| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #ifndef GrGLSLVertexShader_DEFINED | 8 #ifndef GrGLSLVertexShader_DEFINED |
| 9 #define GrGLSLVertexShader_DEFINED | 9 #define GrGLSLVertexShader_DEFINED |
| 10 | 10 |
| 11 #include "GrGLSLShaderBuilder.h" | 11 #include "GrGLSLShaderBuilder.h" |
| 12 #include "GrGeometryProcessor.h" | 12 #include "GrGeometryProcessor.h" |
| 13 | 13 |
| 14 class GrGLSLUniformHandler; |
| 14 class GrGLSLVarying; | 15 class GrGLSLVarying; |
| 15 | 16 |
| 17 // Enough precision to represent 1 / 2048 accurately in printf |
| 18 #define GR_SIGNIFICANT_POW2_DECIMAL_DIG 11 |
| 19 |
| 16 class GrGLSLVertexBuilder : public GrGLSLShaderBuilder { | 20 class GrGLSLVertexBuilder : public GrGLSLShaderBuilder { |
| 17 public: | 21 public: |
| 18 GrGLSLVertexBuilder(GrGLSLProgramBuilder* program); | 22 GrGLSLVertexBuilder(GrGLSLProgramBuilder* program); |
| 19 | 23 |
| 20 void transformToNormalizedDeviceSpace(const GrShaderVar& posVar); | 24 void transformToNormalizedDeviceSpace(GrGLSLUniformHandler*, const GrShaderV
ar& posVar); |
| 21 private: | 25 private: |
| 22 void onFinalize() override; | 26 void onFinalize() override; |
| 23 | 27 |
| 24 const char* fRtAdjustName; | 28 const char* fRtAdjustName; |
| 25 | 29 |
| 26 friend class GrGLProgramBuilder; | 30 friend class GrGLProgramBuilder; |
| 27 | 31 |
| 28 typedef GrGLSLShaderBuilder INHERITED; | 32 typedef GrGLSLShaderBuilder INHERITED; |
| 29 }; | 33 }; |
| 30 | 34 |
| 31 #endif | 35 #endif |
| OLD | NEW |