Index: nacltoons/proj.win/main.cc |
diff --git a/nacltoons/proj.win/main.cc b/nacltoons/proj.win/main.cc |
new file mode 100644 |
index 0000000000000000000000000000000000000000..3a94dad28df813b2e24662f48e79e964c4eb9604 |
--- /dev/null |
+++ b/nacltoons/proj.win/main.cc |
@@ -0,0 +1,39 @@ |
+// Copyright (c) 2013 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+// Exclude rarely-used stuff from Windows headers |
+#define WIN32_LEAN_AND_MEAN |
+// Windows Header Files: |
+#include <windows.h> |
+#include <tchar.h> |
+ |
+// C RunTime Header Files |
+#include "CCStdC.h" |
+ |
+ |
+#include "app_delegate.h" |
+#include "CCEGLView.h" |
+ |
+USING_NS_CC; |
+AppDelegate g_app; |
+ |
+int APIENTRY _tWinMain(HINSTANCE hInstance, |
+ HINSTANCE hPrevInstance, |
+ LPTSTR lpCmdLine, |
+ int nCmdShow) |
+{ |
+ UNREFERENCED_PARAMETER(hPrevInstance); |
+ UNREFERENCED_PARAMETER(lpCmdLine); |
+ |
+ // create the application instance |
+ CCEGLView* eglView = CCEGLView::sharedOpenGLView(); |
+ eglView->setViewName("HelloCpp"); |
+ eglView->setFrameSize(2048, 1536); |
+ // The resolution of ipad3 is very large. In general, PC's resolution is |
+ // smaller than it. |
+ // So we need to invoke 'setFrameZoomFactor'(only valid on desktop(win32, |
+ // mac, linux)) to make the window smaller. |
+ eglView->setFrameZoomFactor(0.4f); |
+ return CCApplication::sharedApplication()->run(); |
+} |