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Side by Side Diff: src/gpu/GrContextFactory.h

Issue 1490113005: Add config options to run different GPU APIs to dm and nanobench (Closed) Base URL: https://skia.googlesource.com/skia.git@commandbuffer-as-api-03-context-factory-glcontext-type
Patch Set: Created 5 years ago
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1 /* 1 /*
2 * Copyright 2012 Google Inc. 2 * Copyright 2012 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef GrContextFactory_DEFINED 8 #ifndef GrContextFactory_DEFINED
9 #define GrContextFactory_DEFINED 9 #define GrContextFactory_DEFINED
10 10
11 #include "GrContext.h" 11 #include "GrContext.h"
12 #include "GrContextOptions.h" 12 #include "GrContextOptions.h"
13 13
14 #include "gl/SkGLContext.h" 14 #include "gl/SkGLContext.h"
15 #include "SkTArray.h" 15 #include "SkTArray.h"
16 16
17 /** 17 /**
18 * This is a simple class that is useful in test apps that use different 18 * This is a simple class that is useful in test apps that use different
19 * GrContexts backed by different types of GL contexts. It manages creating the 19 * GrContexts backed by different types of GL contexts. It manages creating the
20 * GL context and a GrContext that uses it. The GL/Gr contexts persist until the 20 * GL context and a GrContext that uses it. The GL/Gr contexts persist until the
21 * factory is destroyed (though the caller can always grab a ref on the returned 21 * factory is destroyed (though the caller can always grab a ref on the returned
22 * Gr and GL contexts to make them outlive the factory). 22 * Gr and GL contexts to make them outlive the factory).
23 */ 23 */
24 class GrContextFactory : SkNoncopyable { 24 class GrContextFactory : SkNoncopyable {
25 public: 25 public:
26 enum GLContextType { 26 enum GLContextType {
27 kNative_GLContextType, 27 kNative_GLContextType, //! OpenGL or OpenGL ES context.
28 kGL_GLContextType, //! OpenGL context.
29 kGLES_GLContextType, //! OpenGL ES context.
28 #if SK_ANGLE 30 #if SK_ANGLE
29 kANGLE_GLContextType, 31 kANGLE_GLContextType, //! ANGLE on DirectX OpenGL ES context.
30 kANGLE_GL_GLContextType, 32 kANGLE_GL_GLContextType, //! ANGLE on OpenGL OpenGL ES context.
31 #endif 33 #endif
32 #if SK_COMMAND_BUFFER 34 #if SK_COMMAND_BUFFER
33 kCommandBuffer_GLContextType, 35 kCommandBuffer_GLContextType, //! Chromium command buffer OpenGL ES cont ext.
34 #endif 36 #endif
35 #if SK_MESA 37 #if SK_MESA
36 kMESA_GLContextType, 38 kMESA_GLContextType, //! MESA OpenGL context
37 #endif 39 #endif
38 kNull_GLContextType, 40 kNull_GLContextType, //! Non-rendering OpenGL mock context.
39 kDebug_GLContextType, 41 kDebug_GLContextType, //! Non-rendering, state verifying OpenGL context.
40 kLastGLContextType = kDebug_GLContextType 42 kLastGLContextType = kDebug_GLContextType
41 }; 43 };
42 44
43 static const int kGLContextTypeCnt = kLastGLContextType + 1; 45 static const int kGLContextTypeCnt = kLastGLContextType + 1;
44 46
45 /** 47 /**
46 * Options for GL context creation. For historical and testing reasons the o ptions will default 48 * Options for GL context creation. For historical and testing reasons the o ptions will default
47 * to not using GL_NV_path_rendering extension even when the driver support s it. 49 * to not using GL_NV_path_rendering extension even when the driver support s it.
48 */ 50 */
49 enum GLContextOptions { 51 enum GLContextOptions {
(...skipping 67 matching lines...) Expand 10 before | Expand all | Expand 10 after
117 struct ContextInfo { 119 struct ContextInfo {
118 GLContextType fType; 120 GLContextType fType;
119 GLContextOptions fOptions; 121 GLContextOptions fOptions;
120 SkGLContext* fGLContext; 122 SkGLContext* fGLContext;
121 GrContext* fGrContext; 123 GrContext* fGrContext;
122 }; 124 };
123 /** 125 /**
124 * Get a context initialized with a type of GL context. It also makes the GL context current. 126 * Get a context initialized with a type of GL context. It also makes the GL context current.
125 * Pointer is valid until destroyContexts() is called. 127 * Pointer is valid until destroyContexts() is called.
126 */ 128 */
127 ContextInfo* getContextInfo(GLContextType type, GrGLStandard forcedGpuAPI = kNone_GrGLStandard, GLContextOptions options = kNone_GLContextOptions); 129 ContextInfo* getContextInfo(GLContextType type, GLContextOptions options = k None_GLContextOptions);
128 130
129 /** 131 /**
130 * Get a GrContext initialized with a type of GL context. It also makes the GL context current. 132 * Get a GrContext initialized with a type of GL context. It also makes the GL context current.
131 */ 133 */
132 GrContext* get(GLContextType type, GrGLStandard forcedGpuAPI = kNone_GrGLSta ndard, 134 GrContext* get(GLContextType type, GLContextOptions options = kNone_GLContex tOptions) {
133 GLContextOptions options = kNone_GLContextOptions) { 135 if (ContextInfo* info = this->getContextInfo(type, options)) {
134 if (ContextInfo* info = this->getContextInfo(type, forcedGpuAPI, options )) {
135 return info->fGrContext; 136 return info->fGrContext;
136 } 137 }
137 return nullptr; 138 return nullptr;
138 } 139 }
139 const GrContextOptions& getGlobalOptions() const { return fGlobalOptions; } 140 const GrContextOptions& getGlobalOptions() const { return fGlobalOptions; }
140 141
141 private: 142 private:
142 SkTArray<SkAutoTDelete<ContextInfo>, true> fContexts; 143 SkTArray<SkAutoTDelete<ContextInfo>, true> fContexts;
143 const GrContextOptions fGlobalOptions; 144 const GrContextOptions fGlobalOptions;
144 }; 145 };
145 146
146 #endif 147 #endif
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