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Side by Side Diff: src/gpu/GrContextFactory.h

Issue 1490113005: Add config options to run different GPU APIs to dm and nanobench (Closed) Base URL: https://skia.googlesource.com/skia.git@commandbuffer-as-api-03-context-factory-glcontext-type
Patch Set: Created 5 years ago
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1 /* 1 /*
2 * Copyright 2012 Google Inc. 2 * Copyright 2012 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef GrContextFactory_DEFINED 8 #ifndef GrContextFactory_DEFINED
9 #define GrContextFactory_DEFINED 9 #define GrContextFactory_DEFINED
10 10
11 #include "GrContext.h" 11 #include "GrContext.h"
12 #include "GrContextOptions.h" 12 #include "GrContextOptions.h"
13 13
14 #include "gl/SkGLContext.h" 14 #include "gl/SkGLContext.h"
15 #include "SkTArray.h" 15 #include "SkTArray.h"
16 16
17 /** 17 /**
18 * This is a simple class that is useful in test apps that use different 18 * This is a simple class that is useful in test apps that use different
19 * GrContexts backed by different types of GL contexts. It manages creating the 19 * GrContexts backed by different types of GL contexts. It manages creating the
20 * GL context and a GrContext that uses it. The GL/Gr contexts persist until the 20 * GL context and a GrContext that uses it. The GL/Gr contexts persist until the
21 * factory is destroyed (though the caller can always grab a ref on the returned 21 * factory is destroyed (though the caller can always grab a ref on the returned
22 * Gr and GL contexts to make them outlive the factory). 22 * Gr and GL contexts to make them outlive the factory).
23 */ 23 */
24 class GrContextFactory : SkNoncopyable { 24 class GrContextFactory : SkNoncopyable {
25 public: 25 public:
26 enum GLContextType { 26 enum GLContextType {
27 kNative_GLContextType, 27 kNative_GLContextType, //! OpenGL or OpenGL ES context.
28 kGL_GLContextType, //! OpenGL context.
29 kGLES_GLContextType, //! OpenGL ES context.
28 #if SK_ANGLE 30 #if SK_ANGLE
29 kANGLE_GLContextType, 31 #ifdef SK_BUILD_FOR_WIN
30 kANGLE_GL_GLContextType, 32 kANGLE_GLContextType, //! ANGLE on DirectX OpenGL ES context.
33 #endif
34 kANGLE_GL_GLContextType, //! ANGLE on OpenGL OpenGL ES context.
31 #endif 35 #endif
32 #if SK_COMMAND_BUFFER 36 #if SK_COMMAND_BUFFER
33 kCommandBuffer_GLContextType, 37 kCommandBuffer_GLContextType, //! Chromium command buffer OpenGL ES cont ext.
34 #endif 38 #endif
35 #if SK_MESA 39 #if SK_MESA
36 kMESA_GLContextType, 40 kMESA_GLContextType, //! MESA OpenGL context
37 #endif 41 #endif
38 kNull_GLContextType, 42 kNull_GLContextType, //! Non-rendering OpenGL mock context.
39 kDebug_GLContextType, 43 kDebug_GLContextType, //! Non-rendering, state verifying OpenGL context.
40 kLastGLContextType = kDebug_GLContextType 44 kLastGLContextType = kDebug_GLContextType
41 }; 45 };
42 46
43 static const int kGLContextTypeCnt = kLastGLContextType + 1; 47 static const int kGLContextTypeCnt = kLastGLContextType + 1;
44 48
45 /** 49 /**
46 * Options for GL context creation. For historical and testing reasons the o ptions will default 50 * Options for GL context creation. For historical and testing reasons the o ptions will default
47 * to not using GL_NV_path_rendering extension even when the driver support s it. 51 * to not using GL_NV_path_rendering extension even when the driver support s it.
