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Unified Diff: third_party/WebKit/Source/modules/webgl/WebGLRenderingContextBase.h

Issue 1490043002: Implementing Blink-side validation for WebGL 2 Samplers (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Addressed zmo@'s new feedback Created 5 years ago
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Index: third_party/WebKit/Source/modules/webgl/WebGLRenderingContextBase.h
diff --git a/third_party/WebKit/Source/modules/webgl/WebGLRenderingContextBase.h b/third_party/WebKit/Source/modules/webgl/WebGLRenderingContextBase.h
index 201fc75d60efc86e33b35d98178ec48df7cc61e8..85238480db979723c528801b5ddf0ecd4d85797e 100644
--- a/third_party/WebKit/Source/modules/webgl/WebGLRenderingContextBase.h
+++ b/third_party/WebKit/Source/modules/webgl/WebGLRenderingContextBase.h
@@ -493,6 +493,8 @@ protected:
WebGLRenderbuffer* ensureEmulatedStencilBuffer(GLenum target, WebGLRenderbuffer*);
+ virtual const WebGLSamplerState* getTextureUnitSamplerState(GLenum target, GLuint unit) const;
+
// Structure for rendering to a DrawingBuffer, instead of directly
// to the back-buffer of m_context.
RefPtr<DrawingBuffer> m_drawingBuffer;

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