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1 /* | |
2 * Copyright 2012 Google Inc. | |
3 * | |
4 * Use of this source code is governed by a BSD-style license that can be | |
5 * found in the LICENSE file. | |
6 */ | |
7 | |
8 #include "SkBenchmark.h" | |
9 #include "SkCanvas.h" | |
10 #include "SkPaint.h" | |
11 #include "SkRandom.h" | |
12 #include "SkString.h" | |
13 | |
14 | |
15 // This bench simulates the calls Skia sees from various HTML5 canvas | |
bsalomon
2013/05/09 15:50:46
Maybe say which ones in case we forget?
| |
16 // game bench marks | |
17 class GameBench : public SkBenchmark { | |
18 public: | |
19 static const unsigned int kNumRects = 5000; | |
bsalomon
2013/05/09 15:50:46
should this be in that macro that sets it to 1 in
robertphillips
2013/05/09 18:49:15
Done.
| |
20 static const unsigned int kCheckerboardWidth = 64; | |
21 static const unsigned int kCheckerboardHeight = 128; | |
22 static const unsigned int kNumBeforeClear = 300; | |
23 | |
24 enum Type { | |
25 kScale_Type, | |
26 kTranslate_Type, | |
27 kRotate_Type | |
28 }; | |
29 | |
30 GameBench(void* param, Type type, bool partialClear) | |
31 : INHERITED(param) | |
32 , fType(type) | |
33 , fPartialClear(partialClear) | |
34 , fName("game") | |
35 , fNumSaved(0) { | |
36 | |
37 switch (fType) { | |
38 case kScale_Type: | |
39 fName.append("_scale"); | |
40 break; | |
41 case kTranslate_Type: | |
42 fName.append("_trans"); | |
43 break; | |
44 case kRotate_Type: | |
45 fName.append("_rot"); | |
46 break; | |
47 }; | |
48 | |
49 if (partialClear) { | |
50 fName.append("_partial"); | |
51 } else { | |
52 fName.append("_full"); | |
53 } | |
54 | |
55 // It's HTML 5 canvas, so always AA | |
56 fName.append("_aa"); | |
57 | |
58 this->makeCheckerboard(); | |
reed1
2013/05/09 16:04:55
can we do this lazily, so the constructor is light
robertphillips
2013/05/09 18:49:15
Done.
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59 } | |
60 | |
61 protected: | |
62 | |
63 virtual const char* onGetName() SK_OVERRIDE { | |
64 return fName.c_str();; | |
65 } | |
66 | |
67 virtual void onDraw(SkCanvas* canvas) SK_OVERRIDE { | |
68 static SkMWCRandom scaleRand; | |
69 static SkMWCRandom transRand; | |
70 static SkMWCRandom rotRand; | |
71 | |
72 SkPaint clearPaint; | |
73 clearPaint.setColor(0xFF000000); | |
74 clearPaint.setAntiAlias(true); | |
75 | |
76 SkISize size = canvas->getDeviceSize(); | |
77 | |
78 SkScalar maxTransX, maxTransY; | |
79 | |
80 if (kScale_Type == fType) { | |
81 maxTransX = size.fWidth - (1.5f * kCheckerboardWidth); | |
82 maxTransY = size.fHeight - (1.5f * kCheckerboardHeight); | |
83 } else if (kTranslate_Type == fType) { | |
84 maxTransX = SkIntToScalar(size.fWidth - kCheckerboardWidth); | |
85 maxTransY = SkIntToScalar(size.fHeight - kCheckerboardHeight); | |
86 } else { | |
87 SkASSERT(kRotate_Type == fType); | |
88 // Yes, some rotations will be off the top and left sides | |
89 maxTransX = size.fWidth - SK_ScalarSqrt2 * kCheckerboardHeight; | |
90 maxTransY = size.fHeight - SK_ScalarSqrt2 * kCheckerboardHeight; | |
91 } | |
92 | |
93 SkMatrix mat; | |
94 SkIRect src = { 0, 0, kCheckerboardWidth, kCheckerboardHeight }; | |
95 SkRect dst = { 0, 0, kCheckerboardWidth, kCheckerboardHeight }; | |
96 SkRect clearRect = { -1.0f, -1.0f, | |
97 kCheckerboardWidth+1.0f, kCheckerboardHeight+1.0f } ; | |
