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| 1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #include "device_motion_shared_memory_reader.h" | |
| 6 | |
| 7 #include "base/debug/trace_event.h" | |
| 8 #include "base/metrics/histogram.h" | |
| 9 #include "content/common/device_motion_hardware_buffer.h" | |
| 10 #include "content/common/device_motion_messages.h" | |
| 11 #include "content/public/renderer/render_thread.h" | |
| 12 #include "ipc/ipc_sync_message_filter.h" | |
| 13 #include "third_party/WebKit/Source/Platform/chromium/public/WebDeviceMotionData .h" | |
| 14 | |
| 15 namespace content { | |
| 16 | |
| 17 bool DeviceMotionSharedMemoryReader::latestDeviceMotionData( | |
| 18 WebKit::WebDeviceMotionData& data) { | |
| 19 | |
| 20 WebKit::WebDeviceMotionData read_into; | |
| 21 TRACE_EVENT0("DEVICEMOTION", "lastDeviceMotionData"); | |
| 22 | |
| 23 if (!base::SharedMemory::IsHandleValid(renderer_shared_memory_handle_)) | |
| 24 return false; | |
| 25 | |
| 26 // Only try to read this many times before failing to avoid waiting here | |
| 27 // very long in case of contention with the writer. | |
| 28 bool is_ready_for_read = false; | |
| 29 const int kMaximumContentionCount = 10; | |
| 30 int contention_count = -1; | |
| 31 base::subtle::Atomic32 version; | |
| 32 do { | |
| 33 version = device_motion_hardware_buffer_->sequence.ReadBegin(); | |
| 34 is_ready_for_read = device_motion_hardware_buffer_->is_ready_for_read; | |
| 35 memcpy(&read_into, &device_motion_hardware_buffer_->buffer, | |
| 36 sizeof(read_into)); | |
| 37 ++contention_count; | |
| 38 if (contention_count == kMaximumContentionCount) | |
| 39 break; | |
| 40 } while (device_motion_hardware_buffer_->sequence.ReadRetry(version)); | |
| 41 UMA_HISTOGRAM_COUNTS("DeviceMotion.ReadContentionCount", contention_count); | |
| 42 | |
| 43 if (contention_count >= kMaximumContentionCount) { | |
| 44 // We failed to successfully read, presumably because the hardware | |
| 45 // thread was taking unusually long. Don't copy the data to the output | |
| 46 // buffer, and simply leave what was there before. | |
| 47 return false; | |
| 48 } | |
| 49 | |
| 50 // New data was read successfully, copy it into the output buffer. | |
| 51 memcpy(&data, &read_into, sizeof(data)); | |
| 52 | |
| 53 return is_ready_for_read; | |
| 54 } | |
| 55 | |
| 56 DeviceMotionSharedMemoryReader::DeviceMotionSharedMemoryReader() | |
| 57 : device_motion_hardware_buffer_(NULL) { | |
| 58 } | |
| 59 | |
| 60 void DeviceMotionSharedMemoryReader::startUpdating() { | |
| 61 CHECK(RenderThread::Get()->Send( | |
|
darin (slow to review)
2013/05/29 06:41:53
are you sure you need to CHECK here?
timvolodine
2013/05/29 18:59:06
hmm, I thought the reasoning for this was that the
| |
| 62 new DeviceMotionHostMsg_StartPolling(&renderer_shared_memory_handle_))); | |
|
darin (slow to review)
2013/05/29 06:41:53
Can you do this using an asynchronous IPC instead?
timvolodine
2013/05/29 18:59:06
I was basing this IPC messaging on how the gamepad
| |
| 63 | |
| 64 bool valid_handle = base::SharedMemory::IsHandleValid( | |
| 65 renderer_shared_memory_handle_); | |
| 66 if (!valid_handle) | |
| 67 return; | |
| 68 renderer_shared_memory_.reset(new base::SharedMemory( | |
| 69 renderer_shared_memory_handle_, true)); | |
| 70 CHECK(renderer_shared_memory_->Map(sizeof(DeviceMotionHardwareBuffer))); | |
| 71 void *memory = renderer_shared_memory_->memory(); | |
| 72 CHECK(memory); | |
|
darin (slow to review)
2013/05/29 06:41:53
i have seen cases where it is difficult to map a l
timvolodine
2013/05/29 18:59:06
I actually borrowed that code from the gamepad imp
| |
| 73 device_motion_hardware_buffer_ = | |
| 74 static_cast<DeviceMotionHardwareBuffer*>(memory); | |
| 75 | |
|
darin (slow to review)
2013/05/29 06:41:53
nit: kill gratuitous new line
timvolodine
2013/05/29 18:59:06
Done.
| |
| 76 } | |
| 77 | |
| 78 void DeviceMotionSharedMemoryReader::stopUpdating() { | |
| 79 CHECK(RenderThread::Get()->Send(new DeviceMotionHostMsg_StopPolling())); | |
|
darin (slow to review)
2013/05/29 06:41:53
why do you need to CHECK here? this could fail du
timvolodine
2013/05/29 18:59:06
Done. since the StopPolling message is async now (
| |
| 80 } | |
| 81 | |
| 82 } // namespace content | |
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