| Index: nacltoons/proj.nacl/main.cc
|
| diff --git a/nacltoons/src/main.cc b/nacltoons/proj.nacl/main.cc
|
| similarity index 54%
|
| rename from nacltoons/src/main.cc
|
| rename to nacltoons/proj.nacl/main.cc
|
| index 2a119e2680626c302cb94854ec51b80d6ffdb48f..f3d60d24ab28647ea950e6f7a2babd50743896cf 100644
|
| --- a/nacltoons/src/main.cc
|
| +++ b/nacltoons/proj.nacl/main.cc
|
| @@ -2,8 +2,6 @@
|
| // Use of this source code is governed by a BSD-style license that can be
|
| // found in the LICENSE file.
|
|
|
| -#ifndef WIN32
|
| -
|
| #include "CCStdC.h"
|
| #include "cocos2d.h"
|
| #include "CCInstance.h"
|
| @@ -46,40 +44,3 @@ namespace pp {
|
| return new CocosPepperModule();
|
| }
|
| }
|
| -
|
| -#else
|
| -
|
| -#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
|
| -// Windows Header Files:
|
| -#include <windows.h>
|
| -#include <tchar.h>
|
| -
|
| -// C RunTime Header Files
|
| -#include "CCStdC.h"
|
| -
|
| -
|
| -#include "app_delegate.h"
|
| -#include "CCEGLView.h"
|
| -
|
| -USING_NS_CC;
|
| -AppDelegate g_app;
|
| -
|
| -int APIENTRY _tWinMain(HINSTANCE hInstance,
|
| - HINSTANCE hPrevInstance,
|
| - LPTSTR lpCmdLine,
|
| - int nCmdShow)
|
| -{
|
| - UNREFERENCED_PARAMETER(hPrevInstance);
|
| - UNREFERENCED_PARAMETER(lpCmdLine);
|
| -
|
| - // create the application instance
|
| - CCEGLView* eglView = CCEGLView::sharedOpenGLView();
|
| - eglView->setViewName("HelloCpp");
|
| - eglView->setFrameSize(2048, 1536);
|
| - // The resolution of ipad3 is very large. In general, PC's resolution is smaller than it.
|
| - // So we need to invoke 'setFrameZoomFactor'(only valid on desktop(win32, mac, linux)) to make the window smaller.
|
| - eglView->setFrameZoomFactor(0.4f);
|
| - return CCApplication::sharedApplication()->run();
|
| -}
|
| -
|
| -#endif
|
|
|