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Side by Side Diff: gpu/command_buffer/service/program_manager.cc

Issue 147593011: Hookup clear_uniforms_before_first_program_use workaround with implementation. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: same Created 6 years, 10 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "gpu/command_buffer/service/program_manager.h" 5 #include "gpu/command_buffer/service/program_manager.h"
6 6
7 #include <algorithm> 7 #include <algorithm>
8 #include <set> 8 #include <set>
9 #include <utility> 9 #include <utility>
10 #include <vector> 10 #include <vector>
11 11
12 #include "base/basictypes.h" 12 #include "base/basictypes.h"
13 #include "base/command_line.h" 13 #include "base/command_line.h"
14 #include "base/logging.h" 14 #include "base/logging.h"
15 #include "base/memory/scoped_ptr.h" 15 #include "base/memory/scoped_ptr.h"
16 #include "base/metrics/histogram.h" 16 #include "base/metrics/histogram.h"
17 #include "base/strings/string_number_conversions.h" 17 #include "base/strings/string_number_conversions.h"
18 #include "base/time/time.h" 18 #include "base/time/time.h"
19 #include "gpu/command_buffer/common/gles2_cmd_format.h" 19 #include "gpu/command_buffer/common/gles2_cmd_format.h"
20 #include "gpu/command_buffer/common/gles2_cmd_utils.h" 20 #include "gpu/command_buffer/common/gles2_cmd_utils.h"
21 #include "gpu/command_buffer/service/feature_info.h"
22 #include "gpu/command_buffer/service/gles2_cmd_decoder.h" 21 #include "gpu/command_buffer/service/gles2_cmd_decoder.h"
23 #include "gpu/command_buffer/service/gpu_switches.h" 22 #include "gpu/command_buffer/service/gpu_switches.h"
24 #include "gpu/command_buffer/service/program_cache.h" 23 #include "gpu/command_buffer/service/program_cache.h"
25 #include "gpu/command_buffer/service/shader_manager.h" 24 #include "gpu/command_buffer/service/shader_manager.h"
26 #include "gpu/command_buffer/service/shader_translator.h" 25 #include "gpu/command_buffer/service/shader_translator.h"
27 #include "third_party/re2/re2/re2.h" 26 #include "third_party/re2/re2/re2.h"
28 27
29 using base::TimeDelta; 28 using base::TimeDelta;
30 using base::TimeTicks; 29 using base::TimeTicks;
31 30
(...skipping 422 matching lines...) Expand 10 before | Expand all | Expand 10 after
454 453
455 void Program::ExecuteBindAttribLocationCalls() { 454 void Program::ExecuteBindAttribLocationCalls() {
456 for (LocationMap::const_iterator it = bind_attrib_location_map_.begin(); 455 for (LocationMap::const_iterator it = bind_attrib_location_map_.begin();
457 it != bind_attrib_location_map_.end(); ++it) { 456 it != bind_attrib_location_map_.end(); ++it) {
458 const std::string* mapped_name = GetAttribMappedName(it->first); 457 const std::string* mapped_name = GetAttribMappedName(it->first);
459 if (mapped_name && *mapped_name != it->first) 458 if (mapped_name && *mapped_name != it->first)
460 glBindAttribLocation(service_id_, it->second, mapped_name->c_str()); 459 glBindAttribLocation(service_id_, it->second, mapped_name->c_str());
461 } 460 }
462 } 461 }
463 462
464 void ProgramManager::DoCompileShader(Shader* shader, 463 void ProgramManager::DoCompileShader(
465 ShaderTranslator* translator, 464 Shader* shader,
466 FeatureInfo* feature_info) { 465 ShaderTranslator* translator,
466 ProgramManager::TranslatedShaderSourceType translated_shader_source_type) {
467 // Translate GL ES 2.0 shader to Desktop GL shader and pass that to 467 // Translate GL ES 2.0 shader to Desktop GL shader and pass that to
468 // glShaderSource and then glCompileShader. 468 // glShaderSource and then glCompileShader.
469 const std::string* source = shader->source(); 469 const std::string* source = shader->source();
470 const char* shader_src = source ? source->c_str() : ""; 470 const char* shader_src = source ? source->c_str() : "";
471 if (translator) { 471 if (translator) {
472 if (!translator->Translate(shader_src)) { 472 if (!translator->Translate(shader_src)) {
473 shader->SetStatus(false, translator->info_log(), NULL); 473 shader->SetStatus(false, translator->info_log(), NULL);
474 return; 474 return;
475 } 475 }
476 shader_src = translator->translated_shader(); 476 shader_src = translator->translated_shader();
477 if (!feature_info->feature_flags().angle_translated_shader_source) 477 if (translated_shader_source_type != kANGLE)
478 shader->UpdateTranslatedSource(shader_src); 478 shader->UpdateTranslatedSource(shader_src);
479 } 479 }
480 480
481 glShaderSource(shader->service_id(), 1, &shader_src, NULL); 481 glShaderSource(shader->service_id(), 1, &shader_src, NULL);
482 glCompileShader(shader->service_id()); 482 glCompileShader(shader->service_id());
483 if (feature_info->feature_flags().angle_translated_shader_source) { 483 if (translated_shader_source_type == kANGLE) {
484 GLint max_len = 0; 484 GLint max_len = 0;
485 glGetShaderiv(shader->service_id(), 485 glGetShaderiv(shader->service_id(),
486 GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE, 486 GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE,
