Index: src/gpu/gl/GrGLVaryingHandler.h |
diff --git a/src/gpu/gl/GrGLVaryingHandler.h b/src/gpu/gl/GrGLVaryingHandler.h |
index ab931debd7cb8e9c5ca8a6655adbbd5de57a593d..50a87adc033017dfa36bdbaeeeac5edf0469cd8f 100644 |
--- a/src/gpu/gl/GrGLVaryingHandler.h |
+++ b/src/gpu/gl/GrGLVaryingHandler.h |
@@ -21,7 +21,7 @@ public: |
// This function is used by the NVPR PathProcessor to add a varying directly into the fragment |
// shader since there is no vertex shader. |
VaryingHandle addPathProcessingVarying(const char* name, GrGLSLVertToFrag*, |
- GrSLPrecision fsPrecision = kDefault_GrSLPrecision); |
+ GrSLPrecision fsPrecision = kDefault_GrSLPrecision); |
private: |
typedef GrGLProgramDataManager::VaryingInfo VaryingInfo; |