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Unified Diff: nacltoons/proj.win/main.cc

Issue 14851014: [nacltoons] Move nacl-specific build to proj.nacl (Closed) Base URL: https://nativeclient-sdk.googlecode.com/svn/trunk/src
Patch Set: Created 7 years, 7 months ago
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Index: nacltoons/proj.win/main.cc
diff --git a/nacltoons/proj.win/main.cc b/nacltoons/proj.win/main.cc
new file mode 100644
index 0000000000000000000000000000000000000000..3a94dad28df813b2e24662f48e79e964c4eb9604
--- /dev/null
+++ b/nacltoons/proj.win/main.cc
@@ -0,0 +1,39 @@
+// Copyright (c) 2013 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+// Exclude rarely-used stuff from Windows headers
+#define WIN32_LEAN_AND_MEAN
+// Windows Header Files:
+#include <windows.h>
+#include <tchar.h>
+
+// C RunTime Header Files
+#include "CCStdC.h"
+
+
+#include "app_delegate.h"
+#include "CCEGLView.h"
+
+USING_NS_CC;
+AppDelegate g_app;
+
+int APIENTRY _tWinMain(HINSTANCE hInstance,
+ HINSTANCE hPrevInstance,
+ LPTSTR lpCmdLine,
+ int nCmdShow)
+{
+ UNREFERENCED_PARAMETER(hPrevInstance);
+ UNREFERENCED_PARAMETER(lpCmdLine);
+
+ // create the application instance
+ CCEGLView* eglView = CCEGLView::sharedOpenGLView();
+ eglView->setViewName("HelloCpp");
+ eglView->setFrameSize(2048, 1536);
+ // The resolution of ipad3 is very large. In general, PC's resolution is
+ // smaller than it.
+ // So we need to invoke 'setFrameZoomFactor'(only valid on desktop(win32,
+ // mac, linux)) to make the window smaller.
+ eglView->setFrameZoomFactor(0.4f);
+ return CCApplication::sharedApplication()->run();
+}
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