| Index: src/gpu/glsl/GrGLSLVarying.cpp
|
| diff --git a/src/gpu/glsl/GrGLSLVarying.cpp b/src/gpu/glsl/GrGLSLVarying.cpp
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..279dd5937e92a911b67891012a93cde96895b4f3
|
| --- /dev/null
|
| +++ b/src/gpu/glsl/GrGLSLVarying.cpp
|
| @@ -0,0 +1,132 @@
|
| +/*
|
| + * Copyright 2015 Google Inc.
|
| + *
|
| + * Use of this source code is governed by a BSD-style license that can be
|
| + * found in the LICENSE file.
|
| + */
|
| +
|
| +#include "glsl/GrGLSLVarying.h"
|
| +
|
| +#include "glsl/GrGLSLProgramBuilder.h"
|
| +
|
| +void GrGLSLVaryingHandler::addPassThroughAttribute(const GrGeometryProcessor::Attribute* input,
|
| + const char* output) {
|
| + GrSLType type = GrVertexAttribTypeToSLType(input->fType);
|
| + GrGLSLVertToFrag v(type);
|
| + this->addVarying(input->fName, &v);
|
| + fProgramBuilder->fVS.codeAppendf("%s = %s;", v.vsOut(), input->fName);
|
| +
|
| + if (fProgramBuilder->primitiveProcessor().willUseGeoShader()) {
|
| + fProgramBuilder->fGS.codeAppendf("%s = %s[0];", v.gsOut(), v.gsIn());
|
| + }
|
| +
|
| + fProgramBuilder->fFS.codeAppendf("%s = %s;", output, v.fsIn());
|
| +}
|
| +
|
| +void GrGLSLVaryingHandler::addVarying(const char* name,
|
| + GrGLSLVarying* varying,
|
| + GrSLPrecision precision) {
|
| + SkASSERT(varying);
|
| + if (varying->vsVarying()) {
|
| + this->addVertexVarying(name, precision, varying);
|
| + }
|
| + if (fProgramBuilder->primitiveProcessor().willUseGeoShader()) {
|
| + this->addGeomVarying(name, precision, varying);
|
| + }
|
| + if (varying->fsVarying()) {
|
| + this->addFragVarying(precision, varying);
|
| + }
|
| +}
|
| +
|
| +void GrGLSLVaryingHandler::addVertexVarying(const char* name,
|
| + GrSLPrecision precision,
|
| + GrGLSLVarying* v) {
|
| + fVertexOutputs.push_back();
|
| + fVertexOutputs.back().setType(v->fType);
|
| + fVertexOutputs.back().setTypeModifier(GrGLSLShaderVar::kVaryingOut_TypeModifier);
|
| + fVertexOutputs.back().setPrecision(precision);
|
| + fProgramBuilder->nameVariable(fVertexOutputs.back().accessName(), 'v', name);
|
| + v->fVsOut = fVertexOutputs.back().getName().c_str();
|
| +}
|
| +void GrGLSLVaryingHandler::addGeomVarying(const char* name,
|
| + GrSLPrecision precision,
|
| + GrGLSLVarying* v) {
|
| + // if we have a GS take each varying in as an array
|
| + // and output as non-array.
|
| + if (v->vsVarying()) {
|
| + fGeomInputs.push_back();
|
| + fGeomInputs.back().setType(v->fType);
|
| + fGeomInputs.back().setTypeModifier(GrGLSLShaderVar::kVaryingIn_TypeModifier);
|
| + fGeomInputs.back().setPrecision(precision);
|
| + fGeomInputs.back().setUnsizedArray();
|
| + *fGeomInputs.back().accessName() = v->fVsOut;
|
| + v->fGsIn = v->fVsOut;
|
| + }
|
| +
|
| + if (v->fsVarying()) {
|
| + fGeomOutputs.push_back();
|
| + fGeomOutputs.back().setType(v->fType);
|
| + fGeomOutputs.back().setTypeModifier(GrGLSLShaderVar::kVaryingOut_TypeModifier);
|
| + fGeomOutputs.back().setPrecision(precision);
|
| + fProgramBuilder->nameVariable(fGeomOutputs.back().accessName(), 'g', name);
|
| + v->fGsOut = fGeomOutputs.back().getName().c_str();
|
| + }
|
| +}
|
| +
|
| +void GrGLSLVaryingHandler::addFragVarying(GrSLPrecision precision, GrGLSLVarying* v) {
|
| + v->fFsIn = v->fGsOut ? v->fGsOut : v->fVsOut;
|
| + fFragInputs.push_back().set(v->fType,
|
| + GrGLSLShaderVar::kVaryingIn_TypeModifier,
|
| + v->fFsIn,
|
| + precision);
|
| +}
|
| +
|
| +void GrGLSLVaryingHandler::emitAttributes(const GrGeometryProcessor& gp) {
|
| + int vaCount = gp.numAttribs();
|
| + for (int i = 0; i < vaCount; i++) {
|
| + const GrGeometryProcessor::Attribute& attr = gp.getAttrib(i);
|
| + this->addAttribute(GrShaderVar(attr.fName,
|
| + GrVertexAttribTypeToSLType(attr.fType),
|
| + GrShaderVar::kAttribute_TypeModifier,
|
| + GrShaderVar::kNonArray,
|
| + attr.fPrecision));
|
| + }
|
| +}
|
| +
|
| +void GrGLSLVaryingHandler::addAttribute(const GrShaderVar& var) {
|
| + SkASSERT(GrShaderVar::kAttribute_TypeModifier == var.getTypeModifier());
|
| + for (int j = 0; j < fVertexInputs.count(); ++j) {
|
| + const GrGLSLShaderVar& attr = fVertexInputs[j];
|
| + // if attribute already added, don't add it again
|
| + if (attr.getName().equals(var.getName())) {
|
| + return;
|
| + }
|
| + }
|
| + fVertexInputs.push_back(var);
|
| +}
|
| +
|
| +void GrGLSLVaryingHandler::appendDecls(const VarArray& vars, SkString* out) const {
|
| + for (int i = 0; i < vars.count(); ++i) {
|
| + vars[i].appendDecl(fProgramBuilder->glslCaps(), out);
|
| + out->append(";");
|
| + }
|
| +}
|
| +
|
| +void GrGLSLVaryingHandler::getVertexDecls(SkString* inputDecls, SkString* outputDecls) const {
|
| + this->appendDecls(fVertexInputs, inputDecls);
|
| + this->appendDecls(fVertexOutputs, outputDecls);
|
| +}
|
| +
|
| +void GrGLSLVaryingHandler::getGeomDecls(SkString* inputDecls, SkString* outputDecls) const {
|
| + this->appendDecls(fGeomInputs, inputDecls);
|
| + this->appendDecls(fGeomOutputs, outputDecls);
|
| +}
|
| +
|
| +void GrGLSLVaryingHandler::getFragDecls(SkString* inputDecls, SkString* outputDecls) const {
|
| + // We should not have any outputs in the fragment shader when using version 1.10
|
| + SkASSERT(k110_GrGLSLGeneration != fProgramBuilder->glslCaps()->generation() ||
|
| + fFragOutputs.empty());
|
| + this->appendDecls(fFragInputs, inputDecls);
|
| + this->appendDecls(fFragOutputs, outputDecls);
|
| +}
|
| +
|
|
|