| Index: src/gpu/effects/GrYUVtoRGBEffect.cpp
|
| diff --git a/src/gpu/effects/GrYUVtoRGBEffect.cpp b/src/gpu/effects/GrYUVtoRGBEffect.cpp
|
| index 6d1c864b82cd9ebb9b5949b7912bf3ca19920ab4..16dad8635c8d00877b3b61085c96512a3166925c 100644
|
| --- a/src/gpu/effects/GrYUVtoRGBEffect.cpp
|
| +++ b/src/gpu/effects/GrYUVtoRGBEffect.cpp
|
| @@ -8,12 +8,13 @@
|
| #include "GrYUVtoRGBEffect.h"
|
|
|
| #include "GrCoordTransform.h"
|
| +#include "GrFragmentProcessor.h"
|
| #include "GrInvariantOutput.h"
|
| #include "GrProcessor.h"
|
| #include "glsl/GrGLSLFragmentProcessor.h"
|
| #include "glsl/GrGLSLFragmentShaderBuilder.h"
|
| -#include "glsl/GrGLSLProgramBuilder.h"
|
| #include "glsl/GrGLSLProgramDataManager.h"
|
| +#include "glsl/GrGLSLUniformHandler.h"
|
|
|
| namespace {
|
|
|
| @@ -67,9 +68,10 @@ public:
|
| GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
|
|
|
| const char* yuvMatrix = nullptr;
|
| - fMatrixUni = args.fBuilder->addUniform(GrGLSLProgramBuilder::kFragment_Visibility,
|
| - kMat44f_GrSLType, kDefault_GrSLPrecision,
|
| - "YUVMatrix", &yuvMatrix);
|
| + fMatrixUni = args.fUniformHandler->addUniform(
|
| + GrGLSLUniformHandler::kFragment_Visibility,
|
| + kMat44f_GrSLType, kDefault_GrSLPrecision,
|
| + "YUVMatrix", &yuvMatrix);
|
| fragBuilder->codeAppendf("\t%s = vec4(\n\t\t", args.fOutputColor);
|
| fragBuilder->appendTextureLookup(args.fSamplers[0], args.fCoords[0].c_str(),
|
| args.fCoords[0].getType());
|
|
|