| Index: media/audio/audio_device_thread.h
|
| diff --git a/media/audio/audio_device_thread.h b/media/audio/audio_device_thread.h
|
| index 1f63c21d9f96329e71b4d79d92622934464b16ee..220b801faef5d7f3de594ac594ec92d63c67fbee 100644
|
| --- a/media/audio/audio_device_thread.h
|
| +++ b/media/audio/audio_device_thread.h
|
| @@ -50,8 +50,11 @@ class MEDIA_EXPORT AudioDeviceThread {
|
| // before Process can be called.
|
| virtual void MapSharedMemory() = 0;
|
|
|
| - // Called whenever we receive notifications about pending data.
|
| - virtual void Process(uint32 pending_data) = 0;
|
| + // Called whenever we receive notifications about pending input data.
|
| + // |frames_skipped| contains the number of frames that has been skipped. The
|
| + // source can handle this appropriately depending on its type. An ordinary
|
| + // file playout would ignore this.
|
| + virtual void Process(uint32_t pending_data, uint32_t frames_skipped) = 0;
|
|
|
| protected:
|
| // Protected so that derived classes can access directly.
|
| @@ -75,11 +78,17 @@ class MEDIA_EXPORT AudioDeviceThread {
|
|
|
| // Starts the audio thread. The thread must not already be running. If
|
| // |sychronized_buffers| is set, the browser expects to be notified via the
|
| - // |socket| every time AudioDeviceThread::Process() completes.
|
| + // |socket| every time AudioDeviceThread::Process() completes. |input| should
|
| + // be true for input and false for output. It is used for reading the right
|
| + // amount of data from the socket.
|
| + // TODO(grunell): |input| is ugly, but there are plans to re-use a thread for
|
| + // multiple inputs/outputs (see todo comment above) so we do it this way
|
| + // meanwhile instead of using separate classes.
|
| void Start(AudioDeviceThread::Callback* callback,
|
| base::SyncSocket::Handle socket,
|
| const char* thread_name,
|
| - bool synchronized_buffers);
|
| + bool synchronized_buffers,
|
| + bool input);
|
|
|
| // This tells the audio thread to stop and clean up the data.
|
| // The method can stop the thread synchronously or asynchronously.
|
|
|