| Index: src/gpu/gl/GrGLVaryingHandler.h
|
| diff --git a/src/gpu/gl/GrGLVaryingHandler.h b/src/gpu/gl/GrGLVaryingHandler.h
|
| index ab931debd7cb8e9c5ca8a6655adbbd5de57a593d..50a87adc033017dfa36bdbaeeeac5edf0469cd8f 100644
|
| --- a/src/gpu/gl/GrGLVaryingHandler.h
|
| +++ b/src/gpu/gl/GrGLVaryingHandler.h
|
| @@ -21,7 +21,7 @@ public:
|
| // This function is used by the NVPR PathProcessor to add a varying directly into the fragment
|
| // shader since there is no vertex shader.
|
| VaryingHandle addPathProcessingVarying(const char* name, GrGLSLVertToFrag*,
|
| - GrSLPrecision fsPrecision = kDefault_GrSLPrecision);
|
| + GrSLPrecision fsPrecision = kDefault_GrSLPrecision);
|
|
|
| private:
|
| typedef GrGLProgramDataManager::VaryingInfo VaryingInfo;
|
|
|