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Unified Diff: content/renderer/device_orientation/device_motion_shared_memory_reader.cc

Issue 14678012: Implement the content/renderer and content/browser part of the Device Motion API. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: added unit test for device_motion_event_pump Created 7 years, 7 months ago
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Index: content/renderer/device_orientation/device_motion_shared_memory_reader.cc
diff --git a/content/renderer/device_orientation/device_motion_shared_memory_reader.cc b/content/renderer/device_orientation/device_motion_shared_memory_reader.cc
new file mode 100644
index 0000000000000000000000000000000000000000..510639b85e596f842dc341f0c522ad0aa9031670
--- /dev/null
+++ b/content/renderer/device_orientation/device_motion_shared_memory_reader.cc
@@ -0,0 +1,82 @@
+// Copyright (c) 2013 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "device_motion_shared_memory_reader.h"
+
+#include "base/debug/trace_event.h"
+#include "base/metrics/histogram.h"
+#include "content/common/device_motion_hardware_buffer.h"
+#include "content/common/device_motion_messages.h"
+#include "content/public/renderer/render_thread.h"
+#include "ipc/ipc_sync_message_filter.h"
+#include "third_party/WebKit/Source/Platform/chromium/public/WebDeviceMotionData.h"
+
+namespace content {
+
+bool DeviceMotionSharedMemoryReader::latestDeviceMotionData(
+ WebKit::WebDeviceMotionData& data) {
+
+ WebKit::WebDeviceMotionData read_into;
+ TRACE_EVENT0("DEVICEMOTION", "lastDeviceMotionData");
+
+ if (!base::SharedMemory::IsHandleValid(renderer_shared_memory_handle_))
+ return false;
+
+ // Only try to read this many times before failing to avoid waiting here
+ // very long in case of contention with the writer.
+ bool is_ready_for_read = false;
+ const int kMaximumContentionCount = 10;
+ int contention_count = -1;
+ base::subtle::Atomic32 version;
+ do {
+ version = device_motion_hardware_buffer_->sequence.ReadBegin();
+ is_ready_for_read = device_motion_hardware_buffer_->is_ready_for_read;
+ memcpy(&read_into, &device_motion_hardware_buffer_->buffer,
+ sizeof(read_into));
+ ++contention_count;
+ if (contention_count == kMaximumContentionCount)
+ break;
+ } while (device_motion_hardware_buffer_->sequence.ReadRetry(version));
+ UMA_HISTOGRAM_COUNTS("DeviceMotion.ReadContentionCount", contention_count);
+
+ if (contention_count >= kMaximumContentionCount) {
+ // We failed to successfully read, presumably because the hardware
+ // thread was taking unusually long. Don't copy the data to the output
+ // buffer, and simply leave what was there before.
+ return false;
+ }
+
+ // New data was read successfully, copy it into the output buffer.
+ memcpy(&data, &read_into, sizeof(data));
+
+ return is_ready_for_read;
+}
+
+DeviceMotionSharedMemoryReader::DeviceMotionSharedMemoryReader()
+ : device_motion_hardware_buffer_(NULL) {
+}
+
+void DeviceMotionSharedMemoryReader::startUpdating() {
+ CHECK(RenderThread::Get()->Send(
darin (slow to review) 2013/05/29 06:41:53 are you sure you need to CHECK here?
timvolodine 2013/05/29 18:59:06 hmm, I thought the reasoning for this was that the
+ new DeviceMotionHostMsg_StartPolling(&renderer_shared_memory_handle_)));
darin (slow to review) 2013/05/29 06:41:53 Can you do this using an asynchronous IPC instead?
timvolodine 2013/05/29 18:59:06 I was basing this IPC messaging on how the gamepad
+
+ bool valid_handle = base::SharedMemory::IsHandleValid(
+ renderer_shared_memory_handle_);
+ if (!valid_handle)
+ return;
+ renderer_shared_memory_.reset(new base::SharedMemory(
+ renderer_shared_memory_handle_, true));
+ CHECK(renderer_shared_memory_->Map(sizeof(DeviceMotionHardwareBuffer)));
+ void *memory = renderer_shared_memory_->memory();
+ CHECK(memory);
darin (slow to review) 2013/05/29 06:41:53 i have seen cases where it is difficult to map a l
timvolodine 2013/05/29 18:59:06 I actually borrowed that code from the gamepad imp
+ device_motion_hardware_buffer_ =
+ static_cast<DeviceMotionHardwareBuffer*>(memory);
+
darin (slow to review) 2013/05/29 06:41:53 nit: kill gratuitous new line
timvolodine 2013/05/29 18:59:06 Done.
+}
+
+void DeviceMotionSharedMemoryReader::stopUpdating() {
+ CHECK(RenderThread::Get()->Send(new DeviceMotionHostMsg_StopPolling()));
darin (slow to review) 2013/05/29 06:41:53 why do you need to CHECK here? this could fail du
timvolodine 2013/05/29 18:59:06 Done. since the StopPolling message is async now (
+}
+
+} // namespace content

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