98 | |
99 SkPaint p; | |
100 p.setColor(0xFF000000); | |
101 p.setFilterBitmap(true); | |
102 | |
103 for (int i = 0; i < kNumRects; ++i, ++fNumSaved) { | |
104 | |
105 if (0 == i % kNumBeforeClear) { | |
106 if (fPartialClear) { | |
107 for (int j = 0; j < fNumSaved; ++j) { | |
108 canvas->setMatrix(SkMatrix::I()); | |
109 mat.setTranslate(fSaved[j][0], fSaved[j][1]); | |
110 | |
111 if (kScale_Type == fType) { | |
112 mat.preScale(fSaved[j][2], fSaved[j][2]); | |
113 } else if (kRotate_Type == fType) { | |
114 mat.preRotate(fSaved[j][2]); | |
115 } | |
116 | |
117 canvas->concat(mat); | |
118 canvas->drawRect(clearRect, clearPaint); | |
119 } | |
120 } else { | |
121 canvas->clear(0xFF000000); | |
122 } | |
123 | |
124 fNumSaved = 0; | |
125 } | |
126 | |
127 SkASSERT(fNumSaved < kNumBeforeClear); | |
128 | |
129 canvas->setMatrix(SkMatrix::I()); | |
130 | |
131 fSaved[fNumSaved][0] = transRand.nextRangeScalar(0.0f, maxTransX); | |
132 fSaved[fNumSaved][1] = transRand.nextRangeScalar(0.0f, maxTransY); | |
133 | |
134 mat.setTranslate(fSaved[fNumSaved][0], fSaved[fNumSaved][1]); | |
135 | |
136 if (kScale_Type == fType) { | |
137 fSaved[fNumSaved][2] = scaleRand.nextRangeScalar(0.5f, 1.5f); | |
138 mat.preScale(fSaved[fNumSaved][2], fSaved[fNumSaved][2]); | |
139 } else if (kRotate_Type == fType) { | |
140 fSaved[fNumSaved][2] = rotRand.nextRangeScalar(0.0f, 360.0f); | |
141 mat.preRotate(fSaved[fNumSaved][2]); | |
142 } | |
143 | |
144 canvas->concat(mat); | |
145 canvas->drawBitmapRect(fCheckerboard, &src, dst, &p); | |
146 } | |
147 } | |
148 | |
149 private: | |
150 Type fType; | |
151 bool fPartialClear; | |
152 SkString fName; | |
153 int fNumSaved; // num draws stored in 'fSaved' | |
154 | |
155 // 0 & 1 are always x & y translate. 2 is either scale or rotate. | |
156 SkScalar fSaved[kNumBeforeClear][3]; | |
157 SkBitmap fCheckerboard; | |
158 | |
159 // Note: the resulting checker board has transparency | |
160 void makeCheckerboard() { | |
161 static unsigned int kCheckSize = 16; | |
162 | |
163 fCheckerboard.setConfig(SkBitmap::kARGB_8888_Config, | |
164 kCheckerboardWidth, kCheckerboardHeight); | |
165 fCheckerboard.allocPixels(); | |
166 SkAutoLockPixels lock(fCheckerboard); | |
167 for (unsigned int y = 0; y < kCheckerboardHeight; ++y) { | |
168 int even = (y / kCheckSize) % 2; | |
169 | |
170 SkPMColor* scanline = fCheckerboard.getAddr32(0, y); | |
171 | |
172 for (unsigned int x = 0; x < kCheckerboardWidth; ++x) { | |
173 if (even == (x / kCheckSize) % 2) { | |
174 *scanline++ = 0xFFFF0000; | |
175 } else { | |
176 *scanline++ = 0x00000000; | |
177 } | |
178 } | |
179 } | |
180 } | |
181 | |
182 typedef SkBenchmark INHERITED; | |
183 }; | |
184 | |
185 // Partial clear | |
186 DEF_BENCH( return SkNEW_ARGS(GameBench, (p, GameBench::kScale_Type, false)); ) | |
187 DEF_BENCH( return SkNEW_ARGS(GameBench, (p, GameBench::kTranslate_Type, false)); ) | |
188 DEF_BENCH( return SkNEW_ARGS(GameBench, (p, GameBench::kRotate_Type, false)); ) | |
189 | |
190 // Full clear | |
191 DEF_BENCH( return SkNEW_ARGS(GameBench, (p, GameBench::kScale_Type, true)); ) | |
192 DEF_BENCH( return SkNEW_ARGS(GameBench, (p, GameBench::kTranslate_Type, true)); ) | |
193 DEF_BENCH( return SkNEW_ARGS(GameBench, (p, GameBench::kRotate_Type, true)); ) | |
194 | |
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