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Side by Side Diff: src/gpu/GrContextFactory.cpp

Issue 1490113005: Add config options to run different GPU APIs to dm and nanobench (Closed) Base URL: https://skia.googlesource.com/skia.git@commandbuffer-as-api-03-context-factory-glcontext-type
Patch Set: win angle Created 5 years ago
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1 1
2 /* 2 /*
3 * Copyright 2014 Google Inc. 3 * Copyright 2014 Google Inc.
4 * 4 *
5 * Use of this source code is governed by a BSD-style license that can be 5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file. 6 * found in the LICENSE file.
7 */ 7 */
8 8
9 #include "GrContextFactory.h" 9 #include "GrContextFactory.h"
10 10
11 #if SK_ANGLE 11 #if SK_ANGLE
12 #include "gl/angle/SkANGLEGLContext.h" 12 #include "gl/angle/SkANGLEGLContext.h"
13 #endif 13 #endif
14 #if SK_COMMAND_BUFFER 14 #if SK_COMMAND_BUFFER
15 #include "gl/command_buffer/SkCommandBufferGLContext.h" 15 #include "gl/command_buffer/SkCommandBufferGLContext.h"
16 #endif 16 #endif
17 #include "gl/debug/SkDebugGLContext.h" 17 #include "gl/debug/SkDebugGLContext.h"
18 #if SK_MESA 18 #if SK_MESA
19 #include "gl/mesa/SkMesaGLContext.h" 19 #include "gl/mesa/SkMesaGLContext.h"
20 #endif 20 #endif
21 #include "gl/SkGLContext.h" 21 #include "gl/SkGLContext.h"
22 #include "gl/SkNullGLContext.h" 22 #include "gl/SkNullGLContext.h"
23 #include "gl/GrGLGpu.h" 23 #include "gl/GrGLGpu.h"
24 #include "GrCaps.h" 24 #include "GrCaps.h"
25 25
26 GrContextFactory::ContextInfo* GrContextFactory::getContextInfo(GLContextType ty pe, 26 GrContextFactory::ContextInfo* GrContextFactory::getContextInfo(GLContextType ty pe,
27 GrGLStandard for cedGpuAPI,
28 GLContextOptions options) { 27 GLContextOptions options) {
29 for (int i = 0; i < fContexts.count(); ++i) { 28 for (int i = 0; i < fContexts.count(); ++i) {
30 if (fContexts[i]->fType == type && 29 if (fContexts[i]->fType == type &&
31 fContexts[i]->fOptions == options && 30 fContexts[i]->fOptions == options) {
32 (forcedGpuAPI == kNone_GrGLStandard ||
33 forcedGpuAPI == fContexts[i]->fGLContext->gl()->fStandard)) {
34 fContexts[i]->fGLContext->makeCurrent(); 31 fContexts[i]->fGLContext->makeCurrent();
35 return fContexts[i]; 32 return fContexts[i];
36 } 33 }
37 } 34 }
38 35
39 SkAutoTUnref<SkGLContext> glCtx; 36 SkAutoTUnref<SkGLContext> glCtx;
40 SkAutoTUnref<GrContext> grCtx; 37 SkAutoTUnref<GrContext> grCtx;
41 switch (type) { 38 switch (type) {
42 case kNative_GLContextType: 39 case kNative_GLContextType:
43 glCtx.reset(SkCreatePlatformGLContext(forcedGpuAPI)); 40 glCtx.reset(SkCreatePlatformGLContext(kNone_GrGLStandard));
41 break;
42 case kGL_GLContextType:
43 glCtx.reset(SkCreatePlatformGLContext(kGL_GrGLStandard));
44 break;
45 case kGLES_GLContextType:
46 glCtx.reset(SkCreatePlatformGLContext(kGLES_GrGLStandard));
44 break; 47 break;
45 #ifdef SK_ANGLE 48 #ifdef SK_ANGLE
49 #if SK_BUILD_FOR_WIN
46 case kANGLE_GLContextType: 50 case kANGLE_GLContextType:
47 glCtx.reset(SkANGLEGLContext::Create(forcedGpuAPI, false)); 51 glCtx.reset(SkANGLEGLContext::CreateDirectX());
48 break; 52 break;
53 #endif
49 case kANGLE_GL_GLContextType: 54 case kANGLE_GL_GLContextType:
50 glCtx.reset(SkANGLEGLContext::Create(forcedGpuAPI, true)); 55 glCtx.reset(SkANGLEGLContext::CreateOpenGL());
51 break; 56 break;
52 #endif 57 #endif
53 #ifdef SK_COMMAND_BUFFER 58 #ifdef SK_COMMAND_BUFFER
54 case kCommandBuffer_GLContextType: 59 case kCommandBuffer_GLContextType:
55 glCtx.reset(SkCommandBufferGLContext::Create(forcedGpuAPI)); 60 glCtx.reset(SkCommandBufferGLContext::Create());
56 break; 61 break;
57 #endif 62 #endif
58 #ifdef SK_MESA 63 #ifdef SK_MESA
59 case kMESA_GLContextType: 64 case kMESA_GLContextType:
60 glCtx.reset(SkMesaGLContext::Create(forcedGpuAPI)); 65 glCtx.reset(SkMesaGLContext::Create());
61 break; 66 break;
62 #endif 67 #endif
63 case kNull_GLContextType: 68 case kNull_GLContextType:
64 glCtx.reset(SkNullGLContext::Create(forcedGpuAPI)); 69 glCtx.reset(SkNullGLContext::Create());
65 break; 70 break;
66 case kDebug_GLContextType: 71 case kDebug_GLContextType:
67 glCtx.reset(SkDebugGLContext::Create(forcedGpuAPI)); 72 glCtx.reset(SkDebugGLContext::Create());
68 break; 73 break;
69 } 74 }
70 if (nullptr == glCtx.get()) { 75 if (nullptr == glCtx.get()) {
71 return nullptr; 76 return nullptr;
72 } 77 }
73 78
74 SkASSERT(glCtx->isValid()); 79 SkASSERT(glCtx->isValid());
75 80
76 // Block NVPR from non-NVPR types. 81 // Block NVPR from non-NVPR types.
77 SkAutoTUnref<const GrGLInterface> glInterface(SkRef(glCtx->gl())); 82 SkAutoTUnref<const GrGLInterface> glInterface(SkRef(glCtx->gl()));
(...skipping 21 matching lines...) Expand all
99 } 104 }
100 } 105 }
101 106
102 ContextInfo* ctx = fContexts.emplace_back(new ContextInfo); 107 ContextInfo* ctx = fContexts.emplace_back(new ContextInfo);
103 ctx->fGLContext = SkRef(glCtx.get()); 108 ctx->fGLContext = SkRef(glCtx.get());
104 ctx->fGrContext = SkRef(grCtx.get()); 109 ctx->fGrContext = SkRef(grCtx.get());
105 ctx->fType = type; 110 ctx->fType = type;
106 ctx->fOptions = options; 111 ctx->fOptions = options;
107 return ctx; 112 return ctx;
108 } 113 }
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