| Index: content/common/one_writer_seqlock.h
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| diff --git a/content/common/gamepad_seqlock.h b/content/common/one_writer_seqlock.h
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| similarity index 73%
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| rename from content/common/gamepad_seqlock.h
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| rename to content/common/one_writer_seqlock.h
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| index 35f51e58d39d6ea6ef4401fca9441907788e16b8..6774df6c0156a467041dd8c29445bcc85777cea5 100644
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| --- a/content/common/gamepad_seqlock.h
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| +++ b/content/common/one_writer_seqlock.h
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| @@ -2,8 +2,8 @@
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|  // Use of this source code is governed by a BSD-style license that can be
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|  // found in the LICENSE file.
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|  
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| -#ifndef CONTENT_COMMON_GAMEPAD_SEQLOCK_H_
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| -#define CONTENT_COMMON_GAMEPAD_SEQLOCK_H_
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| +#ifndef CONTENT_COMMON_ONE_WRITER_SEQLOCK_H_
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| +#define CONTENT_COMMON_ONE_WRITER_SEQLOCK_H_
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|  
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|  #include "base/atomicops.h"
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|  #include "base/threading/platform_thread.h"
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| @@ -18,9 +18,9 @@ namespace content {
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|  //   http://www.concurrencykit.org/doc/ck_sequence.html
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|  // This implementation is based on ck_sequence.h from http://concurrencykit.org.
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|  //
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| -// Currently, this is used in only one location. It may make sense to
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| -// generalize with a higher-level construct that owns both the lock and the
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| -// data buffer, if it is to be used more widely.
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| +// Currently this type of lock is used in two implementations (gamepad and
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| +// device motion, in particular see e.g. shared_memory_seqlock_buffer.h).
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| +// It may make sense to generalize this lock to multiple writers.
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|  //
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|  // You must be very careful not to operate on potentially inconsistent read
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|  // buffers. If the read must be retry'd, the data in the read buffer could
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| @@ -28,9 +28,9 @@ namespace content {
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|  // garbage, or indices could be out of range. Probably the only suitable thing
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|  // to do during the read loop is to make a copy of the data, and operate on it
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|  // only after the read was found to be consistent.
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| -class CONTENT_EXPORT GamepadSeqLock {
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| +class CONTENT_EXPORT OneWriterSeqLock {
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|   public:
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| -  GamepadSeqLock();
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| +  OneWriterSeqLock();
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|    base::subtle::Atomic32 ReadBegin();
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|    bool ReadRetry(base::subtle::Atomic32 version);
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|    void WriteBegin();
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| @@ -38,9 +38,9 @@ class CONTENT_EXPORT GamepadSeqLock {
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|  
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|   private:
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|    base::subtle::Atomic32 sequence_;
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| -  DISALLOW_COPY_AND_ASSIGN(GamepadSeqLock);
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| +  DISALLOW_COPY_AND_ASSIGN(OneWriterSeqLock);
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|  };
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|  
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|  }  // namespace content
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|  
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| -#endif  // CONTENT_COMMON_GAMEPAD_SEQLOCK_H_
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| +#endif  // CONTENT_COMMON_ONE_WRITER_SEQLOCK_H_
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| 
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