Chromium Code Reviews| Index: content/browser/renderer_host/media/audio_sync_reader.cc |
| diff --git a/content/browser/renderer_host/media/audio_sync_reader.cc b/content/browser/renderer_host/media/audio_sync_reader.cc |
| index f6b3d6cef3f7db4a593402a2b355381fc8180f6a..5cdccd70f2988400e7bd1cf99a466cf2290991aa 100644 |
| --- a/content/browser/renderer_host/media/audio_sync_reader.cc |
| +++ b/content/browser/renderer_host/media/audio_sync_reader.cc |
| @@ -51,8 +51,11 @@ AudioSyncReader::AudioSyncReader(base::SharedMemory* shared_memory, |
| maximum_wait_time_(base::TimeDelta::FromMilliseconds(20)), |
| #endif |
| buffer_index_(0) { |
| - DCHECK_EQ(packet_size_, AudioBus::CalculateMemorySize(params)); |
| - output_bus_ = AudioBus::WrapMemory(params, shared_memory->memory()); |
| + DCHECK_EQ(packet_size_, sizeof(AudioOutputBufferParameters) + |
| + AudioBus::CalculateMemorySize(params)); |
| + AudioOutputBuffer* buffer = |
| + reinterpret_cast<AudioOutputBuffer*>(shared_memory_->memory()); |
| + output_bus_ = AudioBus::WrapMemory(params, buffer->audio); |
| output_bus_->Zero(); |
| } |
| @@ -81,10 +84,19 @@ AudioSyncReader::~AudioSyncReader() { |
| } |
| // media::AudioOutputController::SyncReader implementations. |
| -void AudioSyncReader::UpdatePendingBytes(uint32 bytes) { |
| +void AudioSyncReader::UpdatePendingBytes(uint32_t bytes, |
| + uint32_t frames_skipped) { |
| + // Increase the number of skipped frames stored in shared memory. We don't |
|
tommi (sloooow) - chröme
2015/12/08 08:34:51
why do we increase the number of skipped frames?
I
Henrik Grunell
2015/12/08 09:30:34
Afaict, there is a possibility that we write more
tommi (sloooow) - chröme
2015/12/08 10:08:09
Do we still overwrite in that case? I thought we w
Henrik Grunell
2015/12/08 11:12:32
If Wait...() times out, we'll give the OS an empty
tommi (sloooow) - chröme
2015/12/08 11:43:02
I think I'm out of brain power... can you help me
tommi (sloooow) - chröme
2015/12/08 12:27:39
Got some brain power back :) I realize now that I
Henrik Grunell
2015/12/08 12:56:10
:) I'm glad you could.
|
| + // send it over the socket since sending more than 4 bytes might lead to being |
| + // descheduled. The reading side will zero it when consumed. |
| + AudioOutputBuffer* buffer = |
| + reinterpret_cast<AudioOutputBuffer*>(shared_memory_->memory()); |
| + buffer->params.frames_skipped += frames_skipped; |
| + |
| // Zero out the entire output buffer to avoid stuttering/repeating-buffers |
| // in the anomalous case if the renderer is unable to keep up with real-time. |
| output_bus_->Zero(); |
| + |
| socket_->Send(&bytes, sizeof(bytes)); |
| ++buffer_index_; |
| } |