| Index: src/effects/SkMagnifierImageFilter.cpp
 | 
| diff --git a/src/effects/SkMagnifierImageFilter.cpp b/src/effects/SkMagnifierImageFilter.cpp
 | 
| index 911294444abadd37c11a36e512ea2b1d366410a6..45f630a0858b8f9745e3a47577fd7e46853eba06 100644
 | 
| --- a/src/effects/SkMagnifierImageFilter.cpp
 | 
| +++ b/src/effects/SkMagnifierImageFilter.cpp
 | 
| @@ -19,8 +19,8 @@
 | 
|  #include "effects/GrSingleTextureEffect.h"
 | 
|  #include "glsl/GrGLSLFragmentProcessor.h"
 | 
|  #include "glsl/GrGLSLFragmentShaderBuilder.h"
 | 
| -#include "glsl/GrGLSLProgramBuilder.h"
 | 
|  #include "glsl/GrGLSLProgramDataManager.h"
 | 
| +#include "glsl/GrGLSLUniformHandler.h"
 | 
|  
 | 
|  class GrMagnifierEffect : public GrSingleTextureEffect {
 | 
|  
 | 
| @@ -120,31 +120,32 @@ GrGLMagnifierEffect::GrGLMagnifierEffect(const GrProcessor&) {
 | 
|  }
 | 
|  
 | 
|  void GrGLMagnifierEffect::emitCode(EmitArgs& args) {
 | 
| -    fOffsetVar = args.fBuilder->addUniform(
 | 
| -        GrGLSLProgramBuilder::kFragment_Visibility,
 | 
| -        kVec2f_GrSLType, kDefault_GrSLPrecision, "Offset");
 | 
| -    fInvZoomVar = args.fBuilder->addUniform(
 | 
| -        GrGLSLProgramBuilder::kFragment_Visibility,
 | 
| -        kVec2f_GrSLType, kDefault_GrSLPrecision, "InvZoom");
 | 
| -    fInvInsetVar = args.fBuilder->addUniform(
 | 
| -        GrGLSLProgramBuilder::kFragment_Visibility,
 | 
| -        kVec2f_GrSLType, kDefault_GrSLPrecision, "InvInset");
 | 
| -    fBoundsVar = args.fBuilder->addUniform(
 | 
| -        GrGLSLProgramBuilder::kFragment_Visibility,
 | 
| -        kVec4f_GrSLType, kDefault_GrSLPrecision, "Bounds");
 | 
| +    GrGLSLUniformHandler* uniformHandler = args.fUniformHandler;
 | 
| +    fOffsetVar = uniformHandler->addUniform(GrGLSLUniformHandler::kFragment_Visibility,
 | 
| +                                            kVec2f_GrSLType, kDefault_GrSLPrecision,
 | 
| +                                            "Offset");
 | 
| +    fInvZoomVar = uniformHandler->addUniform(GrGLSLUniformHandler::kFragment_Visibility,
 | 
| +                                             kVec2f_GrSLType, kDefault_GrSLPrecision,
 | 
| +                                             "InvZoom");
 | 
| +    fInvInsetVar = uniformHandler->addUniform(GrGLSLUniformHandler::kFragment_Visibility,
 | 
| +                                              kVec2f_GrSLType, kDefault_GrSLPrecision,
 | 
| +                                              "InvInset");
 | 
| +    fBoundsVar = uniformHandler->addUniform(GrGLSLUniformHandler::kFragment_Visibility,
 | 
| +                                            kVec4f_GrSLType, kDefault_GrSLPrecision,
 | 
| +                                            "Bounds");
 | 
|  
 | 
|      GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
 | 
|      SkString coords2D = fragBuilder->ensureFSCoords2D(args.fCoords, 0);
 | 
|      fragBuilder->codeAppendf("\t\tvec2 coord = %s;\n", coords2D.c_str());
 | 
|      fragBuilder->codeAppendf("\t\tvec2 zoom_coord = %s + %s * %s;\n",
 | 
| -                             args.fBuilder->getUniformCStr(fOffsetVar),
 | 
| +                             uniformHandler->getUniformCStr(fOffsetVar),
 | 
|                               coords2D.c_str(),
 | 
| -                             args.fBuilder->getUniformCStr(fInvZoomVar));
 | 
| -    const char* bounds = args.fBuilder->getUniformCStr(fBoundsVar);
 | 
| +                             uniformHandler->getUniformCStr(fInvZoomVar));
 | 
| +    const char* bounds = uniformHandler->getUniformCStr(fBoundsVar);
 | 
|      fragBuilder->codeAppendf("\t\tvec2 delta = (coord - %s.xy) * %s.zw;\n", bounds, bounds);
 | 
|      fragBuilder->codeAppendf("\t\tdelta = min(delta, vec2(1.0, 1.0) - delta);\n");
 | 
|      fragBuilder->codeAppendf("\t\tdelta = delta * %s;\n",
 | 
| -                             args.fBuilder->getUniformCStr(fInvInsetVar));
 | 
| +                             uniformHandler->getUniformCStr(fInvInsetVar));
 | 
|  
 | 
|      fragBuilder->codeAppend("\t\tfloat weight = 0.0;\n");
 | 
|      fragBuilder->codeAppend("\t\tif (delta.s < 2.0 && delta.t < 2.0) {\n");
 | 
| 
 |