| Index: src/effects/gradients/SkTwoPointConicalGradient_gpu.cpp
|
| diff --git a/src/effects/gradients/SkTwoPointConicalGradient_gpu.cpp b/src/effects/gradients/SkTwoPointConicalGradient_gpu.cpp
|
| index 31ceda4f2aed45777efb90dd994ff5499a6f81cb..ac32e72c536e59772dc578f7f317194ce6b6c454 100644
|
| --- a/src/effects/gradients/SkTwoPointConicalGradient_gpu.cpp
|
| +++ b/src/effects/gradients/SkTwoPointConicalGradient_gpu.cpp
|
| @@ -11,10 +11,12 @@
|
| #include "SkTwoPointConicalGradient.h"
|
|
|
| #if SK_SUPPORT_GPU
|
| +#include "GrCoordTransform.h"
|
| +#include "GrInvariantOutput.h"
|
| #include "GrPaint.h"
|
| #include "glsl/GrGLSLFragmentShaderBuilder.h"
|
| -#include "glsl/GrGLSLProgramBuilder.h"
|
| #include "glsl/GrGLSLProgramDataManager.h"
|
| +#include "glsl/GrGLSLUniformHandler.h"
|
| // For brevity
|
| typedef GrGLSLProgramDataManager::UniformHandle UniformHandle;
|
|
|
| @@ -223,10 +225,11 @@ GLEdge2PtConicalEffect::GLEdge2PtConicalEffect(const GrProcessor&)
|
|
|
| void GLEdge2PtConicalEffect::emitCode(EmitArgs& args) {
|
| const Edge2PtConicalEffect& ge = args.fFp.cast<Edge2PtConicalEffect>();
|
| - this->emitUniforms(args.fBuilder, ge);
|
| - fParamUni = args.fBuilder->addUniformArray(GrGLSLProgramBuilder::kFragment_Visibility,
|
| - kFloat_GrSLType, kDefault_GrSLPrecision,
|
| - "Conical2FSParams", 3);
|
| + GrGLSLUniformHandler* uniformHandler = args.fUniformHandler;
|
| + this->emitUniforms(uniformHandler, ge);
|
| + fParamUni = uniformHandler->addUniformArray(GrGLSLUniformHandler::kFragment_Visibility,
|
| + kFloat_GrSLType, kDefault_GrSLPrecision,
|
| + "Conical2FSParams", 3);
|
|
|
| SkString cName("c");
|
| SkString tName("t");
|
| @@ -234,9 +237,9 @@ void GLEdge2PtConicalEffect::emitCode(EmitArgs& args) {
|
| SkString p1; // start radius squared
|
| SkString p2; // difference in radii (r1 - r0)
|
|
|
| - args.fBuilder->getUniformVariable(fParamUni).appendArrayAccess(0, &p0);
|
| - args.fBuilder->getUniformVariable(fParamUni).appendArrayAccess(1, &p1);
|
| - args.fBuilder->getUniformVariable(fParamUni).appendArrayAccess(2, &p2);
|
| + uniformHandler->getUniformVariable(fParamUni).appendArrayAccess(0, &p0);
|
| + uniformHandler->getUniformVariable(fParamUni).appendArrayAccess(1, &p1);
|
| + uniformHandler->getUniformVariable(fParamUni).appendArrayAccess(2, &p2);
|
|
|
| // We interpolate the linear component in coords[1].
