Index: content/browser/renderer_host/media/audio_sync_reader.cc |
diff --git a/content/browser/renderer_host/media/audio_sync_reader.cc b/content/browser/renderer_host/media/audio_sync_reader.cc |
index f6b3d6cef3f7db4a593402a2b355381fc8180f6a..5cdccd70f2988400e7bd1cf99a466cf2290991aa 100644 |
--- a/content/browser/renderer_host/media/audio_sync_reader.cc |
+++ b/content/browser/renderer_host/media/audio_sync_reader.cc |
@@ -51,8 +51,11 @@ AudioSyncReader::AudioSyncReader(base::SharedMemory* shared_memory, |
maximum_wait_time_(base::TimeDelta::FromMilliseconds(20)), |
#endif |
buffer_index_(0) { |
- DCHECK_EQ(packet_size_, AudioBus::CalculateMemorySize(params)); |
- output_bus_ = AudioBus::WrapMemory(params, shared_memory->memory()); |
+ DCHECK_EQ(packet_size_, sizeof(AudioOutputBufferParameters) + |
+ AudioBus::CalculateMemorySize(params)); |
+ AudioOutputBuffer* buffer = |
+ reinterpret_cast<AudioOutputBuffer*>(shared_memory_->memory()); |
+ output_bus_ = AudioBus::WrapMemory(params, buffer->audio); |
output_bus_->Zero(); |
} |
@@ -81,10 +84,19 @@ AudioSyncReader::~AudioSyncReader() { |
} |
// media::AudioOutputController::SyncReader implementations. |
-void AudioSyncReader::UpdatePendingBytes(uint32 bytes) { |
+void AudioSyncReader::UpdatePendingBytes(uint32_t bytes, |
+ uint32_t frames_skipped) { |
+ // Increase the number of skipped frames stored in shared memory. We don't |
tommi (sloooow) - chröme
2015/12/08 08:34:51
why do we increase the number of skipped frames?
I
Henrik Grunell
2015/12/08 09:30:34
Afaict, there is a possibility that we write more
tommi (sloooow) - chröme
2015/12/08 10:08:09
Do we still overwrite in that case? I thought we w
Henrik Grunell
2015/12/08 11:12:32
If Wait...() times out, we'll give the OS an empty
tommi (sloooow) - chröme
2015/12/08 11:43:02
I think I'm out of brain power... can you help me
tommi (sloooow) - chröme
2015/12/08 12:27:39
Got some brain power back :) I realize now that I
Henrik Grunell
2015/12/08 12:56:10
:) I'm glad you could.
|
+ // send it over the socket since sending more than 4 bytes might lead to being |
+ // descheduled. The reading side will zero it when consumed. |
+ AudioOutputBuffer* buffer = |
+ reinterpret_cast<AudioOutputBuffer*>(shared_memory_->memory()); |
+ buffer->params.frames_skipped += frames_skipped; |
+ |
// Zero out the entire output buffer to avoid stuttering/repeating-buffers |
// in the anomalous case if the renderer is unable to keep up with real-time. |
output_bus_->Zero(); |
+ |
socket_->Send(&bytes, sizeof(bytes)); |
++buffer_index_; |
} |