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Side by Side Diff: Source/modules/gamepad/NavigatorGamepad.cpp

Issue 148353002: Add support of Pause/Resume for polling thread Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: Created 6 years, 10 months ago
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1 /* 1 /*
2 * Copyright (C) 2011, Google Inc. All rights reserved. 2 * Copyright (C) 2011, Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions are met: 5 * modification, are permitted provided that the following conditions are met:
6 * 6 *
7 * 1. Redistributions of source code must retain the above copyright 7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright 9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
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52 gamepad->buttons(webGamepad.buttonsLength, webGamepad.buttons); 52 gamepad->buttons(webGamepad.buttonsLength, webGamepad.buttons);
53 into->set(i, gamepad); 53 into->set(i, gamepad);
54 } else { 54 } else {
55 into->set(i, 0); 55 into->set(i, 0);
56 } 56 }
57 } 57 }
58 } 58 }
59 59
60 NavigatorGamepad::NavigatorGamepad() 60 NavigatorGamepad::NavigatorGamepad()
61 { 61 {
62 blink::Platform::current()->resumeGamepads();
62 } 63 }
63 64
64 NavigatorGamepad::~NavigatorGamepad() 65 NavigatorGamepad::~NavigatorGamepad()
65 { 66 {
67 blink::Platform::current()->pauseGamepads();
scottmg 2014/02/06 20:46:23 I don't think the renderer should be telling the b
66 } 68 }
67 69
68 const char* NavigatorGamepad::supplementName() 70 const char* NavigatorGamepad::supplementName()
69 { 71 {
70 return "NavigatorGamepad"; 72 return "NavigatorGamepad";
71 } 73 }
72 74
73 NavigatorGamepad* NavigatorGamepad::from(Navigator* navigator) 75 NavigatorGamepad* NavigatorGamepad::from(Navigator* navigator)
74 { 76 {
75 NavigatorGamepad* supplement = static_cast<NavigatorGamepad*>(Supplement<Nav igator>::from(navigator, supplementName())); 77 NavigatorGamepad* supplement = static_cast<NavigatorGamepad*>(Supplement<Nav igator>::from(navigator, supplementName()));
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87 89
88 GamepadList* NavigatorGamepad::gamepads() 90 GamepadList* NavigatorGamepad::gamepads()
89 { 91 {
90 if (!m_gamepads) 92 if (!m_gamepads)
91 m_gamepads = GamepadList::create(); 93 m_gamepads = GamepadList::create();
92 sampleGamepads(m_gamepads.get()); 94 sampleGamepads(m_gamepads.get());
93 return m_gamepads.get(); 95 return m_gamepads.get();
94 } 96 }
95 97
96 } // namespace WebCore 98 } // namespace WebCore
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