48 */ 52 */
49 enum GLContextOptions { 53 enum GLContextOptions {
50 kNone_GLContextOptions = 0, 54 kNone_GLContextOptions = 0,
51 kEnableNVPR_GLContextOptions = 0x1, 55 kEnableNVPR_GLContextOptions = 0x1,
52 }; 56 };
53 57
54 static bool IsRenderingGLContext(GLContextType type) { 58 static bool IsRenderingGLContext(GLContextType type) {
55 switch (type) { 59 switch (type) {
56 case kNull_GLContextType: 60 case kNull_GLContextType:
57 case kDebug_GLContextType: 61 case kDebug_GLContextType:
58 return false; 62 return false;
59 default: 63 default:
60 return true; 64 return true;
61 } 65 }
62 } 66 }
63 67
64 static const char* GLContextTypeName(GLContextType type) { 68 static const char* GLContextTypeName(GLContextType type) {
65 switch (type) { 69 switch (type) {
66 case kNative_GLContextType: 70 case kNative_GLContextType:
67 return "native"; 71 return "native";
68 case kNull_GLContextType: 72 case kGL_GLContextType:
69 return "null"; 73 return "gl";
74 case kGLES_GLContextType:
75 return "gles";
70 #if SK_ANGLE 76 #if SK_ANGLE
77 #ifdef SK_BUILD_FOR_WIN
71 case kANGLE_GLContextType: 78 case kANGLE_GLContextType:
72 return "angle"; 79 return "angle";
80 #endif
73 case kANGLE_GL_GLContextType: 81 case kANGLE_GL_GLContextType:
74 return "angle-gl"; 82 return "angle-gl";
75 #endif 83 #endif
76 #if SK_COMMAND_BUFFER 84 #if SK_COMMAND_BUFFER
77 case kCommandBuffer_GLContextType: 85 case kCommandBuffer_GLContextType:
78 return "commandbuffer"; 86 return "commandbuffer";
79 #endif 87 #endif
80 #if SK_MESA 88 #if SK_MESA
81 case kMESA_GLContextType: 89 case kMESA_GLContextType:
82 return "mesa"; 90 return "mesa";
83 #endif 91 #endif
92 case kNull_GLContextType:
93 return "null";
84 case kDebug_GLContextType: 94 case kDebug_GLContextType:
85 return "debug"; 95 return "debug";
86 default: 96 default:
87 SkFAIL("Unknown GL Context type."); 97 SkFAIL("Unknown GL Context type.");
88 } 98 }
89 } 99 }
90 100
91 explicit GrContextFactory(const GrContextOptions& opts) : fGlobalOptions(opt s) { } 101 explicit GrContextFactory(const GrContextOptions& opts) : fGlobalOptions(opt s) { }
92 GrContextFactory() { } 102 GrContextFactory() { }
93 103
(...skipping 23 matching lines...) Expand all
117 struct ContextInfo { 127 struct ContextInfo {
118 GLContextType fType; 128 GLContextType fType;
119 GLContextOptions fOptions; 129 GLContextOptions fOptions;
120 SkGLContext* fGLContext; 130 SkGLContext* fGLContext;
121 GrContext* fGrContext; 131 GrContext* fGrContext;
122 }; 132 };
123 /** 133 /**
124 * Get a context initialized with a type of GL context. It also makes the GL context current. 134 * Get a context initialized with a type of GL context. It also makes the GL context current.
125 * Pointer is valid until destroyContexts() is called. 135 * Pointer is valid until destroyContexts() is called.
126 */ 136 */
127 ContextInfo* getContextInfo(GLContextType type, GrGLStandard forcedGpuAPI = kNone_GrGLStandard, 137 ContextInfo* getContextInfo(GLContextType type,
128 GLContextOptions options = kNone_GLContextOption s); 138 GLContextOptions options = kNone_GLContextOption s);
129 139
130 /** 140 /**
131 * Get a GrContext initialized with a type of GL context. It also makes the GL context current. 141 * Get a GrContext initialized with a type of GL context. It also makes the GL context current.
132 */ 142 */
133 GrContext* get(GLContextType type, GrGLStandard forcedGpuAPI = kNone_GrGLSta ndard, 143 GrContext* get(GLContextType type, GLContextOptions options = kNone_GLContex tOptions) {
134 GLContextOptions options = kNone_GLContextOptions) { 144 if (ContextInfo* info = this->getContextInfo(type, options)) {
135 if (ContextInfo* info = this->getContextInfo(type, forcedGpuAPI, options )) {
136 return info->fGrContext; 145 return info->fGrContext;
137 } 146 }
138 return nullptr; 147 return nullptr;
139 } 148 }
140 const GrContextOptions& getGlobalOptions() const { return fGlobalOptions; } 149 const GrContextOptions& getGlobalOptions() const { return fGlobalOptions; }
141 150
142 private: 151 private:
143 SkTArray<SkAutoTDelete<ContextInfo>, true> fContexts; 152 SkTArray<SkAutoTDelete<ContextInfo>, true> fContexts;
144 const GrContextOptions fGlobalOptions; 153 const GrContextOptions fGlobalOptions;
145 }; 154 };
146 155
147 #endif 156 #endif
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