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Unified Diff: media/audio/audio_device_thread.h

Issue 1487983002: Forward the number of skipped frames by the OS in audio playout. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Code review fixes, compile fixes, rebase. Created 5 years ago
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Index: media/audio/audio_device_thread.h
diff --git a/media/audio/audio_device_thread.h b/media/audio/audio_device_thread.h
index 7e8e2bf4c8c9a4a8fb7c278a4f226cec43d9961f..bb0cb058ae0a4b077b97ac11a5c7032b8d42698a 100644
--- a/media/audio/audio_device_thread.h
+++ b/media/audio/audio_device_thread.h
@@ -50,8 +50,8 @@ class MEDIA_EXPORT AudioDeviceThread {
// before Process can be called.
virtual void MapSharedMemory() = 0;
- // Called whenever we receive notifications about pending data.
- virtual void Process(uint32 pending_data) = 0;
+ // Called whenever we receive notifications about pending input data.
+ virtual void Process(uint32_t pending_data) = 0;
protected:
// Protected so that derived classes can access directly.
@@ -75,7 +75,12 @@ class MEDIA_EXPORT AudioDeviceThread {
// Starts the audio thread. The thread must not already be running. If
// |sychronized_buffers| is set, the browser expects to be notified via the
- // |socket| every time AudioDeviceThread::Process() completes.
+ // |socket| every time AudioDeviceThread::Process() completes. |input| should
+ // be true for input and false for output. It is used for reading the right
+ // amount of data from the socket.
+ // TODO(grunell): |input| is ugly, but there are plans to re-use a thread for
+ // multiple inputs/outputs (see todo comment above) so we do it this way
+ // meanwhile instead of using separate classes.
Henrik Grunell 2015/12/08 11:12:32 Ah, I see, I seem to have messed up resolving the
void Start(AudioDeviceThread::Callback* callback,
base::SyncSocket::Handle socket,
const char* thread_name,

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