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Side by Side Diff: Source/bindings/v8/CustomElementHelpers.cpp

Issue 14626005: Upgrade elements that are created before a custom element definition is registered (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Moar^2 better Created 7 years, 7 months ago
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1 /* 1 /*
2 * Copyright (C) 2012 Google Inc. All rights reserved. 2 * Copyright (C) 2012 Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions are 5 * modification, are permitted provided that the following conditions are
6 * met: 6 * met:
7 * 7 *
8 * * Redistributions of source code must retain the above copyright 8 * * Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer. 9 * notice, this list of conditions and the following disclaimer.
10 * * Redistributions in binary form must reproduce the above 10 * * Redistributions in binary form must reproduce the above
(...skipping 17 matching lines...) Expand all
28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
29 */ 29 */
30 30
31 #include "config.h" 31 #include "config.h"
32 32
33 #include "bindings/v8/CustomElementHelpers.h" 33 #include "bindings/v8/CustomElementHelpers.h"
34 34
35 #include "HTMLNames.h" 35 #include "HTMLNames.h"
36 #include "V8CustomElementConstructor.h" 36 #include "V8CustomElementConstructor.h"
37 #include "V8HTMLElementWrapperFactory.h" 37 #include "V8HTMLElementWrapperFactory.h"
38 #include "bindings/v8/DOMDataStore.h"
38 #include "bindings/v8/DOMWrapperWorld.h" 39 #include "bindings/v8/DOMWrapperWorld.h"
39 #include "bindings/v8/ScriptController.h" 40 #include "bindings/v8/ScriptController.h"
40 #include "core/dom/CustomElementRegistry.h" 41 #include "core/dom/CustomElementRegistry.h"
41 #include "core/dom/Node.h" 42 #include "core/dom/Node.h"
42 #include "core/html/HTMLElement.h" 43 #include "core/html/HTMLElement.h"
43 #include "core/html/HTMLUnknownElement.h" 44 #include "core/html/HTMLUnknownElement.h"
44 45
45 #if ENABLE(SVG) 46 #if ENABLE(SVG)
46 #include "V8SVGElementWrapperFactory.h" 47 #include "V8SVGElementWrapperFactory.h"
47 #include "SVGNames.h" 48 #include "SVGNames.h"
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235 return 0; 236 return 0;
236 if (const QualifiedName* htmlName = findHTMLTagNameOfV8Type(type)) 237 if (const QualifiedName* htmlName = findHTMLTagNameOfV8Type(type))
237 return htmlName; 238 return htmlName;
238 #if ENABLE(SVG) 239 #if ENABLE(SVG)
239 if (const QualifiedName* svgName = findSVGTagNameOfV8Type(type)) 240 if (const QualifiedName* svgName = findSVGTagNameOfV8Type(type))
240 return svgName; 241 return svgName;
241 #endif 242 #endif
242 return 0; 243 return 0;
243 } 244 }
244 245
246 void CustomElementHelpers::upgradeWrappers(ScriptExecutionContext* executionCont ext, const HashSet<Element*>& elements, const ScriptValue& prototype)
247 {
248 if (elements.isEmpty())
249 return;
250
251 v8::HandleScope handleScope;
252 v8::Handle<v8::Context> context = toV8Context(executionContext, mainThreadNo rmalWorld());
253 v8::Context::Scope scope(context);
254
255 v8::Handle<v8::Value> v8Prototype = prototype.v8Value();
256
257 for (HashSet<Element*>::const_iterator it = elements.begin(); it != elements .end(); ++it) {
258 v8::Handle<v8::Object> wrapper = DOMDataStore::getWrapperForMainWorld(*i t);
259 if (wrapper.IsEmpty()) {
260 // The wrapper will be created with the right prototype when
261 // retrieved; we don't need to eagerly create the wrapper.
262 continue;
263 }
264 wrapper->SetPrototype(v8Prototype);
265 }
266 }
267
245 void CustomElementHelpers::invokeReadyCallbackIfNeeded(Element* element, v8::Han dle<v8::Context> context) 268 void CustomElementHelpers::invokeReadyCallbackIfNeeded(Element* element, v8::Han dle<v8::Context> context)
246 { 269 {
247 v8::Handle<v8::Value> wrapperValue = toV8(element, context->Global(), contex t->GetIsolate()); 270 v8::Handle<v8::Value> wrapperValue = toV8(element, context->Global(), contex t->GetIsolate());
248 if (wrapperValue.IsEmpty() || !wrapperValue->IsObject()) 271 if (wrapperValue.IsEmpty() || !wrapperValue->IsObject())
249 return; 272 return;
250 v8::Handle<v8::Object> wrapper = v8::Handle<v8::Object>::Cast(wrapperValue); 273 v8::Handle<v8::Object> wrapper = v8::Handle<v8::Object>::Cast(wrapperValue);
251 v8::Handle<v8::Value> prototypeValue = wrapper->GetPrototype(); 274 v8::Handle<v8::Value> prototypeValue = wrapper->GetPrototype();
252 if (prototypeValue.IsEmpty() || !prototypeValue->IsObject()) 275 if (prototypeValue.IsEmpty() || !prototypeValue->IsObject())
253 return; 276 return;
254 v8::Handle<v8::Object> prototype = v8::Handle<v8::Object>::Cast(prototypeVal ue); 277 v8::Handle<v8::Object> prototype = v8::Handle<v8::Object>::Cast(prototypeVal ue);
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274 return; 297 return;
275 v8::Context::Scope scope(context); 298 v8::Context::Scope scope(context);
276 299
277 for (size_t i = 0; i < invocations.size(); ++i) { 300 for (size_t i = 0; i < invocations.size(); ++i) {
278 ASSERT(executionContext == invocations[i].element()->document()); 301 ASSERT(executionContext == invocations[i].element()->document());
279 invokeReadyCallbackIfNeeded(invocations[i].element(), context); 302 invokeReadyCallbackIfNeeded(invocations[i].element(), context);
280 } 303 }
281 } 304 }
282 305
283 } // namespace WebCore 306 } // namespace WebCore
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