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1 /* | 1 /* |
2 * Copyright (C) 2009 Apple Inc. All rights reserved. | 2 * Copyright (C) 2009 Apple Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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486 // Adds a compressed texture format. | 486 // Adds a compressed texture format. |
487 void addCompressedTextureFormat(GLenum); | 487 void addCompressedTextureFormat(GLenum); |
488 void removeAllCompressedTextureFormats(); | 488 void removeAllCompressedTextureFormats(); |
489 | 489 |
490 PassRefPtr<Image> drawImageIntoBuffer(PassRefPtr<Image>, int width, int heig
ht, const char* functionName); | 490 PassRefPtr<Image> drawImageIntoBuffer(PassRefPtr<Image>, int width, int heig
ht, const char* functionName); |
491 | 491 |
492 PassRefPtr<Image> videoFrameToImage(HTMLVideoElement*); | 492 PassRefPtr<Image> videoFrameToImage(HTMLVideoElement*); |
493 | 493 |
494 WebGLRenderbuffer* ensureEmulatedStencilBuffer(GLenum target, WebGLRenderbuf
fer*); | 494 WebGLRenderbuffer* ensureEmulatedStencilBuffer(GLenum target, WebGLRenderbuf
fer*); |
495 | 495 |
| 496 virtual const WebGLSamplerState* getTextureUnitSamplerState(GLenum target, G
Luint unit) const; |
| 497 |
496 // Structure for rendering to a DrawingBuffer, instead of directly | 498 // Structure for rendering to a DrawingBuffer, instead of directly |
497 // to the back-buffer of m_context. | 499 // to the back-buffer of m_context. |
498 RefPtr<DrawingBuffer> m_drawingBuffer; | 500 RefPtr<DrawingBuffer> m_drawingBuffer; |
499 DrawingBuffer* drawingBuffer() const; | 501 DrawingBuffer* drawingBuffer() const; |
500 | 502 |
501 RefPtr<WebGLContextGroup> m_contextGroup; | 503 RefPtr<WebGLContextGroup> m_contextGroup; |
502 | 504 |
503 LostContextMode m_contextLostMode; | 505 LostContextMode m_contextLostMode; |
504 AutoRecoveryMethod m_autoRecoveryMethod; | 506 AutoRecoveryMethod m_autoRecoveryMethod; |
505 // Dispatches a context lost event once it is determined that one is needed. | 507 // Dispatches a context lost event once it is determined that one is needed. |
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1132 static WebGLRenderingContextBase* oldestEvictedContext(); | 1134 static WebGLRenderingContextBase* oldestEvictedContext(); |
1133 }; | 1135 }; |
1134 | 1136 |
1135 DEFINE_TYPE_CASTS(WebGLRenderingContextBase, CanvasRenderingContext, context, co
ntext->is3d(), context.is3d()); | 1137 DEFINE_TYPE_CASTS(WebGLRenderingContextBase, CanvasRenderingContext, context, co
ntext->is3d(), context.is3d()); |
1136 | 1138 |
1137 } // namespace blink | 1139 } // namespace blink |
1138 | 1140 |
1139 WTF_ALLOW_MOVE_INIT_AND_COMPARE_WITH_MEM_FUNCTIONS(blink::WebGLRenderingContextB
ase::TextureUnitState); | 1141 WTF_ALLOW_MOVE_INIT_AND_COMPARE_WITH_MEM_FUNCTIONS(blink::WebGLRenderingContextB
ase::TextureUnitState); |
1140 | 1142 |
1141 #endif // WebGLRenderingContextBase_h | 1143 #endif // WebGLRenderingContextBase_h |
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