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Unified Diff: src/gpu/effects/GrXfermodeFragmentProcessor.cpp

Issue 1490283004: Create GLSLUniformHandler class for gpu backend (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: clean up public api of uniformhandler Created 5 years ago
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Index: src/gpu/effects/GrXfermodeFragmentProcessor.cpp
diff --git a/src/gpu/effects/GrXfermodeFragmentProcessor.cpp b/src/gpu/effects/GrXfermodeFragmentProcessor.cpp
index 6ff4d32f0673c4b57e6d5075d78e398614456780..c83d6bee55ab7f633da4fe7e88bc020af39a9c1b 100644
--- a/src/gpu/effects/GrXfermodeFragmentProcessor.cpp
+++ b/src/gpu/effects/GrXfermodeFragmentProcessor.cpp
@@ -8,11 +8,11 @@
#include "effects/GrXfermodeFragmentProcessor.h"
#include "GrFragmentProcessor.h"
+#include "GrInvariantOutput.h"
#include "effects/GrConstColorProcessor.h"
#include "glsl/GrGLSLFragmentProcessor.h"
#include "glsl/GrGLSLBlend.h"
#include "glsl/GrGLSLFragmentShaderBuilder.h"
-#include "glsl/GrGLSLProgramBuilder.h"
#include "SkGrPriv.h"
class ComposeTwoFragmentProcessor : public GrFragmentProcessor {
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