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Issue 14678012: Implement the content/renderer and content/browser part of the Device Motion API. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: added unit test for device_motion_event_pump Created 7 years, 7 months ago
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1 // Copyright (c) 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "device_motion_shared_memory_reader.h"
6
7 #include "base/debug/trace_event.h"
8 #include "base/metrics/histogram.h"
9 #include "content/common/device_motion_hardware_buffer.h"
10 #include "content/common/device_motion_messages.h"
11 #include "content/public/renderer/render_thread.h"
12 #include "ipc/ipc_sync_message_filter.h"
13 #include "third_party/WebKit/Source/Platform/chromium/public/WebDeviceMotionData .h"
14
15 namespace content {
16
17 bool DeviceMotionSharedMemoryReader::latestDeviceMotionData(
18 WebKit::WebDeviceMotionData& data) {
19
20 WebKit::WebDeviceMotionData read_into;
21 TRACE_EVENT0("DEVICEMOTION", "lastDeviceMotionData");
22
23 if (!base::SharedMemory::IsHandleValid(renderer_shared_memory_handle_))
24 return false;
25
26 // Only try to read this many times before failing to avoid waiting here
27 // very long in case of contention with the writer.
28 bool is_ready_for_read = false;
29 const int kMaximumContentionCount = 10;
30 int contention_count = -1;
31 base::subtle::Atomic32 version;
32 do {
33 version = device_motion_hardware_buffer_->sequence.ReadBegin();
34 is_ready_for_read = device_motion_hardware_buffer_->is_ready_for_read;
35 memcpy(&read_into, &device_motion_hardware_buffer_->buffer,
36 sizeof(read_into));
37 ++contention_count;
38 if (contention_count == kMaximumContentionCount)
39 break;
40 } while (device_motion_hardware_buffer_->sequence.ReadRetry(version));
41 UMA_HISTOGRAM_COUNTS("DeviceMotion.ReadContentionCount", contention_count);
42
43 if (contention_count >= kMaximumContentionCount) {
44 // We failed to successfully read, presumably because the hardware
45 // thread was taking unusually long. Don't copy the data to the output
46 // buffer, and simply leave what was there before.
47 return false;
48 }
49
50 // New data was read successfully, copy it into the output buffer.
51 memcpy(&data, &read_into, sizeof(data));
52
53 return is_ready_for_read;
54 }
55
56 DeviceMotionSharedMemoryReader::DeviceMotionSharedMemoryReader()
57 : device_motion_hardware_buffer_(NULL) {
58 }
59
60 void DeviceMotionSharedMemoryReader::startUpdating() {
61 CHECK(RenderThread::Get()->Send(
darin (slow to review) 2013/05/29 06:41:53 are you sure you need to CHECK here?
timvolodine 2013/05/29 18:59:06 hmm, I thought the reasoning for this was that the
62 new DeviceMotionHostMsg_StartPolling(&renderer_shared_memory_handle_)));
darin (slow to review) 2013/05/29 06:41:53 Can you do this using an asynchronous IPC instead?
timvolodine 2013/05/29 18:59:06 I was basing this IPC messaging on how the gamepad
63
64 bool valid_handle = base::SharedMemory::IsHandleValid(
65 renderer_shared_memory_handle_);
66 if (!valid_handle)
67 return;
68 renderer_shared_memory_.reset(new base::SharedMemory(
69 renderer_shared_memory_handle_, true));
70 CHECK(renderer_shared_memory_->Map(sizeof(DeviceMotionHardwareBuffer)));
71 void *memory = renderer_shared_memory_->memory();
72 CHECK(memory);
darin (slow to review) 2013/05/29 06:41:53 i have seen cases where it is difficult to map a l
timvolodine 2013/05/29 18:59:06 I actually borrowed that code from the gamepad imp
73 device_motion_hardware_buffer_ =
74 static_cast<DeviceMotionHardwareBuffer*>(memory);
75
darin (slow to review) 2013/05/29 06:41:53 nit: kill gratuitous new line
timvolodine 2013/05/29 18:59:06 Done.
76 }
77
78 void DeviceMotionSharedMemoryReader::stopUpdating() {
79 CHECK(RenderThread::Get()->Send(new DeviceMotionHostMsg_StopPolling()));
darin (slow to review) 2013/05/29 06:41:53 why do you need to CHECK here? this could fail du
timvolodine 2013/05/29 18:59:06 Done. since the StopPolling message is async now (
80 }
81
82 } // namespace content
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