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Side by Side Diff: include/gpu/gl/angle/SkANGLEGLContext.h

Issue 1490113005: Add config options to run different GPU APIs to dm and nanobench (Closed) Base URL: https://skia.googlesource.com/skia.git@commandbuffer-as-api-03-context-factory-glcontext-type
Patch Set: Created 5 years ago
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1 1
2 /* 2 /*
3 * Copyright 2012 Google Inc. 3 * Copyright 2012 Google Inc.
4 * 4 *
5 * Use of this source code is governed by a BSD-style license that can be 5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file. 6 * found in the LICENSE file.
7 */ 7 */
8 #ifndef SkANGLEGLContext_DEFINED 8 #ifndef SkANGLEGLContext_DEFINED
9 #define SkANGLEGLContext_DEFINED 9 #define SkANGLEGLContext_DEFINED
10 10
11 #if SK_ANGLE 11 #if SK_ANGLE
12 12
13 #include "gl/SkGLContext.h" 13 #include "gl/SkGLContext.h"
14 14
15 class SkANGLEGLContext : public SkGLContext { 15 class SkANGLEGLContext : public SkGLContext {
16 public: 16 public:
17 ~SkANGLEGLContext() override; 17 ~SkANGLEGLContext() override;
18 18
19 static SkANGLEGLContext* Create(GrGLStandard forcedGpuAPI, bool useGLBackend ) { 19 static SkANGLEGLContext* Create(bool useGLBackend) {
20 if (kGL_GrGLStandard == forcedGpuAPI) {
21 return NULL;
22 }
23 SkANGLEGLContext* ctx = new SkANGLEGLContext(useGLBackend); 20 SkANGLEGLContext* ctx = new SkANGLEGLContext(useGLBackend);
24 if (!ctx->isValid()) { 21 if (!ctx->isValid()) {
25 delete ctx; 22 delete ctx;
26 return NULL; 23 return NULL;
27 } 24 }
28 return ctx; 25 return ctx;
29 } 26 }
30 GrEGLImage texture2DToEGLImage(GrGLuint texID) const override; 27 GrEGLImage texture2DToEGLImage(GrGLuint texID) const override;
31 void destroyEGLImage(GrEGLImage) const override; 28 void destroyEGLImage(GrEGLImage) const override;
32 GrGLuint eglImageToExternalTexture(GrEGLImage) const override; 29 GrGLuint eglImageToExternalTexture(GrEGLImage) const override;
(...skipping 12 matching lines...) Expand all
45 42
46 void* fContext; 43 void* fContext;
47 void* fDisplay; 44 void* fDisplay;
48 void* fSurface; 45 void* fSurface;
49 bool fIsGLBackend; 46 bool fIsGLBackend;
50 }; 47 };
51 48
52 #endif 49 #endif
53 50
54 #endif 51 #endif
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