DescriptionBucket FirstContentfulPaint timing into High/Low res clock buckets
This will hopefully illuminate some of the problems inherent with the low resolution clock on windows.
If filtering by high resolution proves to be an effective way to de-noise UMA, we can come up with next steps and potentially migrate more histograms to use this model (or allow post-processing filtering).
For now, we will only bucket FirstContentfulPaint, as we think it's our best metric to date.
BUG=394757
Committed: https://crrev.com/16bdd9b85e2bce3fc6aa961241334e4d371b28f4
Cr-Commit-Position: refs/heads/master@{#361241}
Patch Set 1 #
Total comments: 2
Patch Set 2 : merge histogram suffixes #
Messages
Total messages: 20 (8 generated)
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