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1 /* | 1 /* |
2 * Copyright 2012 The Android Open Source Project | 2 * Copyright 2012 The Android Open Source Project |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkBitmap.h" | 8 #include "SkBitmap.h" |
9 #include "SkMagnifierImageFilter.h" | 9 #include "SkMagnifierImageFilter.h" |
10 #include "SkColorPriv.h" | 10 #include "SkColorPriv.h" |
11 #include "SkDevice.h" | 11 #include "SkDevice.h" |
12 #include "SkReadBuffer.h" | 12 #include "SkReadBuffer.h" |
13 #include "SkWriteBuffer.h" | 13 #include "SkWriteBuffer.h" |
14 #include "SkValidationUtils.h" | 14 #include "SkValidationUtils.h" |
15 | 15 |
16 //////////////////////////////////////////////////////////////////////////////// | 16 //////////////////////////////////////////////////////////////////////////////// |
17 #if SK_SUPPORT_GPU | 17 #if SK_SUPPORT_GPU |
18 #include "GrInvariantOutput.h" | 18 #include "GrInvariantOutput.h" |
19 #include "effects/GrSingleTextureEffect.h" | 19 #include "effects/GrSingleTextureEffect.h" |
20 #include "glsl/GrGLSLFragmentProcessor.h" | 20 #include "glsl/GrGLSLFragmentProcessor.h" |
21 #include "glsl/GrGLSLFragmentShaderBuilder.h" | 21 #include "glsl/GrGLSLFragmentShaderBuilder.h" |
22 #include "glsl/GrGLSLProgramBuilder.h" | |
23 #include "glsl/GrGLSLProgramDataManager.h" | 22 #include "glsl/GrGLSLProgramDataManager.h" |
| 23 #include "glsl/GrGLSLUniformHandler.h" |
24 | 24 |
25 class GrMagnifierEffect : public GrSingleTextureEffect { | 25 class GrMagnifierEffect : public GrSingleTextureEffect { |
26 | 26 |
27 public: | 27 public: |
28 static GrFragmentProcessor* Create(GrTexture* texture, | 28 static GrFragmentProcessor* Create(GrTexture* texture, |
29 const SkRect& bounds, | 29 const SkRect& bounds, |
30 float xOffset, | 30 float xOffset, |
31 float yOffset, | 31 float yOffset, |
32 float xInvZoom, | 32 float xInvZoom, |
33 float yInvZoom, | 33 float yInvZoom, |
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113 UniformHandle fInvInsetVar; | 113 UniformHandle fInvInsetVar; |
114 UniformHandle fBoundsVar; | 114 UniformHandle fBoundsVar; |
115 | 115 |
116 typedef GrGLSLFragmentProcessor INHERITED; | 116 typedef GrGLSLFragmentProcessor INHERITED; |
117 }; | 117 }; |
118 | 118 |
119 GrGLMagnifierEffect::GrGLMagnifierEffect(const GrProcessor&) { | 119 GrGLMagnifierEffect::GrGLMagnifierEffect(const GrProcessor&) { |
120 } | 120 } |
121 | 121 |
122 void GrGLMagnifierEffect::emitCode(EmitArgs& args) { | 122 void GrGLMagnifierEffect::emitCode(EmitArgs& args) { |
123 fOffsetVar = args.fBuilder->addUniform( | 123 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; |
124 GrGLSLProgramBuilder::kFragment_Visibility, | 124 fOffsetVar = uniformHandler->addUniform(GrGLSLUniformHandler::kFragment_Visi
bility, |
125 kVec2f_GrSLType, kDefault_GrSLPrecision, "Offset"); | 125 kVec2f_GrSLType, kDefault_GrSLPrecis
ion, |
126 fInvZoomVar = args.fBuilder->addUniform( | 126 "Offset"); |
127 GrGLSLProgramBuilder::kFragment_Visibility, | 127 fInvZoomVar = uniformHandler->addUniform(GrGLSLUniformHandler::kFragment_Vis
ibility, |
128 kVec2f_GrSLType, kDefault_GrSLPrecision, "InvZoom"); | 128 kVec2f_GrSLType, kDefault_GrSLPreci
sion, |
129 fInvInsetVar = args.fBuilder->addUniform( | 129 "InvZoom"); |
130 GrGLSLProgramBuilder::kFragment_Visibility, | 130 fInvInsetVar = uniformHandler->addUniform(GrGLSLUniformHandler::kFragment_Vi
sibility, |
131 kVec2f_GrSLType, kDefault_GrSLPrecision, "InvInset"); | 131 kVec2f_GrSLType, kDefault_GrSLPrec
ision, |
132 fBoundsVar = args.fBuilder->addUniform( | 132 "InvInset"); |
133 GrGLSLProgramBuilder::kFragment_Visibility, | 133 fBoundsVar = uniformHandler->addUniform(GrGLSLUniformHandler::kFragment_Visi
bility, |
