| Index: src/gpu/GrDefaultGeoProcFactory.cpp
|
| diff --git a/src/gpu/GrDefaultGeoProcFactory.cpp b/src/gpu/GrDefaultGeoProcFactory.cpp
|
| index 85339ea9b5fedc3a413f39bd6dc57f681fb12356..25da4dcae92724485c12dda7587ce23f6fb3c034 100644
|
| --- a/src/gpu/GrDefaultGeoProcFactory.cpp
|
| +++ b/src/gpu/GrDefaultGeoProcFactory.cpp
|
| @@ -10,9 +10,9 @@
|
| #include "GrInvariantOutput.h"
|
| #include "glsl/GrGLSLFragmentShaderBuilder.h"
|
| #include "glsl/GrGLSLGeometryProcessor.h"
|
| -#include "glsl/GrGLSLProgramBuilder.h"
|
| #include "glsl/GrGLSLVertexShaderBuilder.h"
|
| #include "glsl/GrGLSLVarying.h"
|
| +#include "glsl/GrGLSLUniformHandler.h"
|
| #include "glsl/GrGLSLUtil.h"
|
|
|
| /*
|
| @@ -64,10 +64,10 @@ public:
|
|
|
| void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) override {
|
| const DefaultGeoProc& gp = args.fGP.cast<DefaultGeoProc>();
|
| - GrGLSLGPBuilder* pb = args.fPB;
|
| GrGLSLVertexBuilder* vertBuilder = args.fVertBuilder;
|
| GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
|
| GrGLSLVaryingHandler* varyingHandler = args.fVaryingHandler;
|
| + GrGLSLUniformHandler* uniformHandler = args.fUniformHandler;
|
|
|
| // emit attributes
|
| varyingHandler->emitAttributes(gp);
|
| @@ -77,13 +77,14 @@ public:
|
| if (gp.hasVertexColor()) {
|
| varyingHandler->addPassThroughAttribute(gp.inColor(), args.fOutputColor);
|
| } else {
|
| - this->setupUniformColor(pb, fragBuilder, args.fOutputColor, &fColorUniform);
|
| + this->setupUniformColor(fragBuilder, uniformHandler, args.fOutputColor,
|
| + &fColorUniform);
|
| }
|
| }
|
|
|
| // Setup position
|
| - this->setupPosition(pb,
|
| - vertBuilder,
|
| + this->setupPosition(vertBuilder,
|
| + uniformHandler,
|
| gpArgs,
|
| gp.inPosition()->fName,
|
| gp.viewMatrix(),
|
| @@ -91,9 +92,9 @@ public:
|
|
|
| if (gp.hasExplicitLocalCoords()) {
|
| // emit transforms with explicit local coords
|
| - this->emitTransforms(pb,
|
| - vertBuilder,
|
| + this->emitTransforms(vertBuilder,
|
| varyingHandler,
|
| + uniformHandler,
|
| gpArgs->fPositionVar,
|
| gp.inLocalCoords()->fName,
|
| gp.localMatrix(),
|
| @@ -101,17 +102,16 @@ public:
|
| args.fTransformsOut);
|
| } else if(gp.hasTransformedLocalCoords()) {
|
| // transforms have already been applied to vertex attributes on the cpu
|
| - this->emitTransforms(pb,
|
| - vertBuilder,
|
| + this->emitTransforms(vertBuilder,
|
| varyingHandler,
|
| gp.inLocalCoords()->fName,
|
| args.fTransformsIn,
|
| args.fTransformsOut);
|
| } else {
|
| // emit transforms with position
|
| - this->emitTransforms(pb,
|
| - vertBuilder,
|
| + this->emitTransforms(vertBuilder,
|
| varyingHandler,
|
| + uniformHandler,
|
| gpArgs->fPositionVar,
|
| gp.inPosition()->fName,
|
| gp.localMatrix(),
|
| @@ -129,11 +129,12 @@ public:
|
| fragBuilder->codeAppendf("%s = vec4(1);", args.fOutputCoverage);
|
| } else {
|
| const char* fragCoverage;
|
| - fCoverageUniform = pb->addUniform(GrGLSLProgramBuilder::kFragment_Visibility,
|
| - kFloat_GrSLType,
|
| - kDefault_GrSLPrecision,
|
| - "Coverage",
|
| - &fragCoverage);
|
| + fCoverageUniform = uniformHandler->addUniform(
|
| + GrGLSLUniformHandler::kFragment_Visibility,
|
| + kFloat_GrSLType,
|
| + kDefault_GrSLPrecision,
|
| + "Coverage",
|
| + &fragCoverage);
|
| fragBuilder->codeAppendf("%s = vec4(%s);", args.fOutputCoverage, fragCoverage);
|
| }
|
| }
|
|
|