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Unified Diff: src/gpu/glsl/GrGLSLVertexShaderBuilder.h

Issue 1490283004: Create GLSLUniformHandler class for gpu backend (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 5 years ago
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Index: src/gpu/glsl/GrGLSLVertexShaderBuilder.h
diff --git a/src/gpu/glsl/GrGLSLVertexShaderBuilder.h b/src/gpu/glsl/GrGLSLVertexShaderBuilder.h
index b76721fd00b82cf3e4f5b0e0ddbb707f13693129..2e1289ff0297ee6836da1fd0a0dc593bbbdfd769 100644
--- a/src/gpu/glsl/GrGLSLVertexShaderBuilder.h
+++ b/src/gpu/glsl/GrGLSLVertexShaderBuilder.h
@@ -11,13 +11,17 @@
#include "GrGLSLShaderBuilder.h"
#include "GrGeometryProcessor.h"
+class GrGLSLUniformHandler;
class GrGLSLVarying;
+// Enough precision to represent 1 / 2048 accurately in printf
+#define GR_SIGNIFICANT_POW2_DECIMAL_DIG 11
+
class GrGLSLVertexBuilder : public GrGLSLShaderBuilder {
public:
GrGLSLVertexBuilder(GrGLSLProgramBuilder* program);
- void transformToNormalizedDeviceSpace(const GrShaderVar& posVar);
+ void transformToNormalizedDeviceSpace(GrGLSLUniformHandler*, const GrShaderVar& posVar);
private:
void onFinalize() override;

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