487 &max_len); 487 &max_len);
488 scoped_ptr<char[]> temp(new char[max_len]); 488 scoped_ptr<char[]> temp(new char[max_len]);
489 GLint len = 0; 489 GLint len = 0;
490 glGetTranslatedShaderSourceANGLE( 490 glGetTranslatedShaderSourceANGLE(
491 shader->service_id(), max_len, &len, temp.get()); 491 shader->service_id(), max_len, &len, temp.get());
492 DCHECK(max_len == 0 || len < max_len); 492 DCHECK(max_len == 0 || len < max_len);
493 DCHECK(len == 0 || temp[len] == '\0'); 493 DCHECK(len == 0 || temp[len] == '\0');
(...skipping 21 matching lines...) Expand all
515 << "unless the driver is buggy:" 515 << "unless the driver is buggy:"
516 << "\n--original-shader--\n" << (source ? *source : std::string()) 516 << "\n--original-shader--\n" << (source ? *source : std::string())
517 << "\n--translated-shader--\n" << shader_src << "\n--info-log--\n" 517 << "\n--translated-shader--\n" << shader_src << "\n--info-log--\n"
518 << *shader->log_info(); 518 << *shader->log_info();
519 } 519 }
520 } 520 }
521 521
522 bool Program::Link(ShaderManager* manager, 522 bool Program::Link(ShaderManager* manager,
523 ShaderTranslator* vertex_translator, 523 ShaderTranslator* vertex_translator,
524 ShaderTranslator* fragment_translator, 524 ShaderTranslator* fragment_translator,
525 FeatureInfo* feature_info,
526 const ShaderCacheCallback& shader_callback) { 525 const ShaderCacheCallback& shader_callback) {
527 ClearLinkStatus(); 526 ClearLinkStatus();
528 if (!CanLink()) { 527 if (!CanLink()) {
529 set_log_info("missing shaders"); 528 set_log_info("missing shaders");
530 return false; 529 return false;
531 } 530 }
532 if (DetectAttribLocationBindingConflicts()) { 531 if (DetectAttribLocationBindingConflicts()) {
533 set_log_info("glBindAttribLocation() conflicts"); 532 set_log_info("glBindAttribLocation() conflicts");
534 return false; 533 return false;
535 } 534 }
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1244 manager_->StopTracking(this); 1243 manager_->StopTracking(this);
1245 manager_ = NULL; 1244 manager_ = NULL;
1246 } 1245 }
1247 } 1246 }
1248 1247
1249 1248
1250 ProgramManager::ProgramManager(ProgramCache* program_cache, 1249 ProgramManager::ProgramManager(ProgramCache* program_cache,
1251 uint32 max_varying_vectors) 1250 uint32 max_varying_vectors)
1252 : program_count_(0), 1251 : program_count_(0),
1253 have_context_(true), 1252 have_context_(true),
1254 disable_workarounds_(
1255 CommandLine::ForCurrentProcess()->HasSwitch(
1256 switches::kDisableGpuDriverBugWorkarounds)),
1257 program_cache_(program_cache), 1253 program_cache_(program_cache),
1258 max_varying_vectors_(max_varying_vectors) { } 1254 max_varying_vectors_(max_varying_vectors) { }
1259 1255
1260 ProgramManager::~ProgramManager() { 1256 ProgramManager::~ProgramManager() {
1261 DCHECK(programs_.empty()); 1257 DCHECK(programs_.empty());
1262 } 1258 }
1263 1259
1264 void ProgramManager::Destroy(bool have_context) { 1260 void ProgramManager::Destroy(bool have_context) {
1265 have_context_ = have_context; 1261 have_context_ = have_context;
1266 programs_.clear(); 1262 programs_.clear();
(...skipping 74 matching lines...) Expand 10 before | Expand all | Expand 10 after
1341 DCHECK(program); 1337 DCHECK(program);
1342 DCHECK(IsOwned(program)); 1338 DCHECK(IsOwned(program));
1343 program->MarkAsDeleted(); 1339 program->MarkAsDeleted();
1344 RemoveProgramInfoIfUnused(shader_manager, program); 1340 RemoveProgramInfoIfUnused(shader_manager, program);
1345 } 1341 }
1346 1342
1347 void ProgramManager::UseProgram(Program* program) { 1343 void ProgramManager::UseProgram(Program* program) {
1348 DCHECK(program); 1344 DCHECK(program);
1349 DCHECK(IsOwned(program)); 1345 DCHECK(IsOwned(program));
1350 program->IncUseCount(); 1346 program->IncUseCount();
1351 ClearUniforms(program);
1352 } 1347 }
1353 1348
1354 void ProgramManager::UnuseProgram( 1349 void ProgramManager::UnuseProgram(
1355 ShaderManager* shader_manager, 1350 ShaderManager* shader_manager,
1356 Program* program) { 1351 Program* program) {
1357 DCHECK(shader_manager); 1352 DCHECK(shader_manager);
1358 DCHECK(program); 1353 DCHECK(program);
1359 DCHECK(IsOwned(program)); 1354 DCHECK(IsOwned(program));
1360 program->DecUseCount(); 1355 program->DecUseCount();
1361 RemoveProgramInfoIfUnused(shader_manager, program); 1356 RemoveProgramInfoIfUnused(shader_manager, program);
1362 } 1357 }
1363 1358
1364 void ProgramManager::ClearUniforms(Program* program) { 1359 void ProgramManager::ClearUniforms(Program* program) {
1365 DCHECK(program); 1360 DCHECK(program);
1366 if (!disable_workarounds_) { 1361 program->ClearUniforms(&zero_);
1367 program->ClearUniforms(&zero_);
1368 }
1369 } 1362 }
1370 1363
1371 int32 ProgramManager::MakeFakeLocation(int32 index, int32 element) { 1364 int32 ProgramManager::MakeFakeLocation(int32 index, int32 element) {
1372 return index + element * 0x10000; 1365 return index + element * 0x10000;
1373 } 1366 }
1374 1367
1375 } // namespace gles2 1368 } // namespace gles2
1376 } // namespace gpu 1369 } // namespace gpu
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