "glsl/GrGLSLProgramBuilder.h"
|
| @@ -58,32 +59,13 @@ public:
|
| */
|
| static GrGLProgram* CreateProgram(const DrawArgs&, GrGLGpu*);
|
|
|
| - const GrGLSLShaderVar& getUniformVariable(UniformHandle u) const override {
|
| - return fUniforms[u.toIndex()].fVariable;
|
| - }
|
| -
|
| - const char* getUniformCStr(UniformHandle u) const override {
|
| - return this->getUniformVariable(u).c_str();
|
| - }
|
| -
|
| const GrGLSLCaps* glslCaps() const override;
|
|
|
| GrGLGpu* gpu() const { return fGpu; }
|
|
|
| private:
|
| - typedef GrGLProgramDataManager::UniformInfo UniformInfo;
|
| - typedef GrGLProgramDataManager::UniformInfoArray UniformInfoArray;
|
| -
|
| GrGLProgramBuilder(GrGLGpu*, const DrawArgs&);
|
|
|
| - UniformHandle internalAddUniformArray(uint32_t visibility,
|
| - GrSLType type,
|
| - GrSLPrecision precision,
|
| - const char* name,
|
| - bool mangleName,
|
| - int arrayCount,
|
| - const char** outName) override;
|
| -
|
| // Generates a possibly mangled name for a stage variable and writes it to the fragment shader.
|
| // If GrGLSLExpr4 has a valid name then it will use that instead
|
| void nameExpression(GrGLSLExpr4*, const char* baseName);
|
| @@ -133,8 +115,8 @@ private:
|
| // Subclasses create different programs
|
| GrGLProgram* createProgram(GrGLuint programID);
|
|
|
| - void onAppendUniformDecls(ShaderVisibility visibility, SkString* out) const override;
|
| -
|
| + GrGLSLUniformHandler* uniformHandler() override { return &fUniformHandler; }
|
| + const GrGLSLUniformHandler* uniformHandler() const override { return &fUniformHandler; }
|
| GrGLSLVaryingHandler* varyingHandler() override { return &fVaryingHandler; }
|
|
|
| // reset is called by program creator between each processor's emit code. It increments the
|
| @@ -164,14 +146,13 @@ private:
|
| SkAutoTUnref<GrGLInstalledFragProcs> fFragmentProcessors;
|
|
|
| GrGLGpu* fGpu;
|
| - UniformInfoArray fUniforms;
|
| GrGLSLPrimitiveProcessor::TransformsIn fCoordTransforms;
|
| GrGLSLPrimitiveProcessor::TransformsOut fOutCoords;
|
| + typedef GrGLSLUniformHandler::UniformHandle UniformHandle;
|
| SkTArray<UniformHandle> fSamplerUniforms;
|
|
|
| GrGLVaryingHandler fVaryingHandler;
|
| -
|
| - friend class GrGLVaryingHandler;
|
| + GrGLUniformHandler fUniformHandler;
|
|
|
| typedef GrGLSLProgramBuilder INHERITED;
|
| };
|
|
|