|
| SkASSERT(args.fCoords[0].getType() == args.fCoords[1].getType());
|
| @@ -270,8 +273,8 @@ void GLEdge2PtConicalEffect::emitCode(EmitArgs& args) {
|
| fragBuilder->codeAppendf("\tif (%s * %s + %s > 0.0) {\n", tName.c_str(),
|
| p2.c_str(), p0.c_str());
|
| fragBuilder->codeAppend("\t");
|
| - this->emitColor(args.fBuilder,
|
| - fragBuilder,
|
| + this->emitColor(fragBuilder,
|
| + uniformHandler,
|
| args.fGLSLCaps,
|
| ge,
|
| tName.c_str(),
|
| @@ -505,16 +508,17 @@ GLFocalOutside2PtConicalEffect::GLFocalOutside2PtConicalEffect(const GrProcessor
|
|
|
| void GLFocalOutside2PtConicalEffect::emitCode(EmitArgs& args) {
|
| const FocalOutside2PtConicalEffect& ge = args.fFp.cast<FocalOutside2PtConicalEffect>();
|
| - this->emitUniforms(args.fBuilder, ge);
|
| - fParamUni = args.fBuilder->addUniformArray(GrGLSLProgramBuilder::kFragment_Visibility,
|
| - kFloat_GrSLType, kDefault_GrSLPrecision,
|
| - "Conical2FSParams", 2);
|
| + GrGLSLUniformHandler* uniformHandler = args.fUniformHandler;
|
| + this->emitUniforms(uniformHandler, ge);
|
| + fParamUni = uniformHandler->addUniformArray(GrGLSLUniformHandler::kFragment_Visibility,
|
| + kFloat_GrSLType, kDefault_GrSLPrecision,
|
| + "Conical2FSParams", 2);
|
| SkString tName("t");
|
| SkString p0; // focalX
|
| SkString p1; // 1 - focalX * focalX
|
|
|
| - args.fBuilder->getUniformVariable(fParamUni).appendArrayAccess(0, &p0);
|
| - args.fBuilder->getUniformVariable(fParamUni).appendArrayAccess(1, &p1);
|
| + uniformHandler->getUniformVariable(fParamUni).appendArrayAccess(0, &p0);
|
| + uniformHandler->getUniformVariable(fParamUni).appendArrayAccess(1, &p1);
|
|
|
| // if we have a vec3 from being in perspective, convert it to a vec2 first
|
| GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
|
| @@ -543,8 +547,8 @@ void GLFocalOutside2PtConicalEffect::emitCode(EmitArgs& args) {
|
|
|
| fragBuilder->codeAppendf("\tif (%s >= 0.0 && d >= 0.0) {\n", tName.c_str());
|
| fragBuilder->codeAppend("\t\t");
|
| - this->emitColor(args.fBuilder,
|
| - fragBuilder,
|
| + this->emitColor(fragBuilder,
|
| + uniformHandler,
|
| args.fGLSLCaps,
|
| ge,
|
| tName.c_str(),
|
| @@ -714,15 +718,16 @@ GLFocalInside2PtConicalEffect::GLFocalInside2PtConicalEffect(const GrProcessor&)
|
|
|
| void GLFocalInside2PtConicalEffect::emitCode(EmitArgs& args) {
|
| const FocalInside2PtConicalEffect& ge = args.fFp.cast<FocalInside2PtConicalEffect>();
|
| - this->emitUniforms(args.fBuilder, ge);
|
| - fFocalUni = args.fBuilder->addUniform(GrGLSLProgramBuilder::kFragment_Visibility,
|
| - kFloat_GrSLType, kDefault_GrSLPrecision,
|
| - "Conical2FSParams");
|
| + GrGLSLUniformHandler* uniformHandler = args.fUniformHandler;
|
| + this->emitUniforms(uniformHandler, ge);
|
| + fFocalUni = uniformHandler->addUniform(GrGLSLUniformHandler::kFragment_Visibility,
|
| + kFloat_GrSLType, kDefault_GrSLPrecision,
|
| + "Conical2FSParams");
|
| SkString tName("t");
|
|
|
| // this is the distance along x-axis from the end center to focal point in
|
| // transformed coordinates
|
| - GrGLSLShaderVar focal = args.fBuilder->getUniformVariable(fFocalUni);
|
| + GrGLSLShaderVar focal = uniformHandler->getUniformVariable(fFocalUni);
|
|
|
| // if we have a vec3 from being in perspective, convert it to a vec2 first
|
| GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
|
| @@ -731,10 +736,10 @@ void GLFocalInside2PtConicalEffect::emitCode(EmitArgs& args) {
|
|
|
| // t = p.x * focalX + length(p)
|
| fragBuilder->codeAppendf("\tfloat %s = %s.x * %s + length(%s);\n", tName.c_str(),
|
| - coords2D, focal.c_str(), coords2D);
|
| + coords2D, focal.c_str(), coords2D);
|
|
|
| - this->emitColor(args.fBuilder,
|
| - fragBuilder,
|
| + this->emitColor(fragBuilder,
|
| + uniformHandler,
|
| args.fGLSLCaps,
|
| ge,
|
| tName.c_str(),
|
| @@ -965,20 +970,21 @@ GLCircleInside2PtConicalEffect::GLCircleInside2PtConicalEffect(const GrProcessor
|
|
|
| void GLCircleInside2PtConicalEffect::emitCode(EmitArgs& args) {
|
