| Index: media/audio/audio_device_thread.cc
|
| diff --git a/media/audio/audio_device_thread.cc b/media/audio/audio_device_thread.cc
|
| index 81dab87cd327fd19b0755af04f63beb939a883d9..8e99a18ff8122c7892d5589974e1143c46b3dd75 100644
|
| --- a/media/audio/audio_device_thread.cc
|
| +++ b/media/audio/audio_device_thread.cc
|
| @@ -168,14 +168,14 @@ void AudioDeviceThread::Thread::ThreadMain() {
|
| void AudioDeviceThread::Thread::Run() {
|
| uint32_t buffer_index = 0;
|
| while (true) {
|
| - uint32_t pending_data = 0;
|
| + uint32 pending_data = 0;
|
| size_t bytes_read = socket_.Receive(&pending_data, sizeof(pending_data));
|
| if (bytes_read != sizeof(pending_data))
|
| break;
|
|
|
| // std::numeric_limits<uint32_t>::max() is a special signal which is
|
| - // returned after the browser stops the output device in response to a
|
| - // renderer side request.
|
| + // returned after the browser
|
| + // stops the output device in response to a renderer side request.
|
| //
|
| // Avoid running Process() for the paused signal, we still need to update
|
| // the buffer index if |synchronized_buffers_| is true though.
|
|
|