| Index: src/gpu/glsl/GrGLSLVertexShaderBuilder.h
|
| diff --git a/src/gpu/glsl/GrGLSLVertexShaderBuilder.h b/src/gpu/glsl/GrGLSLVertexShaderBuilder.h
|
| index b76721fd00b82cf3e4f5b0e0ddbb707f13693129..2e1289ff0297ee6836da1fd0a0dc593bbbdfd769 100644
|
| --- a/src/gpu/glsl/GrGLSLVertexShaderBuilder.h
|
| +++ b/src/gpu/glsl/GrGLSLVertexShaderBuilder.h
|
| @@ -11,13 +11,17 @@
|
| #include "GrGLSLShaderBuilder.h"
|
| #include "GrGeometryProcessor.h"
|
|
|
| +class GrGLSLUniformHandler;
|
| class GrGLSLVarying;
|
|
|
| +// Enough precision to represent 1 / 2048 accurately in printf
|
| +#define GR_SIGNIFICANT_POW2_DECIMAL_DIG 11
|
| +
|
| class GrGLSLVertexBuilder : public GrGLSLShaderBuilder {
|
| public:
|
| GrGLSLVertexBuilder(GrGLSLProgramBuilder* program);
|
|
|
| - void transformToNormalizedDeviceSpace(const GrShaderVar& posVar);
|
| + void transformToNormalizedDeviceSpace(GrGLSLUniformHandler*, const GrShaderVar& posVar);
|
| private:
|
| void onFinalize() override;
|
|
|
|
|