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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef MEDIA_AUDIO_AUDIO_DEVICE_THREAD_H_ | 5 #ifndef MEDIA_AUDIO_AUDIO_DEVICE_THREAD_H_ |
6 #define MEDIA_AUDIO_AUDIO_DEVICE_THREAD_H_ | 6 #define MEDIA_AUDIO_AUDIO_DEVICE_THREAD_H_ |
7 | 7 |
8 #include "base/basictypes.h" | 8 #include "base/basictypes.h" |
9 #include "base/memory/ref_counted.h" | 9 #include "base/memory/ref_counted.h" |
10 #include "base/memory/scoped_ptr.h" | 10 #include "base/memory/scoped_ptr.h" |
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43 int total_segments); | 43 int total_segments); |
44 virtual ~Callback(); | 44 virtual ~Callback(); |
45 | 45 |
46 // One time initialization for the callback object on the audio thread. | 46 // One time initialization for the callback object on the audio thread. |
47 void InitializeOnAudioThread(); | 47 void InitializeOnAudioThread(); |
48 | 48 |
49 // Derived implementations must call shared_memory_.Map appropriately | 49 // Derived implementations must call shared_memory_.Map appropriately |
50 // before Process can be called. | 50 // before Process can be called. |
51 virtual void MapSharedMemory() = 0; | 51 virtual void MapSharedMemory() = 0; |
52 | 52 |
53 // Called whenever we receive notifications about pending data. | 53 // Called whenever we receive notifications about pending input data. |
54 virtual void Process(uint32 pending_data) = 0; | 54 // |frames_skipped| contains the number of frames that has been skipped. The |
| 55 // source can handle this appropriately depending on its type. An ordinary |
| 56 // file playout would ignore this. |
| 57 virtual void Process(uint32_t pending_data, uint32_t frames_skipped) = 0; |
55 | 58 |
56 protected: | 59 protected: |
57 // Protected so that derived classes can access directly. | 60 // Protected so that derived classes can access directly. |
58 // The variables are 'const' since values are calculated/set in the | 61 // The variables are 'const' since values are calculated/set in the |
59 // constructor and must never change. | 62 // constructor and must never change. |
60 const AudioParameters audio_parameters_; | 63 const AudioParameters audio_parameters_; |
61 const int samples_per_ms_; | 64 const int samples_per_ms_; |
62 const int bytes_per_ms_; | 65 const int bytes_per_ms_; |
63 | 66 |
64 base::SharedMemory shared_memory_; | 67 base::SharedMemory shared_memory_; |
65 const int memory_length_; | 68 const int memory_length_; |
66 const int total_segments_; | 69 const int total_segments_; |
67 int segment_length_; | 70 int segment_length_; |
68 | 71 |
69 private: | 72 private: |
70 DISALLOW_COPY_AND_ASSIGN(Callback); | 73 DISALLOW_COPY_AND_ASSIGN(Callback); |
71 }; | 74 }; |
72 | 75 |
73 AudioDeviceThread(); | 76 AudioDeviceThread(); |
74 ~AudioDeviceThread(); | 77 ~AudioDeviceThread(); |
75 | 78 |
76 // Starts the audio thread. The thread must not already be running. If | 79 // Starts the audio thread. The thread must not already be running. If |
77 // |sychronized_buffers| is set, the browser expects to be notified via the | 80 // |sychronized_buffers| is set, the browser expects to be notified via the |
78 // |socket| every time AudioDeviceThread::Process() completes. | 81 // |socket| every time AudioDeviceThread::Process() completes. |input| should |
| 82 // be true for input and false for output. It is used for reading the right |
| 83 // amount of data from the socket. |
| 84 // TODO(grunell): |input| is ugly, but there are plans to re-use a thread for |
| 85 // multiple inputs/outputs (see todo comment above) so we do it this way |
| 86 // meanwhile instead of using separate classes. |
79 void Start(AudioDeviceThread::Callback* callback, | 87 void Start(AudioDeviceThread::Callback* callback, |
80 base::SyncSocket::Handle socket, | 88 base::SyncSocket::Handle socket, |
81 const char* thread_name, | 89 const char* thread_name, |
82 bool synchronized_buffers); | 90 bool synchronized_buffers, |
| 91 bool input); |
83 | 92 |
84 // This tells the audio thread to stop and clean up the data. | 93 // This tells the audio thread to stop and clean up the data. |
85 // The method can stop the thread synchronously or asynchronously. | 94 // The method can stop the thread synchronously or asynchronously. |
86 // In the latter case, the thread will still be running after Stop() | 95 // In the latter case, the thread will still be running after Stop() |
87 // returns, but the callback pointer is cleared so no further callbacks will | 96 // returns, but the callback pointer is cleared so no further callbacks will |
88 // be made (IOW after Stop() returns, it is safe to delete the callback). | 97 // be made (IOW after Stop() returns, it is safe to delete the callback). |
89 // The |loop_for_join| parameter is required for asynchronous operation | 98 // The |loop_for_join| parameter is required for asynchronous operation |
90 // in order to join the worker thread and close the thread handle later via a | 99 // in order to join the worker thread and close the thread handle later via a |
91 // posted task. | 100 // posted task. |
92 // If set to NULL, function will wait for the thread to exit before returning. | 101 // If set to NULL, function will wait for the thread to exit before returning. |
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107 | 116 |
108 base::Lock thread_lock_; | 117 base::Lock thread_lock_; |
109 scoped_refptr<AudioDeviceThread::Thread> thread_; | 118 scoped_refptr<AudioDeviceThread::Thread> thread_; |
110 | 119 |
111 DISALLOW_COPY_AND_ASSIGN(AudioDeviceThread); | 120 DISALLOW_COPY_AND_ASSIGN(AudioDeviceThread); |
112 }; | 121 }; |
113 | 122 |
114 } // namespace media. | 123 } // namespace media. |
115 | 124 |
116 #endif // MEDIA_AUDIO_AUDIO_DEVICE_THREAD_H_ | 125 #endif // MEDIA_AUDIO_AUDIO_DEVICE_THREAD_H_ |
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