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Side by Side Diff: bench/GameBench.cpp

Issue 14772019: Added game-like bench marks (Closed) Base URL: http://skia.googlecode.com/svn/trunk/
Patch Set: Addressed code review issues Created 7 years, 7 months ago
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1 /*
2 * Copyright 2012 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8 #include "SkBenchmark.h"
9 #include "SkCanvas.h"
10 #include "SkPaint.h"
11 #include "SkRandom.h"
12 #include "SkString.h"
13
14
15 // This bench simulates the calls Skia sees from various HTML5 canvas
16 // game bench marks
17 class GameBench : public SkBenchmark {
18 public:
19 enum Type {
20 kScale_Type,
21 kTranslate_Type,
22 kRotate_Type
23 };
24
25 GameBench(void* param, Type type, bool partialClear)
26 : INHERITED(param)
27 , fType(type)
28 , fPartialClear(partialClear)
29 , fName("game")
30 , fNumSaved(0)
31 , fInitialized(false) {
32
33 switch (fType) {
34 case kScale_Type:
35 fName.append("_scale");
36 break;
37 case kTranslate_Type:
38 fName.append("_trans");
39 break;
40 case kRotate_Type:
41 fName.append("_rot");
42 break;
43 };
44
45 if (partialClear) {
46 fName.append("_partial");
47 } else {
48 fName.append("_full");
49 }
50
51 // It's HTML 5 canvas, so always AA
52 fName.append("_aa");
53 }
54
55 protected:
56 virtual const char* onGetName() SK_OVERRIDE {
57 return fName.c_str();;
58 }
59
60 virtual void onPreDraw() SK_OVERRIDE {
61 if (!fInitialized) {
62 this->makeCheckerboard();
63 fInitialized = true;
64 }
65 }
66
67 virtual void onDraw(SkCanvas* canvas) SK_OVERRIDE {
68 static SkMWCRandom scaleRand;
69 static SkMWCRandom transRand;
70 static SkMWCRandom rotRand;
71
72 SkPaint clearPaint;
73 clearPaint.setColor(0xFF000000);
74 clearPaint.setAntiAlias(true);
75
76 SkISize size = canvas->getDeviceSize();
77
78 SkScalar maxTransX, maxTransY;
79
80 if (kScale_Type == fType) {
81 maxTransX = size.fWidth - (1.5f * kCheckerboardWidth);
82 maxTransY = size.fHeight - (1.5f * kCheckerboardHeight);
83 } else if (kTranslate_Type == fType) {
84 maxTransX = SkIntToScalar(size.fWidth - kCheckerboardWidth);
85 maxTransY = SkIntToScalar(size.fHeight - kCheckerboardHeight);
86 } else {
87 SkASSERT(kRotate_Type == fType);
88 // Yes, some rotations will be off the top and left sides
89 maxTransX = size.fWidth - SK_ScalarSqrt2 * kCheckerboardHeight;
90 maxTransY = size.fHeight - SK_ScalarSqrt2 * kCheckerboardHeight;
91 }
92
93 SkMatrix mat;
94 SkIRect src = { 0, 0, kCheckerboardWidth, kCheckerboardHeight };
95 SkRect dst = { 0, 0, kCheckerboardWidth, kCheckerboardHeight };
96 SkRect clearRect = { -1.0f, -1.0f,
97 kCheckerboardWidth+1.0f, kCheckerboardHeight+1.0f } ;
98
99 SkPaint p;
100 p.setColor(0xFF000000);
101 p.setFilterBitmap(true);
102
103 for (int i = 0; i < kNumRects; ++i, ++fNumSaved) {
104
105 if (0 == i % kNumBeforeClear) {
106 if (fPartialClear) {
107 for (int j = 0; j < fNumSaved; ++j) {
108 canvas->setMatrix(SkMatrix::I());