| const CircleInside2PtConicalEffect& ge = args.fFp.cast<CircleInside2PtConicalEffect>();
|
| - this->emitUniforms(args.fBuilder, ge);
|
| - fCenterUni = args.fBuilder->addUniform(GrGLSLProgramBuilder::kFragment_Visibility,
|
| - kVec2f_GrSLType, kDefault_GrSLPrecision,
|
| - "Conical2FSCenter");
|
| - fParamUni = args.fBuilder->addUniform(GrGLSLProgramBuilder::kFragment_Visibility,
|
| - kVec3f_GrSLType, kDefault_GrSLPrecision,
|
| - "Conical2FSParams");
|
| + GrGLSLUniformHandler* uniformHandler = args.fUniformHandler;
|
| + this->emitUniforms(uniformHandler, ge);
|
| + fCenterUni = uniformHandler->addUniform(GrGLSLUniformHandler::kFragment_Visibility,
|
| + kVec2f_GrSLType, kDefault_GrSLPrecision,
|
| + "Conical2FSCenter");
|
| + fParamUni = uniformHandler->addUniform(GrGLSLUniformHandler::kFragment_Visibility,
|
| + kVec3f_GrSLType, kDefault_GrSLPrecision,
|
| + "Conical2FSParams");
|
| SkString tName("t");
|
|
|
| - GrGLSLShaderVar center = args.fBuilder->getUniformVariable(fCenterUni);
|
| + GrGLSLShaderVar center = uniformHandler->getUniformVariable(fCenterUni);
|
| // params.x = A
|
| // params.y = B
|
| // params.z = C
|
| - GrGLSLShaderVar params = args.fBuilder->getUniformVariable(fParamUni);
|
| + GrGLSLShaderVar params = uniformHandler->getUniformVariable(fParamUni);
|
|
|
| // if we have a vec3 from being in perspective, convert it to a vec2 first
|
| GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
|
| @@ -999,8 +1005,8 @@ void GLCircleInside2PtConicalEffect::emitCode(EmitArgs& args) {
|
| fragBuilder->codeAppendf("\tfloat %s = d + sqrt(d * d - %s.x * pDotp + %s.z);\n",
|
| tName.c_str(), params.c_str(), params.c_str());
|
|
|
| - this->emitColor(args.fBuilder,
|
| - fragBuilder,
|
| + this->emitColor(fragBuilder,
|
| + uniformHandler,
|
| args.fGLSLCaps,
|
| ge,
|
| tName.c_str(),
|
| @@ -1201,20 +1207,21 @@ GLCircleOutside2PtConicalEffect::GLCircleOutside2PtConicalEffect(const GrProcess
|
|
|
| void GLCircleOutside2PtConicalEffect::emitCode(EmitArgs& args) {
|
| const CircleOutside2PtConicalEffect& ge = args.fFp.cast<CircleOutside2PtConicalEffect>();
|
| - this->emitUniforms(args.fBuilder, ge);
|
| - fCenterUni = args.fBuilder->addUniform(GrGLSLProgramBuilder::kFragment_Visibility,
|
| - kVec2f_GrSLType, kDefault_GrSLPrecision,
|
| - "Conical2FSCenter");
|
| - fParamUni = args.fBuilder->addUniform(GrGLSLProgramBuilder::kFragment_Visibility,
|
| - kVec4f_GrSLType, kDefault_GrSLPrecision,
|
| - "Conical2FSParams");
|
| + GrGLSLUniformHandler* uniformHandler = args.fUniformHandler;
|
| + this->emitUniforms(uniformHandler, ge);
|
| + fCenterUni = uniformHandler->addUniform(GrGLSLUniformHandler::kFragment_Visibility,
|
| + kVec2f_GrSLType, kDefault_GrSLPrecision,
|
| + "Conical2FSCenter");
|
| + fParamUni = uniformHandler->addUniform(GrGLSLUniformHandler::kFragment_Visibility,
|
| + kVec4f_GrSLType, kDefault_GrSLPrecision,
|
| + "Conical2FSParams");
|
| SkString tName("t");
|
|
|
| - GrGLSLShaderVar center = args.fBuilder->getUniformVariable(fCenterUni);
|
| + GrGLSLShaderVar center = uniformHandler->getUniformVariable(fCenterUni);
|
| // params.x = A
|
| // params.y = B
|
| // params.z = C
|
| - GrGLSLShaderVar params = args.fBuilder->getUniformVariable(fParamUni);
|
| + GrGLSLShaderVar params = uniformHandler->getUniformVariable(fParamUni);
|
|
|
| // if we have a vec3 from being in perspective, convert it to a vec2 first
|
| GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
|
| @@ -1248,10 +1255,11 @@ void GLCircleOutside2PtConicalEffect::emitCode(EmitArgs& args) {
|
| fragBuilder->codeAppendf("\tfloat %s = d - sqrt(deter);\n", tName.c_str());
|
| }
|
|
|
| - fragBuilder->codeAppendf("\tif (%s >= %s.w && deter >= 0.0) {\n", tName.c_str(), params.c_str());
|
| + fragBuilder->codeAppendf("\tif (%s >= %s.w && deter >= 0.0) {\n",
|
| + tName.c_str(), params.c_str());
|
| fragBuilder->codeAppend("\t\t");
|
| - this->emitColor(args.fBuilder,
|
| - fragBuilder,
|
| + this->emitColor(fragBuilder,
|
| + uniformHandler,
|
| args.fGLSLCaps,
|
| ge,
|
| tName.c_str(),
|
|
|