Index: gpu/command_buffer/service/program_manager.cc |
diff --git a/gpu/command_buffer/service/program_manager.cc b/gpu/command_buffer/service/program_manager.cc |
index 32b91403bf6fd8093d53c1944903922c7133279b..725b3666fb5edecc79084cea9241b039bc80fee2 100644 |
--- a/gpu/command_buffer/service/program_manager.cc |
+++ b/gpu/command_buffer/service/program_manager.cc |
@@ -18,7 +18,6 @@ |
#include "base/time/time.h" |
#include "gpu/command_buffer/common/gles2_cmd_format.h" |
#include "gpu/command_buffer/common/gles2_cmd_utils.h" |
-#include "gpu/command_buffer/service/feature_info.h" |
#include "gpu/command_buffer/service/gles2_cmd_decoder.h" |
#include "gpu/command_buffer/service/gpu_switches.h" |
#include "gpu/command_buffer/service/program_cache.h" |
@@ -461,9 +460,10 @@ void Program::ExecuteBindAttribLocationCalls() { |
} |
} |
-void ProgramManager::DoCompileShader(Shader* shader, |
- ShaderTranslator* translator, |
- FeatureInfo* feature_info) { |
+void ProgramManager::DoCompileShader( |
+ Shader* shader, |
+ ShaderTranslator* translator, |
+ ProgramManager::TranslatedShaderSourceType translated_shader_source_type) { |
// Translate GL ES 2.0 shader to Desktop GL shader and pass that to |
// glShaderSource and then glCompileShader. |
const std::string* source = shader->source(); |
@@ -474,13 +474,13 @@ void ProgramManager::DoCompileShader(Shader* shader, |
return; |
} |
shader_src = translator->translated_shader(); |
- if (!feature_info->feature_flags().angle_translated_shader_source) |
+ if (translated_shader_source_type != kANGLE) |
shader->UpdateTranslatedSource(shader_src); |
} |
glShaderSource(shader->service_id(), 1, &shader_src, NULL); |
glCompileShader(shader->service_id()); |
- if (feature_info->feature_flags().angle_translated_shader_source) { |
+ if (translated_shader_source_type == kANGLE) { |
GLint max_len = 0; |
glGetShaderiv(shader->service_id(), |
GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE, |
@@ -522,7 +522,6 @@ void ProgramManager::DoCompileShader(Shader* shader, |
bool Program::Link(ShaderManager* manager, |
ShaderTranslator* vertex_translator, |
ShaderTranslator* fragment_translator, |
- FeatureInfo* feature_info, |
const ShaderCacheCallback& shader_callback) { |
ClearLinkStatus(); |
if (!CanLink()) { |
@@ -1251,9 +1250,6 @@ ProgramManager::ProgramManager(ProgramCache* program_cache, |
uint32 max_varying_vectors) |
: program_count_(0), |
have_context_(true), |
- disable_workarounds_( |
- CommandLine::ForCurrentProcess()->HasSwitch( |
- switches::kDisableGpuDriverBugWorkarounds)), |
program_cache_(program_cache), |
max_varying_vectors_(max_varying_vectors) { } |
@@ -1348,7 +1344,6 @@ void ProgramManager::UseProgram(Program* program) { |
DCHECK(program); |
DCHECK(IsOwned(program)); |
program->IncUseCount(); |
- ClearUniforms(program); |
} |
void ProgramManager::UnuseProgram( |
@@ -1363,9 +1358,7 @@ void ProgramManager::UnuseProgram( |
void ProgramManager::ClearUniforms(Program* program) { |
DCHECK(program); |
- if (!disable_workarounds_) { |
- program->ClearUniforms(&zero_); |
- } |
+ program->ClearUniforms(&zero_); |
} |
int32 ProgramManager::MakeFakeLocation(int32 index, int32 element) { |