109 mat.setTranslate(fSaved[j][0], fSaved[j][1]);
110
111 if (kScale_Type == fType) {
112 mat.preScale(fSaved[j][2], fSaved[j][2]);
113 } else if (kRotate_Type == fType) {
114 mat.preRotate(fSaved[j][2]);
115 }
116
117 canvas->concat(mat);
118 canvas->drawRect(clearRect, clearPaint);
119 }
120 } else {
121 canvas->clear(0xFF000000);
122 }
123
124 fNumSaved = 0;
125 }
126
127 SkASSERT(fNumSaved < kNumBeforeClear);
128
129 canvas->setMatrix(SkMatrix::I());
130
131 fSaved[fNumSaved][0] = transRand.nextRangeScalar(0.0f, maxTransX);
132 fSaved[fNumSaved][1] = transRand.nextRangeScalar(0.0f, maxTransY);
133
134 mat.setTranslate(fSaved[fNumSaved][0], fSaved[fNumSaved][1]);
135
136 if (kScale_Type == fType) {
137 fSaved[fNumSaved][2] = scaleRand.nextRangeScalar(0.5f, 1.5f);
138 mat.preScale(fSaved[fNumSaved][2], fSaved[fNumSaved][2]);
139 } else if (kRotate_Type == fType) {
140 fSaved[fNumSaved][2] = rotRand.nextRangeScalar(0.0f, 360.0f);
141 mat.preRotate(fSaved[fNumSaved][2]);
142 }
143
144 canvas->concat(mat);
145 canvas->drawBitmapRect(fCheckerboard, &src, dst, &p);
146 }
147 }
148
149 private:
150 static const int kCheckerboardWidth = 64;
151 static const int kCheckerboardHeight = 128;
152 #ifdef SK_DEBUG
153 static const int kNumRects = 100;
154 static const int kNumBeforeClear = 10;
155 #else
156 static const int kNumRects = 5000;
157 static const int kNumBeforeClear = 300;
158 #endif
159
160
161 Type fType;
162 bool fPartialClear;
163 SkString fName;
164 int fNumSaved; // num draws stored in 'fSaved'
165 bool fInitialized;
166
167 // 0 & 1 are always x & y translate. 2 is either scale or rotate.
168 SkScalar fSaved[kNumBeforeClear][3];
169 SkBitmap fCheckerboard;
170
171 // Note: the resulting checker board has transparency
172 void makeCheckerboard() {
173 static unsigned int kCheckSize = 16;
174
175 fCheckerboard.setConfig(SkBitmap::kARGB_8888_Config,
176 kCheckerboardWidth, kCheckerboardHeight);
177 fCheckerboard.allocPixels();
178 SkAutoLockPixels lock(fCheckerboard);
179 for (unsigned int y = 0; y < kCheckerboardHeight; ++y) {
180 int even = (y / kCheckSize) % 2;
181
182 SkPMColor* scanline = fCheckerboard.getAddr32(0, y);
183
184 for (unsigned int x = 0; x < kCheckerboardWidth; ++x) {
185 if (even == (x / kCheckSize) % 2) {
186 *scanline++ = 0xFFFF0000;
187 } else {
188 *scanline++ = 0x00000000;
189 }
190 }
191 }
192 }
193
194 typedef SkBenchmark INHERITED;
195 };
196
197 // Partial clear
198 DEF_BENCH( return SkNEW_ARGS(GameBench, (p, GameBench::kScale_Type, false)); )
199 DEF_BENCH( return SkNEW_ARGS(GameBench, (p, GameBench::kTranslate_Type, false)); )
200 DEF_BENCH( return SkNEW_ARGS(GameBench, (p, GameBench::kRotate_Type, false)); )
201
202 // Full clear
203 DEF_BENCH( return SkNEW_ARGS(GameBench, (p, GameBench::kScale_Type, true)); )
204 DEF_BENCH( return SkNEW_ARGS(GameBench, (p, GameBench::kTranslate_Type, true)); )
205 DEF_BENCH( return SkNEW_ARGS(GameBench, (p, GameBench::kRotate_Type, true)); )
206
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