134 kVec4f_GrSLType, kDefault_GrSLPrecision, "Bounds"); | 134 kVec4f_GrSLType, kDefault_GrSLPrecis
ion, |
| 135 "Bounds"); |
135 | 136 |
136 GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder; | 137 GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder; |
137 SkString coords2D = fragBuilder->ensureFSCoords2D(args.fCoords, 0); | 138 SkString coords2D = fragBuilder->ensureFSCoords2D(args.fCoords, 0); |
138 fragBuilder->codeAppendf("\t\tvec2 coord = %s;\n", coords2D.c_str()); | 139 fragBuilder->codeAppendf("\t\tvec2 coord = %s;\n", coords2D.c_str()); |
139 fragBuilder->codeAppendf("\t\tvec2 zoom_coord = %s + %s * %s;\n", | 140 fragBuilder->codeAppendf("\t\tvec2 zoom_coord = %s + %s * %s;\n", |
140 args.fBuilder->getUniformCStr(fOffsetVar), | 141 uniformHandler->getUniformCStr(fOffsetVar), |
141 coords2D.c_str(), | 142 coords2D.c_str(), |
142 args.fBuilder->getUniformCStr(fInvZoomVar)); | 143 uniformHandler->getUniformCStr(fInvZoomVar)); |
143 const char* bounds = args.fBuilder->getUniformCStr(fBoundsVar); | 144 const char* bounds = uniformHandler->getUniformCStr(fBoundsVar); |
144 fragBuilder->codeAppendf("\t\tvec2 delta = (coord - %s.xy) * %s.zw;\n", boun
ds, bounds); | 145 fragBuilder->codeAppendf("\t\tvec2 delta = (coord - %s.xy) * %s.zw;\n", boun
ds, bounds); |
145 fragBuilder->codeAppendf("\t\tdelta = min(delta, vec2(1.0, 1.0) - delta);\n"
); | 146 fragBuilder->codeAppendf("\t\tdelta = min(delta, vec2(1.0, 1.0) - delta);\n"
); |
146 fragBuilder->codeAppendf("\t\tdelta = delta * %s;\n", | 147 fragBuilder->codeAppendf("\t\tdelta = delta * %s;\n", |
147 args.fBuilder->getUniformCStr(fInvInsetVar)); | 148 uniformHandler->getUniformCStr(fInvInsetVar)); |
148 | 149 |
149 fragBuilder->codeAppend("\t\tfloat weight = 0.0;\n"); | 150 fragBuilder->codeAppend("\t\tfloat weight = 0.0;\n"); |
150 fragBuilder->codeAppend("\t\tif (delta.s < 2.0 && delta.t < 2.0) {\n"); | 151 fragBuilder->codeAppend("\t\tif (delta.s < 2.0 && delta.t < 2.0) {\n"); |
151 fragBuilder->codeAppend("\t\t\tdelta = vec2(2.0, 2.0) - delta;\n"); | 152 fragBuilder->codeAppend("\t\t\tdelta = vec2(2.0, 2.0) - delta;\n"); |
152 fragBuilder->codeAppend("\t\t\tfloat dist = length(delta);\n"); | 153 fragBuilder->codeAppend("\t\t\tfloat dist = length(delta);\n"); |
153 fragBuilder->codeAppend("\t\t\tdist = max(2.0 - dist, 0.0);\n"); | 154 fragBuilder->codeAppend("\t\t\tdist = max(2.0 - dist, 0.0);\n"); |
154 fragBuilder->codeAppend("\t\t\tweight = min(dist * dist, 1.0);\n"); | 155 fragBuilder->codeAppend("\t\t\tweight = min(dist * dist, 1.0);\n"); |
155 fragBuilder->codeAppend("\t\t} else {\n"); | 156 fragBuilder->codeAppend("\t\t} else {\n"); |
156 fragBuilder->codeAppend("\t\t\tvec2 delta_squared = delta * delta;\n"); | 157 fragBuilder->codeAppend("\t\t\tvec2 delta_squared = delta * delta;\n"); |
157 fragBuilder->codeAppend("\t\t\tweight = min(min(delta_squared.x, delta_squar
ed.y), 1.0);\n"); | 158 fragBuilder->codeAppend("\t\t\tweight = min(min(delta_squared.x, delta_squar
ed.y), 1.0);\n"); |
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369 | 370 |
370 #ifndef SK_IGNORE_TO_STRING | 371 #ifndef SK_IGNORE_TO_STRING |
371 void SkMagnifierImageFilter::toString(SkString* str) const { | 372 void SkMagnifierImageFilter::toString(SkString* str) const { |
372 str->appendf("SkMagnifierImageFilter: ("); | 373 str->appendf("SkMagnifierImageFilter: ("); |
373 str->appendf("src: (%f,%f,%f,%f) ", | 374 str->appendf("src: (%f,%f,%f,%f) ", |
374 fSrcRect.fLeft, fSrcRect.fTop, fSrcRect.fRight, fSrcRect.fBotto
m); | 375 fSrcRect.fLeft, fSrcRect.fTop, fSrcRect.fRight, fSrcRect.fBotto
m); |
375 str->appendf("inset: %f", fInset); | 376 str->appendf("inset: %f", fInset); |
376 str->append(")"); | 377 str->append(")"); |
377 } | 378 } |
378 #endif | 379 #endif |
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